I worked out a move to use when a Npc hacker is hired for a job:

I worked out a move to use when a Npc hacker is hired for a job:

I worked out a move to use when a Npc hacker is hired for a job:

Hire a Hacker(cred)

When you hire a professional hacker to perform a matrix run. Describe the intent of the run and choose an option below that you hope will not happen, roll Cred spent (Max +4)

10+: Mission Accomplished the run goes off without a hitch

7-9: The hacker gets the job done you must choose 1:

The Hacker is Traced, advance the Corp clock.

The Hacker gets hit with nasty ICE. Advance the mission clock.

The Hacker Makes a statement or crashes the whole system. advance the Legwork clock to 00:00.

6-: The hacker royally messes it and the option picked by the team happens.

[Possible spoiler for the Kurosawa Extraction]

[Possible spoiler for the Kurosawa Extraction]

[Possible spoiler for the Kurosawa Extraction]

Just taking a look at the action clock for this mission. if the action clock starts out before 21:00 but progresses to it during the mission phase how would you go about introducing the changes to Kurosawa’s detail?

When designing clocks for future missions would it be easier to put developments like that one into the legwork clock?

The Sprawl is intentionally mission-based, but not all cyberpunk fiction is.

The Sprawl is intentionally mission-based, but not all cyberpunk fiction is.

The Sprawl is intentionally mission-based, but not all cyberpunk fiction is. If I wanted to hack the game to move toward a more “front based” style of play, could the various Corporation Clocks could become the basis for fronts?

My idea is that various Corps have goals and plans, which threaten the PCs fragile situation. Each Corps plan becomes an active front when it’s countdown clock reaches a certain point. When that happens, the PCs must either respond to the pressure, or cave in and lose their position of (relative) safety and security. 

Is this a plausible hack?

I don’t quite have the full grasp of what I am seeing here, but as I continue to look at The Sprawl…I feel like…

I don’t quite have the full grasp of what I am seeing here, but as I continue to look at The Sprawl…I feel like…

I don’t quite have the full grasp of what I am seeing here, but as I continue to look at The Sprawl…I feel like its only a few steps away from being developed into a Post Singularity Trans-humanistic World.  

The fact that the playbooks are conceptually disposable…and the idea that bodies could be equally disposable with Egos being resleevable….

Their is something to that…something that i don’t quite fully have a handle on but I can definitely feel stewing.

-Tech would need to be pushed a little farther.  

-Matrix moves would probably become available to everyone

-Players would have a collection of personal moves, and sleeve moves depending on the type of body they invested in.

Page 100: the Pusher move is referred to as One Million Points of Light; page 101: the same move (I think) is called…

Page 100: the Pusher move is referred to as One Million Points of Light; page 101: the same move (I think) is called…

Page 100: the Pusher move is referred to as One Million Points of Light; page 101: the same move (I think) is called One Thousand Points of Light.