HI everyone. I’m new to UW, but experienced with a variety of PbtA games.

HI everyone. I’m new to UW, but experienced with a variety of PbtA games.

HI everyone. I’m new to UW, but experienced with a variety of PbtA games.

My question is this: how does starship combat end up working at the table? The description in the book seems too vague, and starships don’t seem to have much in the way of stats, in contrast to the vehicle chapter. It says to treat starships and their components as threats, but doesn’t seem to have much in the way of establishing the potency of those threats.

Am I missing something? Thanks.

I’m running a game where the players are exploring, so they haven’t been to any of the planets before, one player…

I’m running a game where the players are exploring, so they haven’t been to any of the planets before, one player…

I’m running a game where the players are exploring, so they haven’t been to any of the planets before, one player has taken Contacts from Personality, any good ideas for rejigging it?

Hey there.

Hey there.

Hey there. Has anyone hacked the “Starfarer” career for games set solely on a planet (using the “Colony” setup, for instance)?

I searched but couldn’t find anything. I think most of the moves work for any kind of ace pilot/driver, but I wanted to know if anyone had good substitutions for the zero-g related parts of the playbook.

Thanks for any advice/help!

I have a question about Get Involved that has been on my mind for quite some time.

I have a question about Get Involved that has been on my mind for quite some time.

I have a question about Get Involved that has been on my mind for quite some time.

Uncharted Worlds was the first PbtA game where I’ve seen help move that pushes the result entire category of success up or down. In my brief MC experience in UW it means that when two characters cooperate then most of the results end up being at least 7+, very often 10+ on whatever move was being made.

This gave the games I where I was the MC a more heroic feeling as there were almost no missed rolls, as a byproduct we had a lot of scenes with characters cooperating which lead to good fiction and fabulous Get Involved descriptions.

Question: what is the designer intention behind such power in Get Involved move compared to other PbtA games where help is usually a +1?

A quick question. I’ve been searching the core rulebook left and right but haven’t found it.

A quick question. I’ve been searching the core rulebook left and right but haven’t found it.

A quick question. I’ve been searching the core rulebook left and right but haven’t found it.

Data point are spend before the roll or can they be added after the roll as well?

Kind regards.

Hello, I am curious as to how to people have used this weapon tag:

Hello, I am curious as to how to people have used this weapon tag:

Hello, I am curious as to how to people have used this weapon tag:

‘Mounted’

Mounted to a forearm or shoulder rig, keeps hands free.

It’s just bizarre to me. Makes me thinks of a super battle-droid.

Does that mean it can be fired while mounted? Would it be integrated into an attire? What does this mean, besides easier storage and movement?

How has this tag been used in your games?

I have a player who would love to have an AI-operated gun mounted to their shoulder, and I have no idea what to think.

What do you think?

Advancement triggers.

Advancement triggers.

Advancement triggers.

I MCed few one-shots of UW and now I’m part of a mid-length campaign. In one-shots we didn’t put much attention to advancement triggers, but in campaign we do and here is my question.

Who is really in control over advancement triggers – are they an action or a plot hook that players should try to achieve or are they ideas that MC should try to introduce at the next session or is it everyone’s job to try and trigger them?

Some examples to talk about:

A bold act fails spectacularly – this seems like a task for MC when players miss on a roll, but players have to position themselves to do something boldly.

A conspiracy is uncovered – again this seems like an idea for MC, but players should position themselves like hang out in a bar where something might happen or try to hack some installation so that MC can jump forward with some unexpected plot twist.

A piece of junk proves pivotal – this one seems a lot in player hands and tools they use.

Thanks for answers on how do you approach it when you play and MC.

Hi All

Hi All

Hi All,

pondering running this at a convention. Anyone got tips for that? I have around 4 Hours and in the experiences I had so far thats not quiet enough to cretate Setting + Characters and finish an adventure. I will propably use the Derelict Jumppoint and Pregen Characters. But how do you handle the Setting questions like “What ship just appeared” etc?

So the question of UW t-shirts has been raised (which is both flattering and quite confusing).

So the question of UW t-shirts has been raised (which is both flattering and quite confusing).

So the question of UW t-shirts has been raised (which is both flattering and quite confusing). So I’m wondering, what style of design do people like in a gaming/roleplaying t-shirt?

– Logo: The UW Logo on the front left/pocket area.

– Abstract Front: The UW Logo on the front, surrounded by abstract space-opera-esque sci-fi designs (like the page borders of the book).

– Abstract Back: Same as above, but on the back, with a small logo on front upper left.

– Full Art Front: A print of the cover of the book, in full color.

– Full Art Back: As above, but on the back. Small logo on front upper left.

Please note: I am not committing to anything at this juncture, I’ve already got many things on my plate. I’m just looking at my options and what people expect out of a T-Shirt.

Also: Is there a reputable T-Shirt printing… service? Like, where do people go to get their geek t-shirts? The only brand t-shirts I have are from work, or that one time I went to BlizzCon.