Hi all. Is there any interest in playing The Sprawl on Rolegate?

Hi all. Is there any interest in playing The Sprawl on Rolegate?

Hi all. Is there any interest in playing The Sprawl on Rolegate?

I’m looking for just one PC to play a duet game. Probably only one scene/move per day, missions tailored to whatever playbook you take. I can commit to a slow game but not a medium or fast game.

I usually MC it with a ‘failure’ clock running so the more misses are rolled the closer the target is to escaping.

I was thinking we play one mission at a time rather than commit to a long campaign. So at the end of any mission either one of us can call it there.

Anyone interested?

Hello people

Hello people

Hello people,

I’m running The Sprawl in my city, Alicante (Spain), since January and my friends and me falled in love with the game. Comparing with Cyberpunk 2020, rules are easier and make the story flow. So, I want to congratulate Hamish Cameron for the good design of the game.

Besides, I want to share a playlist I created in Spotify for the Sprawl. Most of the tracks are Synthwave because we wanted an eighties classical style of Cyberpunk. Some songs are used to scenes of the Pusher, who is a rock star.

Any suggestion to improve the playlist is welcome. I hope you enjoy it 😉

https://open.spotify.com/user/carlos_torrealba/playlist/6UlfsClnCOqrhgG4vOQ9i7?si=PCq8Aoa2QhG9jWhVwOqESw

Hi

Hi

Hi,

I am currently thinking about drones, their AI and the game play. And I am interest in – How do you handle this. Maybe I have overlooked something.

So – How do you handle, if it comes to automatic action of drones? As specially from player drones. E. g. autonomic driving, fire guns and hitting the right person. Do some scouting. Suffering damage. I guess a drone for a player means more than a simple drone for the MC as npc.

I’ve been running my “West Marches style” Sprawl game for 4 sessions now.

I’ve been running my “West Marches style” Sprawl game for 4 sessions now.

I’ve been running my “West Marches style” Sprawl game for 4 sessions now. Here’s an AAR of our latest session, wherein our intrepid antiheros robbed an ambulance. Hope some of you get a kick out of it!

Edit: URL changed

https://www.worldanvil.com/w/sg2048-andante/a/episode-4-pfizer-trauma-team-debrief-article

Hi, I am starting as MC and reading the german translation of the rouls.

Hi, I am starting as MC and reading the german translation of the rouls.

Hi, I am starting as MC and reading the german translation of the rouls. It looks like there is a gap in the translation of gangs and the size. I do not have an english version of the rouls. Could anyone provide the information, maybe. The following sizes are described in the german book:

Small 10 or less

Medium 20 to 40

Big 50 to 100

Huge 200 and more

This sounds not correct at all, because of the gaps. And 1 person does not make a gang at all, I guess.

Thanks at all.

Another question, figured I would make a separate post.

Another question, figured I would make a separate post.

Another question, figured I would make a separate post. Just a quick clarification on a line in the rulebook regarding a Hunter move:

Under the ‘Contacts’ section of chapter 6, a line says “You can declare a contact once per session, although Fixers and Hunters have additional moves that can introduce more contacts.”

My primary character is a Hunter and for the life of me I can’t figure out which of my Hunter moves can introduce a new contact. Is this referring to ‘On the Trail’ where he can spend 3 intel to find/corner a target?

Relation of the Soldier’s “Recruiter” and “Declare a Contact”

Relation of the Soldier’s “Recruiter” and “Declare a Contact”

Relation of the Soldier’s “Recruiter” and “Declare a Contact”

Hey guys! I’m curious how your group handles the Soldier’s “Recruiter” move. Do you treat it like the Soldier can essentially recruit infinite numbers of ‘specialists’ per mission (limited by credits and common sense, of course). OR is he limited to contacts that have been declared?

Hi everyone, I wanted to share a “rolled” variant on the Declare a Contact move.

Hi everyone, I wanted to share a “rolled” variant on the Declare a Contact move.

Hi everyone, I wanted to share a “rolled” variant on the Declare a Contact move. I plan for it to formalize the range of contacts in my Sprawl game, and I’ve taken cues from circling up a contact from Burning Empires.

What do you all think? Is the balance between the number of boons and banes right? Do you think it covers contacts from your own games? Can you think of additional Boons and Banes to add to the list?

Full version here: https://www.gmbinder.com/share/-LK1tHR0T1Bxzjs-vRug

#######

Once per mission, you may declare a contact. Choose one Boon from the list below and roll 2d6. After the roll, you may pay Cred to improve your result, 1-for-1. You must always spend at least 1 Cred this way.

On a 6-: Choose one Bane.

On a 10-12: Choose one more Boon.

On a 13+: Choose two more Boons.

On any roll, you may choose to include one additional Boon and Bane.

##### Boons:

* *High Ranking*: They are in a position of power, leadership, or responsibility within their organization.

* *Skilled*: They possess an unusual skillset.

* *Talented*: They are especially talented at what they do.

* *Resourceful*: They have access to unusual resources.

* *Metropolitan*: They come from an unusual background.

* *Reliable*: They have no ulterior motives (or have an agenda that is clear to you).

* *Incognito*: They undertake tasks independent of the wishes of their employers.

* *Old Friend*: You’ve worked together before and they are amicably disposed to you.

##### Banes:

* *Bad Blood*: Maybe you’re rivals, maybe you’ve wronged them before, or maybe you owe them one. You know each other, and there’s bad blood between you. Tell us why.

* *Mercurial*: This person’s loyalties are in question, or are conflicted. The GM will decide if they have other loyalties, priorities, or agendas… and then not tell you about it. (Not compatible with Reliable)

* *Tough Times*: They’ve fallen on tough times. Maybe they’re on the run, owe a debt, or had some trouble with their employer. They won’t have access to all of their resources, but they’ll be desperate for help… from you or other parties.

* *Premium*: Their help doesn’t come cheap. Wherever applicable, consider the option “it costs extra” to be always selected.

https://www.gmbinder.com/share/-LK1tHR0T1Bxzjs-vRug

Quick question: Do Fixers get to pick different jobs their crew hits between every mission (for the Hustler move)?

Quick question: Do Fixers get to pick different jobs their crew hits between every mission (for the Hustler move)?

Quick question: Do Fixers get to pick different jobs their crew hits between every mission (for the Hustler move)? Or do they pick jobs once and that defines what their crews do, and it becomes a relatively immutable choice?