Here’s a work-in-progress playbook for my “Primal Fantasy” re-skin.

Here’s a work-in-progress playbook for my “Primal Fantasy” re-skin.

Here’s a work-in-progress playbook for my “Primal Fantasy” re-skin. There are still details to add and no dubt some adjustments to be made. Questions and comments are welcome, either here or on the blog post.

http://powerframe-rpg.blogspot.com/2013/04/primal-fantasy-feral-preview.html

Since there are now quite a lot of playbooks and expanded Playbooks out there (a lot of them, thanks to Patrick…

Since there are now quite a lot of playbooks and expanded Playbooks out there (a lot of them, thanks to Patrick…

Since there are now quite a lot of playbooks and expanded Playbooks out there (a lot of them, thanks to Patrick Henry Downs ) i thought i should go through the list and look what i would allow for my next game.

The Standard Playbooks

The limitited editions Playbooks (without the Marmont)

The Beast Master

The Wrangler – but only one of them. If one is chosen the other becomes not available 

The Juggernaut

The Scholar

The Wolf 

The Solace – maybe

the Grotesque

The Radio – but i would not allow to get Bonefeel in addition to the Workplace

The Samaritan and the Hag when they are finished. I would not allow the Samaritan and the Quarantine in the same game though. 

I kind of like the Orphan, Boy and His Dog (by Willow) and the Last Child mechanicly but i don’t really like Children Playbooks in my Apocalypse World. If the BahD are in play he would follow the same rules as the Beast Master and Wrangler (only 1 animal playbook in play)

The Wanderer if there is a player that can’t make it regulary. 

All other playbooks are either to specific in what they want to do, to zany (Man in the Box ^^) or are not as well balanced/designed – in my opinion. I don’t want to offend anyone.  

Expanded Playbooks 

The Broodmother – really cool (maybe not if someone picks the radio)

The Devoted

The Fallen

The Living god – still don’t know how mechanicly viable this actually is

The Loner – maaayyybeee….

The Gunlugger in Love

The Survivor

The Valkyrie 

The Witch King

The Wurm 

The Rumormonger and Swarm Host (by me)

The Ghostrider by Patrick

The mendicant and catalyst are to fiddly in my opinion

Some bonus material for my Feng Shui AW hack…

Some bonus material for my Feng Shui AW hack…

Some bonus material for my Feng Shui AW hack…

What would an action/adventure game about time travel be without the Two-Fisted Archaeologist? Here’s a playbook for your Indiana Jones types, like the Shadowfist CCG’s Dr. John Haynes, Full-Contact Historian!

https://www.dropbox.com/s/g7gh99cwcf2mlyl/Two-Fisted%20Archaeologist.pdf

I’m working on a playbook tentatively titled The Drifter, based on a thread I saw either on the Lumpley forums or on…

I’m working on a playbook tentatively titled The Drifter, based on a thread I saw either on the Lumpley forums or on…

I’m working on a playbook tentatively titled The Drifter, based on a thread I saw either on the Lumpley forums or on Story Games or something. The idea is for a playbook for that person that can only make a session sometimes, you never know when they’re going to be there. Apocalypse World handles these types of players pretty well already, but the Flexible Footprint challenge from last month’s Shortest Month Longest Game design challenge got me thinking about how to make it handle this even better. The playbook is nowhere near complete, but I thought I’d share the rough draft of a couple of the moves.

Leaf on the Wind: When you blow into town after some time away, roll +Sharp. On a hit, you’ll tell the MC about some place you’ve been. On a 10+ hold 3, on a 7-9, hold 1. On a miss, the MC will describe the last place you were, and who’s following you here. You can spend your hold 1 for 1, any time a stranger comes to town to declare:

-You recognize them

-They recognize you

-They owe you a favor

-You don’t owe them a favor

Merchant: When you open up your exotic wares to the hold, roll +Sharp On a 10+ you’ve got some good shit to share with the town. Gain 3-barter and either remove a scarcity for the session or add a surplus On a 7-9 you’ve still got some good shit, gain 1-barter, but not enough to eliminate a scarcity, and trouble’s following you, choose 1: 

-You took your shit from someone else who needed it, and they’re coming to get it back 

-You took your shit from people who don’t need anything anymore, and whatever killed them can’t be far behind you 

-You took your shit from people who had more than enough to go around, but that means they’ve got more than enough resources to come after you too On a miss, the MC picks 2

(Note: This move [Merchant] was formerly triggered by “When you blow into town after some time away,” but I wanted the Drifter to get a chance to help define some of what was “way out there” in the world, sort of like how the Quarantine gets to define what life was like before.)

Outsider: When you read a situation, you can also ask “What aren’t the usual suspects seeing?” When you read a person you can also ask, “What are you so used to that it’s not even noticeable?”

For a great GM on GM Day I put together a set of playbooks for Star World.

For a great GM on GM Day I put together a set of playbooks for Star World.

For a great GM on GM Day I put together a set of playbooks for Star World.

It’s a simple first draft, but i like something handing out trifolds for each Powered By The Apocalypse game.

Somebody else did all the heavy lifting, i just turned them into trifolds for my game tonight.

Enjoy.

https://docs.google.com/file/d/0B5jVDS84xBJCcFl5T2EydDlJVDg/edit?usp=sharing

In my Apocalypse Galactica game one of the players started off as the Captain of a different ship.

In my Apocalypse Galactica game one of the players started off as the Captain of a different ship.

In my Apocalypse Galactica game one of the players started off as the Captain of a different ship. During the first session he showed his prowess and history on the bridge of a battlestar and became the loyal XO.

We talked about his character today and i tried to make a playbook for him.

This is my first whack at a Playbook for Sean Nittner’s awesome skin. Let me know what you think.