Does this game have any kind of xp/growth system?
Does this game have any kind of xp/growth system?
Does this game have any kind of xp/growth system?
Does this game have any kind of xp/growth system?
Does this game have any kind of xp/growth system?
Well, well, well.
Well, well, well. Look what appeared on my doorstep today. I love seeing a Kickstarter successfully fulfilled. Thanks!
360 degree view of Mars at ground level.
360 degree view of Mars at ground level. So now we know what the surface of an alien world looks like. Disappointingly, all those sci fi tv shows were right: alien planets basically look like shooting in a clay pit in BC (<3 StarGate SG1)
#RustbucketTales #Part5
#RustbucketTales #Part5
Fifth session. This continued straight on from the previous session, which had left Orcha in the middle of things while the others were ready to leave. It turned out… messily. But now things are wrapped up on Asherah, and no-one is particularly invested in what happens on Nakhon, so its time for another Jump Point.
Previously on Uncharted Worlds…
…Dev tells Kestrel that she was an indentured servant and wants to go “anywhere far away”.
…Orcha-37 receives a tipoff from Orcha-17 that someone he is hunting is on Asherah (a file pops up on the screen, identifying him as the Reverend Klune, wanted for inciting a mutiny by Ironclad)
…Kestrel docks at Asherah, under the shadow of a garishly coloured, heavily armed Shards of Xa destroyer.
…Orcha and Kestrel back nervously out of a dockside bar, as a trio of Xa pirates threaten to cut them up if they ever see them again.
…Kestrel and Orcha listen as Europa the belter tells them “we’re not owned by anyone here”.
…Anvil is told by a pair of ALF thugs “no-one works on our docks without us getting a cut”. He agrees to boost some parts from the ship he is working on as payment.
…Kestrel negotiates with the Cargo Handlers Guild, gaining special handling for the solar panels and a discount for breakages. They shake on it.
…The ALF tell Orcha that if he can get his “package” to a particular dockside warehouse, they can get it on board for him.
…Reverend Klune goes to open a hab door, then stiffens as Orcha sticks a stunner against his back.
…Orcha and Klune turn a corner and walk right into a pair of police. Klune cries that he’s being kidnapped, the police draw, Orcha drops a stun grenade, and in the confusion Klune runs off down the corridor…
Orcha-37 headed for the medbay when he dragged himself on board, and got Anvil to dose him up with stims to counteract the police stunners, then disappeared into one of the ship’s hidden compartments in case the police came calling. A few hours later, he drags himself out, still a bit numb from the second shot, and considers his next move. His target – Reverend Klune, going by the name of “Lee Oret”, is probably trying to get off station. He heads for the bridge to try and track down his prey. He hacks into the station surveillance net and scans quickly through the footage surrounding his fight with the police. He tracks Klune as he makes his escape, then follows him as he makes his way to a pre-prepared bolt hole, and then to the docks at the other end of the axis. Catching up to realtime, he finds Klune in a bar talking with a spacer; the surveillance system tags her as Captain Reid of the “Northwest Passage”, a tramp trader currently parked in docking bay 37 and registered to depart in three hours. Grabbing a few things from his kit, he ducks out of the ship and heads into the station.
Kestrel gets back from the dockside bar where she’s been recruiting passengers, and has just started settling down to preflight when she gets buzzed from the docking bay. The station police are here. She goes out to talk to them, and discovers that they want permission to board “Rustbucket” to extract computer logs relating to an illegal accessing of the station’s systems. She can cooperate, or they’ll have a warrant here in half an hour. Kestrel decides to stall for time, asks for details, and says she’ll see what she can find. She heads back up the ramp to find out what the hell is going on. Cornering Anvil and Dev, she asks what they know about Orcha’s current target. Dev spills the beans about “Oret”/Klune and her trip to the Housing Office to find his details. Kestrel quickly concocts a story about Oret booking passage, backing it up with a false passenger registration; according to her (carefully edited) log data he used the ship’s systems for the hack, then left the ship. The police buy it completely and head off. Worried that Orcha’s comms may be monitored and that a specific warning may be intercepted, she issues a 3-hour departure warning, which he should get automatically.
Meanwhile, Orcha has been busy. The police dockside are obviously looking for someone, probably him. So he steals a belter’s coat, changes his posture, and disappears into the crowd, just one of the people shambling from bar to bar. Making his way to docking bay 37, he scopes it out, looking for cover and exit routes. He finds a suitable spot in a stack of empty shipping containers, and starts unpacking his sniper rifle. “Northwest Passage” is still going through preflight, with a handful of crew overseeing the loading of final cargo, checking out external sensors, and kicking the landing legs for good luck. And then, with an hour to liftoff, Oret appears and heads for the ship. Orcha lines him up in the scope and pops his head like a melon, capturing the entire thing on his scope’s data recorder so he can verify the bounty. Unfortunately, one of “Northwest Passage”‘s crew happened to be looking the wrong way at the wrong time and spots him. Chaos erupts as some of the crew draw pistols and try and give chase, while others try to assist the (very very dead) Klune, but Orcha makes a noisy escape under the cover of his stun grenades. And after that, its just a matter of sneaking his way to the ALF’s warehouse. Where they charge him triple for pissing off the cops and for making the hit on their dock.
Back at the ship, the others see the news of the killing on the SectorNet. It’s messy and high-profile, and there’s even a fuzzy picture of Orcha making his escape, captured by one of the docking-bay security cameras. Kestrel decides not to wait – they’ll depart on schedule, and if Orcha isn’t on board by then, they’ll look at sending the “Shadow” back to collect him. Dev is outraged, and wants to know if Kestrel would abandon her like that. But Kestrel is adamant. Anvil heads down to the cargo bay to take a last-minute cargo delivery (for Orcha, apparently), then “Rustbucket” undocks, slowly makes its way past the looming “Xa’s Torment”, and sets a course for the jump point.
Half an hour later, when Orcha calls up to be let out of his package, Dev is pissed. “You promised me you wouldn’t kill him”, she cries, then storms out. Orcha just shrugs, then files his footage to collect Klune’s bounty.
Kzzt– The eagle has landed. –click
Kzzt– The eagle has landed. –click
I uploaded three preview Careers from the upcoming Far beyond Humanity; the Arcane, the Chosen and the Devout.
I uploaded three preview Careers from the upcoming Far beyond Humanity; the Arcane, the Chosen and the Devout. I had given a sneak-peek at them in my backer updates a while ago, but I put them in the proper template and gave them Workshops and descriptions and XP triggers and such.
Obviously this is all still very Alpha and subject to change (also the icon is just a placeholder, natch). I’d be interested in any impressions or feedback or requests for clarification or whatnot, if you guys have the chance.
https://www.dropbox.com/sh/atd0ygpwhur5yp6/AAB140jz3usjE3imwUkkCTLia?dl=0
https://www.dropbox.com/sh/atd0ygpwhur5yp6/AAB140jz3usjE3imwUkkCTLia?dl=0
What would y’all think of a one-shot sci-fi (with threads for continuing, of course) designed for use at conventions…
Originally shared by Jacob Ross
What would y’all think of a one-shot sci-fi (with threads for continuing, of course) designed for use at conventions and that is compatible with multiple systems.
So you’re at a convention, or just want to introduce your buddies to RPGs, but you’re not sure what game to play, you use this book.
I’m going to include stat blocks and pregen characters for all the essential sci-fi systems, White Star, SWN and Traveller. I’m also planning on lesser-known games, such as Hulks & Horrors. Would you like to see it for Uncharted Worlds, Savage Worlds, Cortex+ or other systems?
Perhaps of some interest to people! Click through and you can download the first issue in PDF!
Perhaps of some interest to people! Click through and you can download the first issue in PDF!
Originally shared by David Brin
The first issue of the peer-reviewed, open-access Journal of Science Fiction is up! Check it out and let us know what you think.
Also from the folks building toward the new Museum of Science Fiction — Science fiction is the story of humanity: who we were, who we are, and who we dream to be. https://lnkd.in/empzFrV
#PlanetBoundSalvage #KapCon
#PlanetBoundSalvage #KapCon
Over the weekend I ran Uncharted Worlds at KapCon, New Zealand’s top tabletop rpg convention. I used the “planet-bound salvage” jumppoint from the book, as it seems to produce reliable fun. The characters were chosen from the public pre-generated archetypes, plus the options of Bounty-Hunter (brutal clandestine military) and Smuggler (not used). Here’s how it went.
The group consisted of Barton, a fighter jock (pilot) working for the Shards of Xa; Xil, a Bounty Hunter on retainer to the Shards (1 debt) and with a bad history with the Epoch Trust (2 debt); “Rat”, a Melange-addicted Drifter with a price on their head by Ironclad (3 debt); and Claudia, an analyst who had fled the Epoch Trust (2 debt) with the assistance of Nakamoto Horizons (1 debt). They generated their ship – “Shrike”, a stealthy, stately ship with a few hidden compartments and a medbay – and decided that as Barton seemed to be the richest, he owned it and the others were crew / business partners. It later emerged that Nakamoto was their employer on this run, Claudia having brokered the job.
In the initial setup they decided that the crashed ship had belonged to the Epoch Trust, who were also trying to defend it form them. Epoch had evaded Barton’s airborne overwatch due to the tough terrain and use of stealth tech. He was just lining up on their troop transports for a strafing run when he was jumped by a pair of stealth fighters. His ship crippled, he was forced to flee and make his way to the (landed) Shrike.
In the ship, the fight went badly. Xil fled from the oncoming Epoch marines, ducking into the air vents and going stealthy. Claudia cracked the vault open with the aid of a charge from her shock cables while Rat tried to hold off the Epoch marines, but there were too many and they found themselves cornered in the vault. An attempt to blast their way out with an experimental Epoch Trust rapid-fire plasma cannon was unsuccessful – the marines stormed the vault, injuring them both in the process, and they were forced to surrender. Xil’s attempt to rescue them went badly as well, resulting in more injuries and Claudia receiving a crippling shot to the leg. Some botched battlefield first aid by Rat confirmed the worst: Claudia was going to lose the leg.
Back at the Shrike, Barton powered up and headed for the wreck. With Epoch fighters on his tail, he executed a daring pickup, using the ship to shield the others from their strafing run, then powered for orbit. Where things promptly got worse in the form of an Epoch Trust frigate. While they shot down its boarding shuttles, they were forced to flee and hide in the stormy atmosphere of SR-388’s moon, where they went dark and waited for a chance to escape.
Meanwhile, Claudia had finally opened the package, discovering that it was a sample (well, two samples) of superheavy superfissionables, elements from the far end of the periodic table, well beyond the island of stability. Enough to blow up a good-sized planet. This was not what she’d been told she was after, and a debate immediately ensued about what to do with them: continue on with the delivery, or try and find a new buyer. Barton suggested the Shards of Xa, Rat just wanted whoever would give them the most money, while Claudia pushed for fulfilling the original contract. It was interesting seeing the way people’s debts helped drive this debate. Eventually, they decided to go ahead with the planned delivery on the hub-station of Yabos. After a nerve wracking flight through the moon’s atmosphere, they were able to make a stealth run for the jump point. On the way out, they were able to eavesdrop on some Epoch communications – learning the unwelcome news that Epoch had their ship’s ID codes, and had squirted the data out via a (hugely expensive) jump buoy. Even if they escaped the system, Epoch forces would pick them up where-ever they went.
Tensions rose on the trip to Yabos, with Barton locking Rat out of the medbay to prevent her from pillaging its supply of pharmaceuticals and Claudia blaming her for the loss of her leg. The debate over what to do with the cargo reopened as well, but they pressed on. At Yabos, they exited the jump point in stealth mode and on a wide orbit; while they weren’t detected, listening in discovered even worse news: the Epoch Trust had reported their ship as a pirate and put a price on Barton’s head. If they tried to dock, they’d be shot out of space. If by some miracle they made it on board, Barton would be arrested or killed the moment anyone recognised him. But after analysing broadcast traffic data with Xil, Claudia was able to hack the SectorNet and change the transponder codes in the Epoch warning notice. It wouldn’t help Barton, but it would at least let them dock.
The rest was easy: disguise Barton, go to the meet – which turned out to be with Claudia’s ex, a Nakamoto executive in the acquisitions division. Things were tense, and not assisted by some of the crew wanting more money for transporting such a dangerous cargo. But their contact made it clear that they could take what was on offer, or Nakamoto could tell everyone where they were and let the bounty hunters kill them. Face with that threat, the crew backed down, took the money and ran off for their next exciting adventure. Which probably revolves around Claudia having to get a new leg while dealing with her brand-new drug habit.
Am I right in thinking Beyond Humanity is waiting in the wings, something to look forward to later in the year?
Am I right in thinking Beyond Humanity is waiting in the wings, something to look forward to later in the year?