Just ran my 4th session of Urban Shadows last night, and damn it flew into overdrive.

Just ran my 4th session of Urban Shadows last night, and damn it flew into overdrive.

Just ran my 4th session of Urban Shadows last night, and damn it flew into overdrive.

For the first 3 sessions, my players and myself were kinda figuring out how to play the system, who our characters were, and what the score was in our city. I was actually really stressed out running the game because for the last 26 years, if I went to game with the minimal amount of prep I brought to Shadows, it would have been a flaming disaster.

But last night, everything clicked. I asked the characters more questions, whcih really freed me of some of the burden of imagination. Demons were slaughtered, others summoned. Police were evaded. Secret cabals of wizards were met.

In short, the game was sweet and sexy.

Great work Mark, Andrew, et al.

Ironically, I recorded a podcast on Shadows while still struggling with the game. If you’re interested, it’s here: http://plotpoints.libsyn.com/82-urban-shadows-apocalypse-world-engine

http://plotpoints.libsyn.com/82-urban-shadows-apocalypse-world-engine

When you get a move from another archetype can you take the primary (obligatory) move from that archetype?

When you get a move from another archetype can you take the primary (obligatory) move from that archetype?

When you get a move from another archetype can you take the primary (obligatory) move from that archetype?

e.g. The Immortal marking “ I’ve Seen Better Days: Choose

a move from another archetype.” to take the King’s “King of the Castle: You have

a crew of around fifteen to twenty people and a headquarters from

which you run things. Detail your headquarters with the MC…”

Apologies if this is made clear in the rules; I’ve only browsed them and am brainstorming characters for an upcoming game.

Hi!

Hi!

Hi! I’m preparing to run my first US campaign in a few weeks. I have a question about debts and the persuade an NPC move. The rules say that debts are the only way to make someone do something, but then there’s the persuade move. And using a debt gives you +3 on the move, which makes me think that is move is even stronger than just cashing in a debt.

So what’s the difference?

Sorry if I’m missing something obvious but I have a bunch of nitpicky players who will use my confusion if I don’t set clear boundaries on the rules.

Thanks!

Is there any estimated time of release for the Angel, Dragon and Immortal playbooks?

Is there any estimated time of release for the Angel, Dragon and Immortal playbooks?

Is there any estimated time of release for the Angel, Dragon and Immortal playbooks?

And are there any other expansions planned aside from Dark Streets?

There’s no info on the Magpie Games page, and non-backers are out of the loop of kickstarter updates.

How do you handle a situation when couple of players are in a situation to roll Faction move, do you make everyone…

How do you handle a situation when couple of players are in a situation to roll Faction move, do you make everyone…

How do you handle a situation when couple of players are in a situation to roll Faction move, do you make everyone do it? (it makes a lot of sense for “Put Face to a Name”, but not so much with “Investigate place of power”).

To better illustrate I’ll give two examples.

1. Two players investigate a mine on the outskirts of town where a Fae Goblin Smith is forging weapons for someone and they both want to Investigate place of power. Each of them rolls or one rolls Faction move and the other helps but also marks faction?

2. Players see a footage of a vampire draining a wizard, they have all seen him in the past. Do each of them rolls Put a Face to a Name?

This is a silly question, but can someone explain to me how The Tainted is a Wild playbook and not Night?

This is a silly question, but can someone explain to me how The Tainted is a Wild playbook and not Night?

This is a silly question, but can someone explain to me how The Tainted is a Wild playbook and not Night?

How about changing the faction of a playbook?

How about changing the faction of a playbook?

How about changing the faction of a playbook? A Wizard that draws their power from outsiders and falls more under Wild than Power, a Veteran who was previously deep in a Vampire’s web and is more Night than anything else.

I have an embarrassingly small amount of actual play experience with the game, so can this work without breaking something?

I’ve kind of assumed that the Revenant would be a night archetype (being basically ‘back from the dead’ and all).

I’ve kind of assumed that the Revenant would be a night archetype (being basically ‘back from the dead’ and all).

I’ve kind of assumed that the Revenant would be a night archetype (being basically ‘back from the dead’ and all). But the playbook states that it’s Wild.

Is this correct?