Flying car.

Flying car.

Originally shared by Storn Cook

Flying car. Spider drones…. with beam weaponry. Alien locale. All in the day’s work for these mercs out of the Esper Genesis Roleplaying game. 1/2 page color interior that is hot off the “drawing board” by yours truly.

A bit of an homage to one my heroes, Mark Schultz, inspired from his cover to Cadillac and Dinosaurs.

https://r.mprd.se/MAME/flyers/dinou.png

https://www.kickstarter.com/projects/113664363/esper-genesis-heroic-sci-fi-role-playing-for-5e

Starting with the Conspiracy system, it feels like the new campaign settings are the perfect microcosms to deepen…

Starting with the Conspiracy system, it feels like the new campaign settings are the perfect microcosms to deepen…

Starting with the Conspiracy system, it feels like the new campaign settings are the perfect microcosms to deepen specific parts of the game, especially parts that have mixed audience reactions, like debt system and combat.

Since the Core is all about faction politics and interactions, it feels like an opportunity to implement a revamped debt/favor system. This probably won’t be a complete overhaul, and will be entirely optional (you can stick with the base game’s systems even if you’re running a game in this campaign setting).

A few aspects that I’m looking at right now:

– Differentiating Debt and Reputation.

– Making player-facing Debt choices (Calling in a Favor) more accessible.

– Group rewards vs solo rewards.

So, question to you wonderful community people: are there any aspects of the Debt system that are particularly problematic or confusing? Stuff that just doesn’t grok with you? Most importantly; have any of you implemented house-rules that you felt worked better.

I’m always interested in improving and iterating, so I think these campaign settings could provide me with a very interesting opportunity. The second campaign (The Divide) will be a more combat/war -style setting, and will be a perfect playground for a combat rules revamp/expansion.

Carta Galaxia Development Update #9

Carta Galaxia Development Update #9

Carta Galaxia Development Update #9

Been a bit slow, dealing with a lingering cold that has been clogging up my head. Totally forgot to upload this last weekend.

New Faction: Tulwar Industries

So this is the new faction I’ve been tinkering with. It certainly gave me a lot of trouble, but the result is quite pleasing. I enjoy how they stack up against the other factions (essentially buying allies with tech). Ultimately, Tulwar brings a more traditional dystopian cyberpunk organisation into the mix; the tech megacorp. However, I hope that the mad scientist (or rather, crazed engineer?) aspect will set them apart from your more traditional Weyland-Yutanis or Cyberdynes.

As usual, I’d appreciate if folks could take a look and give their general impressions of the faction and the layout (easy to read, easy to grok, anything that stands out as weird or contradictory, plot holes, etc)

What’s Next

Next up we have the Iron Assembly, ready to throw off the shackles of their oppressors and maybe demolish a few buildings in the process.

Naming! Argh!

Sooooo. The Biotech firm. Originally was named Brekengraf way back when. Changed it to Zindah follow the thematic of the setting. (South Asian, rather than Northern European). However, it would appear that I am not half as clever as I hoped, and not only does a real Zinda company exist (different latinized spelling, but same word), the real world Zinda is also an agri-business. My son really likes their couscous.

So yeah. I don’t want to get sued. I’m going to do a big naming update soon. Whoopsie.

https://www.dropbox.com/s/pn3roly3h72k3bz/Tulwar.docx?dl=0

Wrote a review of Uncharted Worlds here:…

Wrote a review of Uncharted Worlds here:…

Wrote a review of Uncharted Worlds here: https://talesoftheone-eyedcat.blogspot.com/2017/08/uncharted-worlds-review.html

I haven’t played the game yet, but I love just about everything about it. Please feel free to subscribe to my blog, too. Can’t wait to play UW at some point.

https://talesoftheone-eyedcat.blogspot.com/2017/08/uncharted-worlds-review.html

a blog post reporting on how our group’s first ever recording session went as we basically created a universe out of…

a blog post reporting on how our group’s first ever recording session went as we basically created a universe out of…

a blog post reporting on how our group’s first ever recording session went as we basically created a universe out of whole cloth

https://wp.me/p9jVKL-1e

https://wp.me/p9jVKL-1e

this makes so much sense….

this makes so much sense….

this makes so much sense….

Originally shared by Rob Donoghue

So, I need to research this some more, but I just read a FASCINATING thing about conversational backchannels.

(Backchannels are the acknowledgements we give when someone else is talking to indicate acknowledgement and engagement. Things like “yeah” and “uh huh” and so on. These are a whole thing in their own right, and it’s something you can get better at if you want to.)

So here’s the thing: someone did a study of the impact of backchannels on STORIES. That is, they had people tell stories to varying levels of backchannel quality and level, and they discovered that it had a direct and palpable impact on the QUALITY of the story. Without good backchannel, endings were delivered poorly, over explained, and lots of other stuff went off the rails. The bottom line is that the speaker is not the only one on the hook for things going to pot when everyone is looking at their phone.

This intrigued me. Obviously it’s related to being a good listener, but “giving good backchannel” offers a space for active improvement without going all the way into active listening. That’s valuable because there are lots of situations (anything one-to-many) where active listening is the wrong tool, but we still would like improvement.

Which in turn leads to RPGs. We spend a decent amount of effort telling GMs to give engaging descriptions and keep player attention, but if the listener is also responsible for the quality of the outcome, maybe we also should consider some player guidance as well.

Which leads to the question of what good backchannel looks and sounds like at the gaming table. It’s probably a little specialized, but the bad backchannel (phones, side conversations, wandering eyes) remains pretty recognizable.

This prospect excites me because it offers a practical route to better games (because it is easier to fix specific things like bad backchannel with action than broader things like bad listening) but it also offers a very concrete manifestation of the philosophical idea that it’s everyone’s table and we’re all responsible for the fun.

(Apologies for typos. I was so excited by this prospect that I wrote this out on my phone. Will review when I get to a real screen.)

http://www.cs.utep.edu/nigel/bc/

Question about the “Relic”.

Question about the “Relic”.

Question about the “Relic”.

So it’s a melee weapon, if you give it the “thrown” upgrade, it covers a number of small, thrown weapons. Eg. Throwing knives or something.

If you are making it a single weapon, could that weapon still be thrown? Say a hammer or something? So you could use it as a melee weapon or a thrown weapon?

Also, if it was to be used both ways, could you then give it the ricochet upgrade for getting it to return to you?

(I may have been watching Thor last night…)

Cheers everyone.

” “Vessel” is the catch-all term for large, powerful vehicles: colossal mechs, heavy tanks bristling with guns,…

” “Vessel” is the catch-all term for large, powerful vehicles: colossal mechs, heavy tanks bristling with guns,…

” “Vessel” is the catch-all term for large, powerful vehicles: colossal mechs, heavy tanks bristling with guns, sleek grav-platforms, titanic crawlers, and so forth. Most notably, starships are also Vessels.”

Does this mean ALL star-ships are vessels? So all rules that apply to vessels apply to star ships? How does that affect star ship creation? Have I misunderstood something?

Hello all!

Hello all!

Hello all!

In one week my gaming group and I will start recording our uncharted worlds podcast. We plan on running it round Robin style with a different GM every few episodes and heavy on the improv. If you are interested in following is and getting updates on our releases, follow us on Twitter @chaotic_podcast and the chaotic goodness podcast on Facebook.

I’m so very excited and more than a little nervous. Not only because my turn at GM is first, but also because I’m the sound editor.

Hey everyone.

Hey everyone.

Hey everyone.

Big UW fan, have managed to run two sessions so far of a game after about a year of trying to work around various D&D games to get my friends to play.

(If you’re interested in that game it’s all here: https://unchartedworlds-1.obsidianportal.com/wikis/main-page)

What I really love about UW though, is that you can really do anything with it.

Anything.

So just for fun, I made an Auror.

Now, however hard it was to get people to play a scifi game, there’s no hope of a Harry Potter SciFi game, but one of the lads said he’d like to do a Spelljammer type game at some stage. If he does, I think I have my character ready.

Have a look and let me know what you think.

https://drive.google.com/file/d/0B2G4jFl_IAlKeHhaa2Y4YVA5ZVU/view?usp=sharing