If you haven’t seen Dark Matter, I highly recommend it.

If you haven’t seen Dark Matter, I highly recommend it.

If you haven’t seen Dark Matter, I highly recommend it. My wife and I have been watching Season 1 on Netflix (haven’t finished yet, please be kind) and loving it tons. I can’t help but think it’s format would make a fantastic Uncharted Worlds game. It’s a Ship campaign, everyone has their Careers and four skills, and the Jump Point is waking up to your ship falling apart with no memory of how this came to be. Every moment that happens in play that is new for the players is just as new for the characters! You can ask players about their characters by asking them what they discover about themselves on the SectorNet! Every time they advance and take a new Skill, it really is them just suddenly remembering they can do this thing!

A+ show, A+ inspiration.

Yesterday, while going through my group’s Dropbox, I found ancient design documents from the very first prototype of…

Yesterday, while going through my group’s Dropbox, I found ancient design documents from the very first prototype of…

Yesterday, while going through my group’s Dropbox, I found ancient design documents from the very first prototype of Uncharted Worlds, back in 2013. Feels like it should be in a museum or something. Should I toss it into a ‘museum’ subfolder in the Preview materials?

I recently purchased this game from DriveThruRPG.

I recently purchased this game from DriveThruRPG.

I recently purchased this game from DriveThruRPG. I am curious what the difference is between the ‘low impact’ and the ‘single’ PDF documents. Is the Low-impact less ink intensive for printing? I would think the spreads would be better for printing anyway.

Prescience in roleplaying games:

Prescience in roleplaying games:

Prescience in roleplaying games:

A question about the Bene Gesserit brought up an interesting point about prediction, prophecy and general future sight in roleplaying games. I had been tooling around with a prophetic skill for the Chosen career for a while, but could never quite come up with something that felt right.

The main issue is that prophecy denies both dice rolls and player choice, in-so-far as it assumes a future series of events. Unless the power is “what will happen by the time I finish speaking this sentence”, almost all predictive powers are either rendered useless by player free will and the dice results, or take control of the game.

A possible solution might lie in the Data Points, and leveraging the cryptic, metaphorical nature of prescience. Instead of earning Data Points about a current or past subject through investigation and Assessment, the prophetic Data would be about potential future events like “The moment I die” or “The wrong word spoken” or “Finding true love”. No need to explain what the prophet saw, it doesn’t translate well. But when the moment comes, they’ll know, and be able to spend that Data Point to get + 1 on the roll that could either change what they foresaw, or ensure it comes true.

That said, I’m open to other paths of approach. Also, anyone know of roleplaying games that do prophecy well?

Random design musings:

Random design musings:

Random design musings:

FBH is still a little while away, but I try to do a little tooling around every so often. I have 2 kinds of Psionic careers (Kinetic, Telepath), 2 Magic careers (Occult, Arcane) and 2 Faith careers (Chosen, Devoted).

Now, each of these have representations in popular sci-fi/space opera media. What I haven’t seen is sci-fi druidic magic. I suppose that being connected to “the land” or to “nature” is quite hard in a starship or space station. I feel like it would require significant lore, just to make it work… which kinda defeats the point of the mix-and-match approach of the Archetype system. Usually the Archetype will take the two careers (Occult Engineer, Clandestine Chosen, Kinetic Technocrat) and explain the how and why that works.

In short, I’m struggling to find a druidic concept that is generic enough that it can be half of an Archetype, rather than dominating the archetype with all its unique baggage.

Extremely important to me for my players’ upcoming heist on some Super Science Botany; maybe of interest to you and…

Extremely important to me for my players’ upcoming heist on some Super Science Botany; maybe of interest to you and…

Extremely important to me for my players’ upcoming heist on some Super Science Botany; maybe of interest to you and yours!

Originally shared by Mukil Elango

Scientists grow electric wires/components inside plants which could harvest energy from photosynthesis and other applications.

#science #plants

http://www.popularmechanics.com/science/energy/a18274/plants-electrified-scientists-just-grew-conductive-wires-inside-roses/

I’m curious, many hacks have a characteristic that ties each player together In a two sided relationship but it’s…

I’m curious, many hacks have a characteristic that ties each player together In a two sided relationship but it’s…

I’m curious, many hacks have a characteristic that ties each player together In a two sided relationship but it’s absent in uncharted worlds, why is that?

Have some fun inspiration for a Jump Point in your Uncharted World’s game.

Have some fun inspiration for a Jump Point in your Uncharted World’s game.

Have some fun inspiration for a Jump Point in your Uncharted World’s game.

Originally shared by Rob Garitta

Place your bids. Auctioning trade rights to worlds.

http://twilightgm.blogspot.com/2015/11/solar-queens-and-cosmic-pigs-in-poke.html

Mass Effect Character Builds!

Mass Effect Character Builds!

Mass Effect Character Builds!

My Shepard, – Colonist, Clandestine, Military

Garrus – Regimented, Clandestine, Military

Liara – Privileged or Advanced, Academic, Explorer

Tali – Galactic, Starfarer, Technocrat? 

Wrex – Brutal, Commercial, Military

Ashley – Colonist, Military… hmmm…. can you take a single career twice?

Kaiden – …not sure, Military something.

I know there’s alien backgrounds and supernatural careers coming. But for the most part it doesn’t seem necessary. I’d probably treat biotics like an asset, as it’s usually used as a weapon.