I have recently bought the PDF of this really nice looking game, but I have some questions, which I hope some of you…
I have recently bought the PDF of this really nice looking game, but I have some questions, which I hope some of you can answer:
1. How do you fictionalize the stake of cred after you take a job? Why is the runner not able to buy expensive stuff or pay his contacts? Is is because of the time constraints (and his inability to liquify his assets) or is is because their contacts are nervous and want to await the outcome of the run? I see how this is a nice game mechanic, but I struggle to come up with an explanation to my potential players.
2. Matrix Moves and ICE. The compromise security move allows the hacker to activate or deactive ICE. But in the description of ICE it tells me that ICE cannot be compromised and has to be melted. Compromise security and Melt ICE have different results on a partial success or a 6- so it could provide an interesting choice to the hacker (do I risk another alert, or do I risk getting burned by the ICE).
I am eager to hear your takes on these subjects.