QQ: What’s up with the Wizards Intimacy move? What is that supposed to illustrate? That the people he cares about get into trouble?
QQ: What’s up with the Wizards Intimacy move?
QQ: What’s up with the Wizards Intimacy move?
QQ: What’s up with the Wizards Intimacy move?
QQ: What’s up with the Wizards Intimacy move? What is that supposed to illustrate? That the people he cares about get into trouble?
Hey guys! Just starting up my Urban Shadows campaign and BOY was session 1 a blast!
Hey guys! Just starting up my Urban Shadows campaign and BOY was session 1 a blast!
I just want to ask two things about Faction moves.
1. If one player (The Wizard) is looking into some rumors about a character in Night who’s up to no good and Hits the streets to ask her buddy in Power about it – would that character know about it? Or should she hit up someone from the faction in question?
2. My players did the Start of session move and we had some trouble understanding if the different factions are united fronts or if they’re just like a social strata that consists of many opposing ideas and ideals. Do people from (for example) Night have conspiracies with someone from Mortality?
Thanks in advance!
Hi there!
Hi there!
Another question from me 😀
Our pack is not native English speakers. We are Polish. This makes some translation issues.
In US there is a move for mislead, trick and distract. Distraction does not generate any translation issue but mislead and trick means pretty the same thing in Polish or very similar one. Moreover there can be a few translation. Also english dictionary definition does not clarify the thing.
I would appreciate if you could give me clear example of when mislead kicks in and when trick. Understanding this is essential for Tainted – Don’t look at me and Fae – In our Blood.
Sorry for being dumb but we had conversation about this and i feel that we are missing something. Please help!
I was planning on just using maps from Darker Streets for my current game, but then we decided to go for a different…
I was planning on just using maps from Darker Streets for my current game, but then we decided to go for a different city. https://snazzymaps.com/ to the rescue.
Hi all. Any news about the eta of Immortal, Dragon and Angel playbooks? 🙂
Hi all. Any news about the eta of Immortal, Dragon and Angel playbooks? 🙂
Hey is there anywhere I can get the Urban Shadows Dice?
Hey is there anywhere I can get the Urban Shadows Dice?
Hello community.
Hello community.
Me and other players together with MC are trying to establish the fiction for all the archetypes before the actual game session. During that process we encountered some disagreements. As one player will be playing Vamp we need to elaborate on the feeding and hunger for that archetype. We designed a few stages of vampirism. Corps eaters -> blood suckers -> emotion eaters (last the highest). Players is the emotion eater.
I think that it should be a nuisance for the character. I would go as far as feeding dayly is necessity. Being a vampire gives immortality and supernatural powers but with cost.
The player and MC want hunger to be kick in only in presents of a tasty bit (person with intense emotions) not as regular feeding need.
In your opinion what is the intention of playbook? How important the feeding process should be for a vamp? Should feeding only be used when character wants benefits of the move? How often in your experience should a vamp eat?
We know that in fiction we can go with everything but we don’t want to loose the essence of the archetype.
Hello folks, can you help me with some ideas on how to bring characters together?
Hello folks, can you help me with some ideas on how to bring characters together? I run a game for vamp, deamon Hunter, tainted and the spectre in 1989 Berlin.
Any help would be much appreciated.
Merry Xmas to you all!
Is there guidance anywhere on the Schemes mechanic of the Immortal?
Is there guidance anywhere on the Schemes mechanic of the Immortal?
The Archetype sheets themselves lack the mechanic for advancing schemes, though it discusses a move that presumably has a role in advancing them.
It also lists Interruptions that can occur, but not the manner in which they would occur and their effect upon the scheme affected.
It seems something is simply missing. It isn’t a self-sufficient explanation.
Was there an intermediate step between the Kickstarter version of the Immortal and the current one that I could crib mechanics from?
I have a player who would be very interested in playing one once her Wizard goes out in a blaze of glory, but neither of us can make sense of the sidebar, and schemes got added after my old Immortal from 2.0 playtesting.
Hey guys, I’m glad to join this group.
Hey guys, I’m glad to join this group. I’m writing a campaign divided in two main plots to play with some friends and found that US would be the perfect system to write it as it has all the key elements for the history I’m writing. Once we start playing I’ll add here how it worked and transcript how the story is going and how much mess the players have started hehe. But, as a new MC(second time in this role, first one was as a DM for D&D 3.5 some years ago and will be the first try with US for everyone in the group, including myself) I have close to no experience in this role and I’m in need of some perspectives for each archetype, as I played mostly D&D and GURPS, and only one campaign of Vampire and one of Werewolf, I have small knowledge about the archetypes used in this system. Can you guys share with me some experiences, histories of sessions where the player demonstrated how to pilot an archetype or even books like the ones from Vampire that displays histories of each archetype?
Thanks and regards,
Vacilotto.