I’ve been chatting a lot with my players about what is and isn’t working for them about this game, and I’m hoping to get some GMing advice from you folks to fix the “not working” parts. Namely…
1. Marking factions to advance
They HATE to “split the party,” making it hard to interact with multiple factions per session. I’ve mitigated the issue somewhat by letting them mark the faction of their choice if they contribute to the campaign log, and I figure I need to bring more factions to them – e.g., get FBI agents from Mortality actively tailing them – but I’m open to other ideas.
2. Using Debts … like, at all
I call in a few NPC Debts per session myself, but not sure what else I can do.
3. Tailoring actions to moves
I try to encourage them to just tell me what they want to do and let me figure out the move, but this is an especially tall order when you need to pick specific moves if you ever want to advance. I’m wondering if there’s anything else I can do to make this work more smoothly (aside from “play more often than every other month so they finally memorize the moves,” which is unfortunately not possible to schedule right now).
Thanks in advance for any input!