How well does Session Intro line up with a session for you guys?

How well does Session Intro line up with a session for you guys?

How well does Session Intro line up with a session for you guys? I play shorter 2 hour sessions, so not everything gets resolved, and continuing to pile on is probably not a good idea.

I love the move, though, I love the authorship part of it. How do you all play it? Have any specific problems with it you solved?

Quick session 2 recap:

Quick session 2 recap:

Quick session 2 recap:

Princeton, the Vamp, runs a wine bar near the university and is working on corrupting the daughter (and Link) of the Spectre. She is aware of the supernatural and a big fan of Twilight and Vampire Diaries, so romanticises the life. I’ve set up a player-visible countdown indicating how enamoured she is with Princeton, which will tick when he “escalates” their relationship in some manner. The Spectre can probably reduce it but it’s unclear how (yet).

Jonny, the Fae, is running from his true heritage in the fae nobility has set himself up as a human baker (“The thing I love most about humanity is cake – you can’t bake in the fae realm”) and collector of 80s toys. In tracking down a mint condition Ecto-1 still in the box, he met with a witch from a local coven who is also a collector. She had two redcap goons under her control – an affront to his court that a member of the nobility wouldn’t let stand. I keep asking questions about promises he may have made back when he was active in his court, encouraging him to go break in favor of his human life of cakes and toys.

Fontaine, the Spectre, is a Desert Storm vet killed over gambling debts who still protects his daughter (despite being a deadbeat dad after the war). He struggles with keeping her safe, keeping her away from the Vamp, and keeping his hold on reality. He reached out to the Fae baker to find out if he could make anything that didn’t turn to ashes in his mouth, so maybe he could feel again. Jonny said that the remnants of a restless spirit that finally passes on into oblivion is used by many humans to bridge the spirit world, and could possibly work (this was an immediate response from the player and I was super happy with it until…). He called it “ghost butter”.

Back in session 1 we also had Emory, the Veteran, and his hunter-in-training, Alana. Alana had returned from a night of hunting with information about a man killing demons and eating the bodies. Upon investigation, it was found to be related to an egyptian artifact recently stolen from the museum. It is too strong to handle on her own, so Emory removed his prosthetic arm, re-attaching his shotgun for the first time in years. He began reaching out to his old hunting crew, collecting a gang of chubby out of shape old folks in hopes of stopping this new threat.

Fun times so far. I haven’t been able to get Investigate a Place of Power in play, nor is there much Cashing in a Debt (2 so far from the players). Any advice on these fronts?

Investigations and the Veteran: this came up in a session, and I’m sort of curious how you guys would handle it.

Investigations and the Veteran: this came up in a session, and I’m sort of curious how you guys would handle it.

Investigations and the Veteran: this came up in a session, and I’m sort of curious how you guys would handle it. It appears like US pushes you to handle investigation of a thing with Faction moves, which is cool. But upon discovering unknown yellow crystals scattered about the place of a demon fight, the veteran wanted to take it back to his workshop and figure out what they were all about.

I handled it with normal Q&A and he ended up Hitting the Streets at the end, but I sort of felt like there should be a move here. Something like “Investigate an Item of Power” rolling with Mind that basically mimics “Investigate a Place of Power”.

What would you have done?

I’m looking for players for a Play-by-Post of Urban Shadows, set in Baltimore.

I’m looking for players for a Play-by-Post of Urban Shadows, set in Baltimore.

I’m looking for players for a Play-by-Post of Urban Shadows, set in Baltimore.

I’ll be running the game through Google Docs, with side chatter, table talk, and rolls in text chat in Google Hangouts.

I’d like to have about 4 PCs. I’d like you to be willing to make 1-2 posts a day, but nothing long– a couple hundred words, tops.

If you’re interested, let me know in the comments and I’ll send you invitations to the play document folder and the Hangout group.

If you have any questions, ask them in the comments and I’ll let you know.

I was wondering if there were any rules in the rulebook for adding players mid campaign.

I was wondering if there were any rules in the rulebook for adding players mid campaign.

I was wondering if there were any rules in the rulebook for adding players mid campaign. I couldn’t find a section for it like in Masks. How is debts done in that case?

Session Zero is officially over.

Session Zero is officially over.

Session Zero is officially over. I’m actually trying to play this one by the book (recent chats with Paul Beakley​​ have convinced me to be a little more RAW and less cavalier). So now I get to ask some questions about Storms.

We have a few cool pivot points going on via debts, but there’s not really enough there to make more than two solid threats. That doesn’t seem like enough to make a Storm. So would it be better to hold off one session or to throw a lot of my own Threats into the mix? I worry about authoring too much of the world up front.

Similarly, how long are Storms expected to take to resolve? Are they closer to a DW Campaign Front or Adventure Front?

And finally: should countdowns be public knowledge once they’re aware of a Threat? Should the whole storm ever be public knowledge?

I’m looking to make a series of countdown clock images for use in a rollable table in Roll20.

I’m looking to make a series of countdown clock images for use in a rollable table in Roll20.

I’m looking to make a series of countdown clock images for use in a rollable table in Roll20. To achieve this, I’d need a good image of the empty clock with high enough resolution to where I don’t get artifacts when I fill in various wedges.

Is there any place I could get such an image?

A question about the Vamp’s Web.

A question about the Vamp’s Web.

A question about the Vamp’s Web.

So Rafael (PC Vamp) is at a movers and shakers function. Amidst the other goings on, Lou (one of his vampire political opponents) has found Mr. Casing (a mortal with whom the PC wishes to do business) and swept him into Lou’s little group of sycophants, talking and smiling and shooting out subtle taunts and threats that the mortal misses because they are meant to flaunt the interception to the Rafael. Finally, Rafael gets pissed enough to go confront Lou and threaten him a bit more blatantly to back off.

Since Lou is threatening the Rafael’s interests, my player asked if Lou is in Raf’s Web. My first thought is no, because Raf went to him instead of vice versa, and I feel thematically the RAW “when someone comes to you to…” is important to the idea of luring someone into a web. Now, is it physical location (like Raf’s stomping grounds) or more metaphorical, (the player needs to fictionally position a little more and make Lou come back at him)? Or is the threat itself enough to enter the web?

I feel like it can’t be just the threat, because that would mean anything threatening a vamp would automatically invoke the web, and even if someone paid off the Debt, they would be back in immediately if they still had conflict of interests. I feel like coming at the player is the part that is important. Am I looking at this the wrong way?