Had another great time playing Uncharted Worlds – space opera powered by the apocalypse.

Had another great time playing Uncharted Worlds – space opera powered by the apocalypse.

Had another great time playing Uncharted Worlds – space opera powered by the apocalypse. This was a game featuring Mecha infiltrating and destroying a secret research facility. It was truly an international game for International Tabletop Day. Check it out.

http://youtu.be/Eq-crvtAvtQ

http://youtu.be/Eq-crvtAvtQ

Pg. 132 of the PDF says:

Pg. 132 of the PDF says:

Pg. 132 of the PDF says:

“All characters start with a number of debts, determined during character creation.”

I did not find any mention of Debts in the Character Creation chapter and there’s no page reference for this statement.

How I figure out starting debt? Page references very much appreciated.

Today was game night.

Today was game night.

Today was game night. We sat down to resume the adventures of the crew of the Star Breaker. They had to deal with a breach in the hull of their ship after an engagement with some local pirates. The patchwork didn’t go so well as the ships mechanic and assassin Android assistant were almost sucked out into space. After escaping near death and being blasted out into the void, they got the shipped patched up. The space pirates fled to the nearby planet Edinho. The Captain managed to sweet talk a landing outside of the spaceport at the local salvage yard. The crew set about repairing the ship and making deals with the local crime bosses. We saw insight into the past of the characters as they interacted. The assassin Android even picked up a pet cat. The mechanic found a starfighter which they repainted and cleaned up. Now they plan to take on the pirates next session.

Tales of the John Henry

Tales of the John Henry

Tales of the John Henry  

 

Omega is swamped by courteous if insistent fans. Febe makes a break for the market square. Omega follows with fans in tow (literally.)  

 

Jaxon and Febe converge on Jason and have a tense conversation which Jason leverages into a mercantile opportunity. Toss in some drunk engineers that ‘help’ by turning the Captain’s prime fruits and veggies into jungle juice and you have a party.  

 

It’s all a little bit too much for Omega, but a friendly doctor has just the thing to get Omega back on his feet and become the life of the party. Jason, Febe, and Jaxon move to sell the salvaged jump drive they have to Hyperlight, but when they turn around, Omega has been caught up and carried off by the tide of people that want to have a turn dancing with him.  

 

The three sneak off through the access corridors to avoid the crush and catch the elevators to the station core.  

 

Poor Omega is dragged off somewhere more private by his mistaken but adoring fans. [This mildly touches on some trigger items, but we don’t go overboard with it. Omega is pretty much the victim of a long string of bad rolls that put him in a place where he didn’t have much control. Take it as a cautionary tale that drugs, drink, and dancers are a dangerous mix.]  

 

A meeting is arranged with Norman Page (HR/Admin), Henry James (VP of research), and a couple HyperLight techs. Jaxon decides to man the sensors and listen in on the deal. Febe takes her EVA rig straight to the salvage. Jason dons his personal skinsuit and meets the HL team at a cargo storage facility in the core. From there, they hook up a big space jeep (a cargo loading frame) and head to the John Henry.  

 

Scans are taken, communications are intercepted, secrets teased at, and much profit it made. Henry James offered his personal long range science shuttle as part of the payment. The HyperLight people are very excited about the find.  

 

Back down in the depths of Ring One, Omega wakes up feeling worse for wear and wondering who are all these people are where are their clothes? His own have been scattered to the four corners of the station (ha ha, it’s a ring.) So, he ends up borrowing some discarded clothing from one of the sleeping gentlemen.  

 

Eventually Omega makes it to the core and is almost home when he gets picked up by station security. They were planning just a little harassment, but it devolved quickly into an interrogation where Omega dropped a legal bombshell in their laps.  

 

Change scenes to the cliffhanger where we have armed security officers getting ready to board the John Henry. What do you do? 

 

Hey guys.

Hey guys.

Hey guys. How do you run an investigation type game using this rules set? I want to run a game where the pcs are GalSec security forces tracking down a rogue Brekengraf super soldier that has been killing people in the city. I want the pcs to have to track down npcs and investigate locations where this soldier has been but I don’t want to pre-script the outcome. Any advice?

I’m working on a Series Framework (which I need a better name for, but that’s neither here nor there) for Uncharted…

I’m working on a Series Framework (which I need a better name for, but that’s neither here nor there) for Uncharted…

I’m working on a Series Framework (which I need a better name for, but that’s neither here nor there) for Uncharted Worlds. The idea is to put together a campaign setting document that makes several campaign choices ahead of time for players to just dive right in without spending an hour or more creating factions and such. Right now I’m thinking about content and figured I’d put my ideas out there to the community.

I figure I’ll include a high level concept of the setting, ships and gear as appropriate to reinforce the themes of the setting, recommendations on careers/origins that work best for the setting, the factions for the specific setting + lists of options for players and MC’s to consider to personalize the details while maintaining the core ideas, a planet or two as appropriate, a custom move or two that reinforce the specific scope of the series, and a series-specific jump point. I’m sure there are other things I’m missing or forgetting about.

Thoughts from the community? Sean Gomes?

Sean Gomes​ would you be willing to share the images for the factions that you have previewed?

Sean Gomes​ would you be willing to share the images for the factions that you have previewed?

Sean Gomes​ would you be willing to share the images for the factions that you have previewed? I’d like to paste them into a GM sheet or on other documents featuring those factions. If you want to wait until Carta Galaxia that’s cool.