Does anyone know where I can find a pdf of the playbooks for sagas of the icelanders?

Does anyone know where I can find a pdf of the playbooks for sagas of the icelanders?

Does anyone know where I can find a pdf of the playbooks for sagas of the icelanders? I checked the Author’s site, but it had only broken dropbox links.

Working on a playbook for The Sprawl to use with a shadowrun hack of the system, this is the Mage template which I…

Working on a playbook for The Sprawl to use with a shadowrun hack of the system, this is the Mage template which I…

Working on a playbook for The Sprawl to use with a shadowrun hack of the system, this is the Mage template which I want to playtest in a game at UK Games Expo in June.

Any comments/ideas welcomed!

https://drive.google.com/open?id=0Bz5AQXOKmOnHQk5oczBvUFBVaU0

https://drive.google.com/open?id=0Bz5AQXOKmOnHQk5oczBvUFBVaU0

Seven Hills gaming convention is on this weekend and I’m bringing A Storm Eternal to run for a single shot session…

Seven Hills gaming convention is on this weekend and I’m bringing A Storm Eternal to run for a single shot session…

Seven Hills gaming convention is on this weekend and I’m bringing A Storm Eternal to run for a single shot session of world saving as much as building.

Got those pre-convention MCing nerves…

Attached is my City Sheet – for which I have borrowed from other hacks (thank you!) and cobbled together something for the game. The convention has a theme of ‘Urban Legends’, so I decided that they could each build their city at the table as one of the the first things we do. Should be fun!

The blurb for the game is below:

A Storm Eternal

(To the sound of ponderous drums and symbals…)

It was an age before history. A story before our chronicles. A primal world of lost civilisations, of forgotten gods, of the sword and wild magic. It was…

The Time of Prophecy.

The augurs from each of the ancient cities had spoken. The ageless rivalry between the cities, the bloodshed and strife, must cease. For the chill wind of the old enemy, cast in legend, but now made real in the dreams of the wise, shivers from the savage north.

Each of the cities provide their greatest champion. Together they must form a company of heroes, to stem the tide, and fight to save the world.

Five cities. Five heroes. One quest against overwhelming Evil.

A Storm Eternal

GM: Graham Spearing

System: A Storm Eternal (Powered by the Apocalypse)

Players: 5

Setting, cities and character histories will be formed in advance at The Crucible of Heroes (or at the table). How many of the Five will return? Will they succeed? How will the cities change if they do?

https://drive.google.com/file/d/0B3z0Iw52e0CcSEwxX2gxVDJZMVU/view?usp=sharing

Hey there, all! Check out my first draft template for one of the playbooks in my PbtA game, Wyrdish!

Hey there, all! Check out my first draft template for one of the playbooks in my PbtA game, Wyrdish!

Hey there, all! Check out my first draft template for one of the playbooks in my PbtA game, Wyrdish!

Wyrdish is a #destiny inspired sci-fantasy game about immortal space wizards. It’s a work in progress right now, but I’m very pleased with the look so far. This format, when printed out on regular paper, gets folded in half to create an adorable little six-page booklet.

I still have to play around with some formatting before I start on the remaining playbooks, but the general idea is that this should be everything the player needs, besides some scratch paper (and dice, of course).

https://drive.google.com/open?id=0BwF75bfO6_4LeGhJemVMWXBGUE0

Looking from some feedback.

Looking from some feedback.

Looking from some feedback.

I am working on revising the playbooks for the various Archetypes in Malleus. The previous playbooks were very much in the traditional PbtA tri-fold style. I am updating the playbooks for a new round of playtesting and I have been experimenting with a single page playbook format (inspired by Ghost Lines and Blades in the Dark).

A draft mock-up of the single page style is here: https://drive.google.com/file/d/0B-zmlkgjmFt1U2ltcEhyb2h0Wjg/view?usp=sharing

For reference, the old versions are here: https://drive.google.com/file/d/0B-zmlkgjmFt1V2t4bUhYdU5vZ3c/view?usp=sharing

https://drive.google.com/file/d/0B-zmlkgjmFt1U2ltcEhyb2h0Wjg/view?usp=sharing

How many playbooks is a good number for a PbtA hack in it’s basic form, with supplements and additions?

How many playbooks is a good number for a PbtA hack in it’s basic form, with supplements and additions?

How many playbooks is a good number for a PbtA hack in it’s basic form, with supplements and additions?

Originally shared by James Mullen

Troublemakers: The Dirty Dozen?

Currently, there are 20 core playbooks for this PbtA hack, but some feedback from potential players, and a quick straw poll on of my friends on Facebook, has led me to believe that 12 might be a more appropriate number, especially for hooking in new players who don’t want to be overwhelmed with options.

The current 20 can be found in the link below: if I was to strip this down to 12, which ones should stay and which ones would go? Note that this doesn’t mean deleting those other 8 playbooks, just not including them in the final form of the published game; they would instead join a reserve of bonus playbooks to be used as rewards or incentives.

Here are the 12 I would keep:

The All-Star: worked well in playtest, good all-round character.

The Crush: the friendly, popular kid archetype.

The Devil: the rebellious, misbehaving kid.

The Goth: slightly morbid, slightly weird.

The Knuckle: a big, tough lunk.

The Kook: a true believer, for ‘weird’ adventures.

The Mouth: the smart-mouthed kid who won’t shut up.

The Newcomer: for playing an overtly weird game based around their story.

The Prodigy: the smartest kid on the block.

The Punk: bold, daring, street-sport enthusiast.

The Rat: grubby dumpster diver with lax morals.

The Royal: bossy kid who tells the others what to do.

Do you agree or disagree with my list? Is there one of those you would leave out, or one of the other 8 you would include?

https://drive.google.com/file/d/0B1iTjRUomaBXM2lNR1Z1TURWSDA/view?usp=sharing

I lied slightly when I said I had finished making playbooks for James Mullen’s Troublemakers.

I lied slightly when I said I had finished making playbooks for James Mullen’s Troublemakers.

I lied slightly when I said I had finished making playbooks for James Mullen’s Troublemakers. So I present the Scout! This is a kid who is way, way too into whatever scouting organization they are a part of. I intended this to be a more comedic playbook as they take it to almost military levels. Des gin wise their move Consult the Guidebook doesn’t read like I want it to. I think I want it to be the like the Constructor move that the Gizmo has. If it doesn’t work I have in mind a different move that I note below the playbook proper. Design notes are denoted by brackets [ ]. Feedback is appreciated as always.