Greetings.

Greetings.

Greetings.

I’d like to see what others have to comment on “Upgrading Starships”.

Suppose, for example, you have a group invested in a Starship Campaign. They’ve got their Class 2 Starship, and their debts are with various factions. Their starting debt is assumed to be the seed capital that funded the starship, am I right ?

So what happens if the players wish to upgrade to a Class 3 ?

Ideas were discussed on how to do it via trading with Cargo.

We set a nominal value on what a Class 1 starship may be worth, eg, 3 Cargo Units (Class 4). We then ramped it up, so 6 Cargo Units (Class 4) for a Class 2 Starship, 9 for Class 3, 12 for Class 4. But it doesn’t feel right.

After all, if a Class 4 was an Aircraft Carrier IRL, could Joe Bloggs just buy one ? Probably not. You’d need major funds and clout to achieve it. Thus, if it breaks at Class 4, it’s not a solid foundation for 1-3 either.

We all know Mr Solo won The Falcon in a card game.

So perhaps they could find a game and play some cards..and voila ! Class 3 🙂 (Just don’t fail the roll, otherwise I suspect the Class 2 is going for payment, and the faction with about 12 debt is going to be very upset too !)

Extreme cases, I know. But hopefully, to illustrate a point and that is we have no tangible foundation to adopt a trade system (Yes, Barter and Acquisition are good for abstraction, as is much of the game), but in this instance, we’re dealing with cold hard numbers and the financial worth of things and how to acquire them by trading.

I guess what I’m saying is, how many trades do they need to do, to upgrade a ship ? Is it even possible ? Chances are, if not, they’ll just nick one anyway. (yes, I know that creates even more problems, but there’s drama and fun in that too ! And probably very short lived characters….)

Thank you.

Anyone ever utilized Uncharted Worlds to play Dune as an rpg? It may just be me, but damn, it seems to fit perfectly!

Anyone ever utilized Uncharted Worlds to play Dune as an rpg? It may just be me, but damn, it seems to fit perfectly!

Anyone ever utilized Uncharted Worlds to play Dune as an rpg? It may just be me, but damn, it seems to fit perfectly!

I ran two sessions of Uncharted Worlds at a local con this weekend, using a jump point bodged together from the…

I ran two sessions of Uncharted Worlds at a local con this weekend, using a jump point bodged together from the…

I ran two sessions of Uncharted Worlds at a local con this weekend, using a jump point bodged together from the “Falcon Expanse” examples in the main book – the one where the PC’s ship jumps into the aftermath of a space battle. I ripped the questions straight from an old forum playtest that someone had run (sorry, no link, but what you’d expect: which faction did the wreckage belong to, which other faction is sending a distress call, what’s broken, what cargo are you carrying etc).

In the first, the crew of the “Dandelion” rescued some Xa pirates, then tried to find a replacement flux capacitor for their jump drive, eventually cutting a deal for one with another group of pirates who had taken an Ironclad freighter in the battle and had possession of the Ironclad strategic planning AI. In the second, the “rescue archaeologist” / looter crew of the “TLB” (“Totally Legitimate Business”) decided to salvage valuable data from wrecked ships, storming the bridge of a wrecked pirate cruiser before fleeing with a stolen data core containing their secret jump routes. Either would have made a great campaign setup, and the players seemed enthused by it.

I recently saw a POD version of this book and the cover’s color looked significantly washed out from the graphic…

I recently saw a POD version of this book and the cover’s color looked significantly washed out from the graphic…

I recently saw a POD version of this book and the cover’s color looked significantly washed out from the graphic shown on the DT product page and there was a thin black bar along the back cover suggesting the cover image was mis-aligned.

Was this a misprint or a general issue with the book? If the latter, will it be or has it been fixed?

I’m curious: Those of you that have played a good bit of UW, what’s the most advancements you’ve acquired with a…

I’m curious: Those of you that have played a good bit of UW, what’s the most advancements you’ve acquired with a…

I’m curious: Those of you that have played a good bit of UW, what’s the most advancements you’ve acquired with a single character?

Version 1.2 of the character sheet is live on Roll20 now.

Version 1.2 of the character sheet is live on Roll20 now.

Version 1.2 of the character sheet is live on Roll20 now.

Change Log

– Cleaned up all images

– implemented better Roll templates.

As far as I am concerned, this is the final version. If you have specific feedback to make the sheet better feel free to send me a message.

The base rules assume that whatever setting you use UW with uses Jump Drive with a specific move for Wild Jumps, and…

The base rules assume that whatever setting you use UW with uses Jump Drive with a specific move for Wild Jumps, and…

The base rules assume that whatever setting you use UW with uses Jump Drive with a specific move for Wild Jumps, and a limit to what size ships can have Jump Drives.

Has anyone used UW for a setting like Star Trek where even a small shuttle can reach warp speeds? Is it as simple as making Warp Drive a feature that can be added to a flyer. What, if anything, should replace the Wild Jump move.

I’m currently looking for a “lazy GM” system for running a Star Trek game. IE one that doesn’t require a huge amount of retrofitting to handle the various setting features (species, technology assumptions, and so on).

As an aside, will FBH/CG include any discussion or advice on such things like alternate FTL technologies.

Given the fact that multiple injuries of the same severity do not ‘stack’ and instead upgrade to the next severity,…

Given the fact that multiple injuries of the same severity do not ‘stack’ and instead upgrade to the next severity,…

Given the fact that multiple injuries of the same severity do not ‘stack’ and instead upgrade to the next severity, I noticed that while sustaining an equal or greater injury is addressed, sustaining a lighter one is not.

If I have a character who has been shot in the hip by a heavy weapon, and they sustain a severe injury, does that mean that any subsequent injury, regardless of severity, will be automatically critical, even if they have no other injury (e.g. a roll to escape by way of ravine with partial success has them tumble away, sustaining minor injuries in the process)? Additionally, it seems that when one successfully performs Patch Up on anything less than a injury, does it merely remove the injury? Does it downgrade in the time between the patching and fully healing? Are there hard and fast rules for this or is it all jitsu ‘go with the narrative, man’?