Hey
For someone who has never read the sagas, what would you recommend as a good starting point?
Cheers
Hey
Hey
For someone who has never read the sagas, what would you recommend as a good starting point?
Cheers
What to do when advancements end?
What to do when advancements end?
Hi, guys, I’m about to end the saga I’m playing since September. During the last winter (in fiction), two players of three chose to add “change your character role” to the advancements list of their characters, while the third player chose to add “create a new character to play”.
Now, the third player has only one advancement left: precisely “create a new character to play”. If she makes another advancement, is she forced to choose the only option left, even if we are at the end of the saga?
Besides my specific situation, what would you do if a character ends their advancements while the saga is still running?
THE ILLUMINATED EDDA – the complete book of Viking myths!
THE ILLUMINATED EDDA – the complete book of Viking myths! Need some extra lore and content for your viking RPG campaign? A good companion to the excellent Sagas of the Icelanders!
https://www.kickstarter.com/projects/avalkauskas/the-illuminated-edda
https://www.kickstarter.com/projects/avalkauskas/the-illuminated-edda
Sharing a link for anyone interested: https://m.youtube.com/watch?v=ToxWZIjttoY
Sharing a link for anyone interested: https://m.youtube.com/watch?v=ToxWZIjttoY
This is just week one, with more coming in the future i believe
Looking forward to run the game for the first time in one hour and thirteen minutes.
Looking forward to run the game for the first time in one hour and thirteen minutes. I’m nervous. I’ll report later. 🙂
Guð kom inni minn líkama , eins sem er engill líkama. fullkominn stærð
Guð kom inni minn líkama , eins sem er engill líkama. fullkominn stærð
In my Sagas game the Shield Maiden has told of a land to the West “infested with elves” but holding a great bounty…
In my Sagas game the Shield Maiden has told of a land to the West “infested with elves” but holding a great bounty of timber. At least some of the PCs are planning an expedition back to Alfheim or Vinland or whatever they’re going to call it 🙂 So I wrote up some moves! And would love some feedback from the Commonwealth!
I specifically added the “Take a bond with Fate” bit so that PCs who were separated by great distance could still use bonds easily.
Some of you might enjoy it.
Some of you might enjoy it.
Originally shared by Radek Drozdalski
Pictures from our visit to Museum of Sorcery & Witchcraft in Hólmavík, Iceland.
I decided to photograph the whole museum brochure and added few pictures from museum at the end.
Enjoy.
Incredible #holidays for #New_York & Northern Lights, 7 Nights starting from only £709.
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Hi all
Hi all,
Just discovered and bought SotI – really impressed with the feel and tone of the game, but still working through exactly how moves work, particularly for combat. I’ve roughly hashed out how I think it works, but would appreciate corrections, feedback, house-rules, custom moves or whatever.
Sven (PC) and Bjorn (NPC) are enemies who meet each other by chance . Famously angry and foolhardy, Bjorn attacks Sven.
Sven accepts a physical challenge and rolls +young for a total of 10. He decides that he will win the challenge, and act honourably (he wants the witnesses to see him win the fight lawfully, skilfully and bravely). Sven strikes Bjorn with his sword and kills him. This means that Sven tempts fate (since he didn’t choose not to do so when he accepted the physical challenge). He rolls +wyrd for a total of 6; disaster strikes!
At this point, he might suffer great harm, in which case he rolls +young as usual and picks consequences if he succeeds. If he has armour, it might protect him from great harm, and might break or impede him depending on the result of that roll. Alternatively (maybe it fits the fiction better) the MC might decide that Sven’s heirloom sword breaks when he kills Bjorn, simultaneously depriving him of an incomparable weapon and bring a prophecy of doom to the brink of fruition (a völva told his grandfather that if the sword ever failed in battle, so too would the lineage fail and wither).
If Sven had chosen to win the challenge and to not tempt fate, his win-at-all-costs fighting might lead to someone calling his honour into question.
If Bjorn had a spear, Sven would have had to find a way to get past it in order to strike Bjorn; I’m getting pretty uncertain here, but I suppose that could be tempting fate, accepting a physical challenge or something else. I guess it might be part of the initial accepting a physical challenge roll, in which case the tempting fate failure seems very likely to be Sven getting impaled on Bjorn’s spear.
Part of my uncertainty here is that the fight can potentially become something like 6 rolls at this point, which isn’t specifically prohibited or anything but definitely feels like it runs counter to the mechanics/fiction balance of SotI.
Am I over-thinking it? Have I missed something? And how should PvP fights be handled? It seems like the kind of thing you’d want to be prepared for…
Thanks in advance!