Hi Fraser Simons, I’ve searched through this group for downloadable playbooks, but came up short.

Hi Fraser Simons, I’ve searched through this group for downloadable playbooks, but came up short.

Hi Fraser Simons, I’ve searched through this group for downloadable playbooks, but came up short. Any chance you could help me out?

Question about The Dying playbook. The Trigger move says “TRIGGER

Question about The Dying playbook. The Trigger move says “TRIGGER

Question about The Dying playbook. The Trigger move says “TRIGGER

After a gift from your disease manifests itself, roll +symptoms. On a 10+, the MC chooses 1 and your symptom(s) manifest themselves as well.”

I’m not sure exactly what you mean by “manifests.” When you first gain a articular git or when you use a gift? Can you clarify the timing?

Good afternoon, Fraser Simons.

Good afternoon, Fraser Simons.

Good afternoon, Fraser Simons. Had a question regarding the Cascade supplement. In the quickstart, the Beliefs have been replaced with Questions. Is this intended to be a rules revision, or a change specific to the setting/timeframe posed by The Cascade? I dig both rules, just curious as to the intent. Thanks!

Great podcast for The Veil fans!

Great podcast for The Veil fans!

Great podcast for The Veil fans!

Originally shared by Gerald Rose

Just listened to the Modifier podcast featuring Fraser Simons talking about his great RPG The Veil, and the cyberpunk genre in the modern age. Recommend a listen if you are curious about The Veil RPG, or about how cyberpunk is changing as a genre.

http://oneshotpodcast.com/podcasts/modifier/36-the-cascade-fraser-simons-cyberpunk-book-club/

So I had a thought yesterday for a theme. Make it a session, a scenario, or even a campaign.

So I had a thought yesterday for a theme. Make it a session, a scenario, or even a campaign.

So I had a thought yesterday for a theme. Make it a session, a scenario, or even a campaign.

“Only The Blind Can See”

Admittedly, I don’t have this very well thought out because that’s not the way I run games. Typically, a campaign for me starts with a single thought such as above and doesn’t get anymore development until about 20 minutes into the first session.

In this case however, a few thoughts flooded in after that initial thought.

What if the blind could be made to see by using VR?

What if their VR world was just as good as our own, or even better?

What if the only way to live on this world, was to be blind?

What if those who could see, denied entry into this new world, came to be considered ‘blind’?

What if people were willing to trade their sight so they could enter this better world?

What would it cost other than their sight, what would they pay to become blind?

Who would choose if a person could become blind or not?

I don’t know, maybe I got something, maybe it’s just goofy nonsense. I’m often struck by the concepts of disabilities and what happens when the perception of a disability (especially sensory ones like sight and hearing) is reversed. Even more so when technology makes it possible to explore that reversal.

Hey again! So, another wave of questions, here it comes..

Hey again! So, another wave of questions, here it comes..

Hey again! So, another wave of questions, here it comes..

The Executive & The Honorbound

It seems like their booklet is so focused in their jobs (One about the jobs the board assign to them, and the other about the jobs the group enforcing giri assign to them). In order to make them a group, playing with this booklets, how should i make them join it?

The first idea that pops out is to make the assignments about NPC´s/Organizations that tie with the interests/jobs of the other PC´s

But then there´s that other idea about letting them use their Giri in order to ask for help from others…

Am i loosing something?

First Session

When you go past the worlbuilding phase and take the booklets, you have a bunch of interesting stuff created. But, how do you translate it into the first session? You talk about the mission structure of a crime, or an investigation, but i dont really know if my players would like to play something like that. That´s something ingrained in their jams, at the end of the day. Im guessing, but i think their jams have to be really engaging and proactive in order to make the first session smoothly…? Another idea was to “force” the players to have at least one of the “Goal type” Belief, so i can go along with that?

Thanks in advance!

Got a question about the Wayward’s Anchor move.

Got a question about the Wayward’s Anchor move.

Got a question about the Wayward’s Anchor move. I’ve read the playbook over and over and I just can’t figure out what Anchor does, either mechanically or in the fiction. What’s the point of tying the points? Anyone have any guidance here? Thanks in advance! Fraser Simons

Hey, what´s up! First, this game is so great! Congrats! The reading was really inspirational.

Hey, what´s up! First, this game is so great! Congrats! The reading was really inspirational.

Hey, what´s up! First, this game is so great! Congrats! The reading was really inspirational.

Im getting ready to play a game and i have two questions. If you could answer them, it would be really nice!

Apparatus

With the move “The Abyss stares back” im afraid the players could take advantage of “searching the vast accumulated knowledge of The Veil in an attempt to understand humanity and what your place may be in it” and “grinding” humanity points. I dont have a problem with the other part (interact with something new[…]). Is that a problem? It is designed that way? How could i treat it?

Jam in Character Creation

So, the Jam is presented as something that can tie the characters to each other in the setting (like the Giri Questions). How should i manage this? should i, like, insist in the relations between their jobs? Should i suggest something more thight, like, idk, a corporation where they all work?

Thanks in advance!