Hey guys!

Hey guys!

Hey guys! Back from our foray into Blades in the Dark with more of Post-Apocalyptic hell of cago! Please join our Childthing, Faceless, and Gunlugger as they tangle with some seriously bad motherfuckers named Cubs.

Originally shared by Colin Matter

Hello! Please join the Wednesday Night Crew for our third session of Apocalypse World! Alex, Kaetlyn, and Kolton joined me to play in our very own apocalypse.  Please join Koo the Childthing, Kray the Faceless, and Wolf the Gunlugger as they deal with…

http://wednesdaynightgame.wordpress.com/2017/09/20/apocalypse-world-session-04-side-a/

Anyone gaming in Toronto? Currently running Worlds in Peril and could use a couple more players.

Anyone gaming in Toronto? Currently running Worlds in Peril and could use a couple more players.

Anyone gaming in Toronto? Currently running Worlds in Peril and could use a couple more players.

What limits are there, if any, on world element / fact creation are there in PbtA games?

What limits are there, if any, on world element / fact creation are there in PbtA games?

What limits are there, if any, on world element / fact creation are there in PbtA games? Is this something that can be toggled, or is it just a crazy free-for-all? Or is that just a fundamental part of the game and if you take it out it’s broken.

For example, in Fate, you can play it without that much player world / fact declaration (the players are limited by having to spend Fate Points to declare stuff, which the table and ultimately the GM can veto).

Hello everyone!

Hello everyone!

Hello everyone!

An Angel in my Apocalypse World campaign wanted a custom move for their level-up. They had in mind an experimental super-steroid that they could use to assist other characters. How should I go about making this move?

Here’s the first draft of something I had in mind. The options are mostly taken from The Faceless playbook.

Strength Spike

You use an experimental super-steroid. Roll +stock. On a 10+, choose 2. On a 7-9, choose 1.

– [ ] The recipient takes -2 on all “when you suffer harm” rolls

– [ ] The recipient gets +1 armor when they’re being scary as fuck

– [ ] Take +1 Hard for the duration of a battle

On a 6-, the recipient goes into a rage with no bonuses. If they act against their bloodlust (MC’s discretion), they act under fire.

For PC’s, the effects last about a day. Badasses have fast metabolism.

For NPC’s, the effects last a few weeks. Just enough for them to get cocky.

Hi, everyone.

Hi, everyone.

Hi, everyone. All though I’ve played a little PbtA, my knowledge of the games using it isn’t that good, so I have a few questions.

I listened to a podcast of Monsterhearts. There seemed to be this framing device where the PCs are in a homeroom class at the start of the session.

Does other PbtA games have this device? Is it purely for idea generation or does it have mechanical differences during play, in Monsterhearts or otherwise?

Are there any good Actual Plays or transcripts or documents that show really good examples of GM’s working moves,…

Are there any good Actual Plays or transcripts or documents that show really good examples of GM’s working moves,…

Are there any good Actual Plays or transcripts or documents that show really good examples of GM’s working moves, particularly the ones that sound very artsy and abstract, into games. Thanks!

Hello everyone.

Hello everyone.

Hello everyone. I’ve been doing RPG streams on Twitch for a couple of years and a couple of months ago began developing an Apocalypse inspired game called The Eschaton (transhumanist science fiction where each PC controls their own organization).

I’m hoping to get some other designers together to do weekly live streamed play test campaigns of each others games. I’m thinking that we would probably stick with one game for a month or two then rotate. Scheduling is always the hard part for these things, but if there is interest, I have a fair degree of flexibility. Any takers?

For anyone who is curious, you can find a WIP version of The Eschaton here:

https://drive.google.com/open?id=0B-n_MLAuGp_Bb3VyV2R2cUJJZG8

Getting ready to run a one-shot AW session next week.

Getting ready to run a one-shot AW session next week.

Getting ready to run a one-shot AW session next week. I’ve run AW a few times, but this’ll be my first one-shot. I like Hatchet City a lot, but it didn’t quite jive with me and I’ve seen some folks complain that it doesn’t quite do the trick for a one shot.

Then I found this: http://ramblingsofjacobanddelos.com/2015/04/10/apocalypse-world-one-shot/

Awesome idea! Here’s my attempt at something pretty similar…

I’m calling this iteration “Gravelpit”. The characters all live in a compound made up of a racetrack, the adjacent mall, and the water cistern underneath the two structures. I’ve got roughly four primary “roles” for the scenario that can be filled by one of three different playbooks.

“The Governor” is the person in charge (could be the hardholder, the chopper, or the maestro’d). “The Thorn” is the person that is the pain in the ass for The Governor for one reason or another (could be the brainer, gunlugger, or battlebabe). Then there’s “The Performer” who is the main attraction at the arena (as played by either the skinner, driver, or faceless). Next is “The River” who is the person in control of the water supply in the cistern (either the angel, savvyhead, or maybe the hocus and their weird water cult).

Any extra players will be one of “The Outsiders” and can pick from any remaining playbook save the hardholder or maestro’d (as those playbooks imply some kind of established position, and obviously not an outsider).

Anyway, the whole point is front-load the situation and create some PC-NPC-PC triangles right off the bat. The Performer and The River (along with any Outsiders) are sort of meant to be wildcards in the situation that could go either way.

What do you guys think? Any glaring issues?

An open letter re: Powered by the Apocalypse

An open letter re: Powered by the Apocalypse

An open letter re: Powered by the Apocalypse

Dear friends, fellow designers, critics, and concerned citizens,

It was a going topic, not to say a sore point, at Gen Con, so please allow Meg and me to define once and for all what “Powered by the Apocalypse” is.

“Powered by the Apocalypse” isn’t the name of a category of games, a set of games’ features, or the thrust of any games’ design. It’s the name of Meg’s and my policy concerning others’ use of our intellectual property and creative work.

This policy appears in all of Meg’s or my public statements on the topic, we hope, and we try to include it in our answers to all private inquiries. It’s possible that some of you have never happened to encounter it before this, but our hope is that it’s more or less common knowledge. It’s stickied at the Barf Forth Apocalyptica forum, for instance.

Here’s the policy:

If you’ve created a game inspired by Apocalypse World, and would like to publish it, please do. If you’re using our words, you need our permission, per copyright law. If you aren’t using our words, you don’t need our permission, although of course we’d love to hear from you. Instead, we consider it appropriate and sufficient for you to mention Apocalypse World in your thanks, notes, or credits section.

It’s completely up to you whether you call your game “Powered by the Apocalypse.” If you’d like to use our PbtA logo in your game’s book design or trade dress, ask us, and we’ll grant permission for you to do so. This isn’t a requirement of any sort.

In other words: Is Apocalypse World an inspiration for your game? Enough so that you want to call your game PbtA? Did you follow Meg’s and my policy wrt publishing it? Then cool, your game is Powered by the Apocalypse. Get with us if you want to use the logo.

To answer one of the funnier questions posed to me at Gen Con, Meg and I (a) consider Apocalypse World to be significantly inspired by Apocalypse World, in that the game’s design and text express the ideas that inspired them, and we (b) sought and acquired our own permission to publish our words. Thus, yes, Apocalypse World itself is Powered by the Apocalypse.

The directory here at apocalypse-world.com/pbta follows this definition and no other. For ambiguous cases, I’ve relied on explicit guidance from the creators, as in the cases of Blades in the Dark (included), The Bloody-Handed Name of Bronze (included), and Malandros (not included). If you “disagree with,” or more properly don’t understand, a given game’s inclusion, I hope this clears it up for you.

Again, “Powered by the Apocalypse” isn’t the name of a kind of game, set of game elements, or even the core design thrust of a coherent movement. (Ha! This last, the least so.) Its use in a game’s trade dress signifies ONLY that the game was inspired by Apocalypse World in a way that the designer considers significant, and that it follows our policy wrt others’ use of our creative work.

Meg and I are happy as always to answer questions about this, but aren’t likely to entertain any arguments contradicting it. As far as we’re concerned, this statement is definitive.

Thank you for your kind attention, and sincerely, your true friends and colleagues,

Meg and Vincent

P.S. From Vincent, a couple of personal notes:

1. After I first published Apocalypse World, I quickly understood that I had signed myself up for any number of confused and circular arguments about what “Powered by the Apocalypse” secretly really means. But friends, you didn’t! And while I know that there will always be confused and circular-thinking people to bring those arguments to me, you don’t have to be them, if you don’t want to.

I’d encourage you instead, if you can, to take the above statement as straightforwardly final. Leave the confused and circular wrangling about what games are “really” PbtA and what PbtA “really” means to people who can’t help it.

2. I understand at second- and third-hand that there are people out there who make it their business to shoulder in on other game creators’ decisions about whether to use Meg’s and my PbtA logo, or even to try to lead their judgments about whether their PbtA games are “really” PbtA. I can only see this as an illegitimate effort to manage and incorrectly enforce Meg’s and my policy, in a manner materially hostile to Meg’s and my interests. I am its enemy. Those people can please reign themselves in and knock it the heck off.

Love, truly, Vincent

http://apocalypse-world.com/pbta