Any ETA on the print on demand? Last I heard it was May.
Any ETA on the print on demand? Last I heard it was May.
Any ETA on the print on demand? Last I heard it was May.
Any ETA on the print on demand? Last I heard it was May.
Any ETA on the print on demand? Last I heard it was May.
I was rereading the rule book, and I’ve noticed some inconsistencies between the playbook sheets.
I was rereading the rule book, and I’ve noticed some inconsistencies between the playbook sheets. In the rule book, the killer starts with 2 pieces of cyberware before using a move to get more, while the playbook says they start with one. In general, in situations like this, which one is correct, the rule book or the playbook?
I’m not quite sure if this is the place for it, but i ran a one shot of this a few days ago (my first time GMing…
I’m not quite sure if this is the place for it, but i ran a one shot of this a few days ago (my first time GMing anything), and I had a few noob questions. We ran the Kurosawa extraction, and the group contained a hacker, a fixer, a hunter, and a killer.
1: How does unarmed combat work? I didn’t see a harm value listed for bare fists, and I had a Killer who wanted to knock out a guard. I figured since the guard was an uncybered rent-a-cop who was caught kind of off guard, that the killer could just knock him out if she suceeded at a mix it up, which she did. Is there a proper/correct way to handle that situation? And what would have happened if he had instead been a cybered up goon who could have reasonably handled himself in a fight like that?
2: How aggressive should I be with corporate Kill Teams? My group ran the legwork and action clocks on the Kurosawa extraction to the point where Kurosawa had 3 kill teams as his security retinue before the action phase even began. I wanted to use these somewhat aggressively, but I wasn’t sure how to do that properly. I feel like I ended up holding back way too much with them. I’m not really sure how to use them to apply pressure during the legwork phase or how to handle them in combat. especially not 18 of them at once.
3: How does arresting PCs work? At one point, right before running the legwork clock to its max, the fixer and the hunter were able to arrange a meeting with Kurosawa in his arcology. I figured that, by this point, the corp he works for knows that something is going down and is close to identifying the culprits, and were hoping to use the meeting as a chance to pump the PCs for info. Sure enough, the PCs failed a roll, and filled the legwork clock (they had really bad luck with rolls). I thought it would probably make the most sense to have arcology security arrest the two after the meeting, but I wasn’t sure how that would work, as the game was already running long and that would effectively mean half the party is down. I figured arcology security released them hoping they could follow them back to the rest of the party, but then nothing really cam of that. How do you handle something like that?
4: How do you gauge the strength of npcs? I was hoping to create a rival character for the killer, but I think I accidentally made Sarah the cyberninja way too strong.
Thank you for any advice!
Anyone seen problems with the number of choices/options in ‘Mix It Up’?
Anyone seen problems with the number of choices/options in ‘Mix It Up’?
I have someone playing The Killer so naturally Mix it Up comes up fairly often, and since the game makes +3’s and +4’s a little harder to obtain 7-9’s also come up fairly often. This is all find and dandy.
I noticed some hold up, and after the game even a direct request, with the choices one has to make. He felt that with 2 choices he would almost always pick to inflict Harm to himself, but then not always have a great fictional justification for someone else to get hurt. This leaves either advancing a mission clock or having something break.
So the main issue was he never thought the violence was worth advancing a clock but also thought everything breaking all the time was just boring. Naturally I could just throw another option like “you put yourself in a spot” or “you put another team member in a spot” to just give them the option to put themselves at my (The MC’s) mercy.
Any thoughts?
Two questions about the Infiltrator:
Two questions about the Infiltrator:
1. Neural Interface for the infiltrator says “You get the hacker move jack in.” Do you also get that move if you pick Neural Interface up later? Is the move completely free?
2. Are Cat burglar and Face mutually incompatible? If you choose one at character creation, can you choose the other later on?
Page 71: Machine guns (area [..] autofire)
Page 71: Machine guns (area [..] autofire),
There is an errata here? Autofire tag does not superimpose area tag?
http://money.cnn.com/2016/05/04/technology/google-lenses/index.html?iid=ob_homepage_tech_pool
Neon lights reflected on the windshield.
Neon lights reflected on the windshield. The city of people diverse and strange, swimming like fish in a pond, diverse and hard as my gun. Neon lights run fast to the target I fly.
(inspired soundtrack for The Sprawl sessions)
What are some successes you’ve had in your play experience that keeps the Get the Job aspect of the session feeling…
What are some successes you’ve had in your play experience that keeps the Get the Job aspect of the session feeling tight and snappy? The desire to maintain setting exposition, especially early in a campaign, is drawing the Get the Job phase out to a good portion of our play sessions.
How well do flashbacks to accepting the mission jive with the mechanical need to roll Get the Job early in the session?
Just a wee-reminder that all April sales of The Sprawl’s cyberpunk cat setting #CYBERKITTENS will be donated to…
Just a wee-reminder that all April sales of The Sprawl’s cyberpunk cat setting #CYBERKITTENS will be donated to local cat shelter/TNR groups! 5 days left to raise money for cats!
http://drivethrurpg.com/product/179572/CyberKittens-Project-Bakeneko
http://drivethrurpg.com/product/179572/CyberKittens-Project-Bakeneko