I’ve begun watching the new Lost in Space on Netflix, and I have to say that a few episodes in I am loving how the…

I’ve begun watching the new Lost in Space on Netflix, and I have to say that a few episodes in I am loving how the…

I’ve begun watching the new Lost in Space on Netflix, and I have to say that a few episodes in I am loving how the show is handling making the environment antagonistic to the characters. Not just that, but also how it is highlighting their resourcefulness beyond nigh-magical Trek or Star Wars-style science. Anyone who wants to run a Colony game or any game that pits explorers against the natural dangers of an alien world could do much worse than giving this show a spin.

Take note of how it makes the natural disasters and environmental crises matter primarily through emphasizing and impacting the relationships between characters, the hard choices they have to make, and their personalities/goals. Making a father choose between two kids who are in danger and hours apart from one another is a brutal Hard Move.

I’ve had the basic outline of a fantasy knocking around on my computer for a while now.

I’ve had the basic outline of a fantasy knocking around on my computer for a while now.

I’ve had the basic outline of a fantasy knocking around on my computer for a while now. The idea was a West Marches style Dungeon World game.

I prefer the character creation style of UW though, I think it lends itself to more flexibility and diverse and interesting characters.

That said, I’m fairly sure that Sean Gomes​ has said in the past that he doesn’t want to do a complete fantasy version of UW precisely because of the possibility of stepping on DW’s toes. (And correct me if I’m wrong on that, Sean.)

So my questions are: has anyone here used UW for fantasy? Did you add in home-brewed rules or did you just re-skin what was already there? How did you find it and what did your players think?

Hey!

Hey!

Hey! I’m slowly accumulating enough knowledge to run my group’s first Uncharted Worlds campaign, and we’re organizing thoughts and ideas while our D&D campaign wraps up.

Basically, each player has rolled up a faction and I want to do a sort of behind the scenes metagame where each faction gets one turn/move after sessions that the others don’t know about, so potentially those conflicts or plot hooks come out organically in future sessions. How have you handled this in the past, or have you kept it vague to avoid putting yourself in a corner?

Also, because they wanted aliens and some Space Magic (even though half of them are robots) I made an uncaring Warp/Void/Star/Whatever that corresponds to each stat. Basically, updated versions of the Chaos Gods and a Machine/AI god for the Interface stat. Each time my players pass a check using a skill, that respective god gets a tally mark. Their competition will be totally behind the scenes, but depending on where they are in space or what should happen on a cosmic scale, their decisions will affect which great older one unknowingly devours them some day.

I’m sure I’m not the first to do any of this, what thoughts do you have?

I’m currently running a game set in the Babylon 5 universe.

I’m currently running a game set in the Babylon 5 universe.

I’m currently running a game set in the Babylon 5 universe. The players are an advanced party making sure a Moon is ready for a diplomatic party to arrive. While they have naturally met with some problems (mostly dealt with by ‘ahem’ forceful diplomatic measures. A couple of questions have come up that have made us all scratch our heads.

1 party member has befriended a local business woman (leisure sector) and has on several occasions called on her for help staffing functions. Having got on applicable he bit the bullet and out of game took the ‘Relate’ advancement. What does this actually mean? Has become the question.

Did he lose all the favours and debt, this NPC now being willing to help in all but the most dangerous of issues? Or ??

Mean while they are also dealing with mysterious tech issues and another character wants to call in special help, with a view of eventually adding them to their personal staff. Would I be right in thinking this runs the line of taking a debt with the crews normal managers to get them assigned and then later taking a ‘crew’ advancement from a career or the luxury one to get a personal assistant?

Thanks Richard

Carta Galaxia – Art Spotlight #2 – “Tactics”

Carta Galaxia – Art Spotlight #2 – “Tactics”

Carta Galaxia – Art Spotlight #2 – “Tactics”

Continuing our series of art spotlights, another piece by Claudia Cangini, plus the Art Brief.

2 – Tactics

A middle-aged, heavy-set black woman wearing the uniform of a galactic navy admiral. She stands tall in a dark command room. There’s a holographic galactic map displayed on a table below her, and she’s pointing at a sector. The admiral is underlit by the light from the table. Various UI elements are holographically highlighting the tip of her finger. Behind her is a circular window and a starfield.

explosions!

explosions!

explosions! gunfire! space pirates! A giant invincible space monster! A frozen corpse hitting a windshield! there’s even a mech involved! oh my goodness this episode was so space opera I got the nerd tingles. Thank you, Sean, for making a system that made this crazy mishmash of action possible and quick!

https://www.chaoticgoodnesspodcast.com/2018/04/02/episode-17-showdown/