Hello!

Hello!

Hello! Prepping for my first campaign with US after several years of running EotE campaigns. We’ve been doing stuff very narratively, so I decided to suggest we move to something more narratively focused and everyone agreed.

Typically, I do a lot of world-building for my campaigns. I run a custom setup for them that I called cooperative world-building, not too dissimilar from US’ character creation. Everyone went in a circle naming NPCs, places, etc and how they connected to both each other and to the players. Not necessarily building out plot per-se, but building up the world, crafting these key NPCs and places, and deciding on some basic motivations/goings on. That would always be our entire (3-4 hour) first session. From there, I’d figure out how things in the world would work, define new connections that were logically necessary, and decide how important events would unfold without PC intervention so I’d have some better ideas as to how things will advance in the campaign based on what the players do. Only THEN would I start to craft one bit of plot at a time, in more typical adventure-writing style (these turned into something akin to ‘clockwork sandboxes’ as I got better, where the players had a loose goal and almost unlimited freedom for accomplishing it). This seems to click pretty well with US’ clock/threat mechanics, where the only thing I cut out is that very last bit and just fly by the seat of my pants session-to-session for story.

Which sounds great, except that contrary to my typical approach US seems to heavily suggest you start playing in session 1 and keep the world creation a bit simpler than what I described above. Due to said prior experience I’m not totally confident in my ability to just ‘go’ based purely on the cooperative world-building we’ve done on the spot, and not confident the world will feel ‘complete’ enough without the ability to sit and think about the world for awhile after that first session.

Now my question. Am I worried for nothing? Should I go ahead and do character creation flowing straight into play, and just deal with the details after? Should I do some pre-prep of my own that I can use or throw out depending on what the players come up with? How much work to other GMs out there typically do with regards to building out their worlds?

Hey!I have a question about NPCs in Urban Shadows.I think it’s kinda hard not to pre-think about the plot that…

Hey!I have a question about NPCs in Urban Shadows.I think it’s kinda hard not to pre-think about the plot that…

Hey!I have a question about NPCs in Urban Shadows.I think it’s kinda hard not to pre-think about the plot that involve basic NPCs.Let’s say our group goes to a bar, they meet a barwoman and she is like whatever they want her to be like…but!Maybe i want to spice things up and let her take a more interesting part in the campaign, if i am not prepared to tell them the reason she is important, if i stuck at the critical moment, the moment it’s needed, the moment will be gone for good… i guess not all things in this game are created in real time.What do you guys usually do?Prepeare some parts of the story just for backup?Or let it roll and see what happens?

Do any of you guys play up the characters personal lives in your games?

Do any of you guys play up the characters personal lives in your games?

Do any of you guys play up the characters personal lives in your games? There really isn’t any pure gameplay incentives for that, right? Or am I missing something?

My Wizard has to summon a demon of forgetfulness for a ritual to protect his parents.

My Wizard has to summon a demon of forgetfulness for a ritual to protect his parents.

My Wizard has to summon a demon of forgetfulness for a ritual to protect his parents. How would you resolve a summoning in a way that creates exciting fiction? 🙂

Maybe suggestions for rolls and interesting complications?

Has anything come out of the Immortal and Dragon since the original playtest release to backers?

Has anything come out of the Immortal and Dragon since the original playtest release to backers?

Has anything come out of the Immortal and Dragon since the original playtest release to backers? I never heard about a revision or release, and I know the Immortal wasn’t well received…

Over on my blog, I’ve continued my series of one-shot advice with my own procedures for running effective Urban…

Over on my blog, I’ve continued my series of one-shot advice with my own procedures for running effective Urban…

Over on my blog, I’ve continued my series of one-shot advice with my own procedures for running effective Urban Shadows one-shots. Hope you guys find this useful!

https://burnafterrunningrpg.com/2018/03/02/urban-shadows-one-shots/

https://burnafterrunningrpg.com/2018/03/02/urban-shadows-one-shots/

Hi everyone, the last weekend i run my first game with urban shadows.

Hi everyone, the last weekend i run my first game with urban shadows.

Hi everyone, the last weekend i run my first game with urban shadows. It was a one shot to know the game and start 2 noob players.

I want to share my impressions and talk about few things.

– I did the sheets on the same day, and the proccess was too long for me we want to play for 4-4:30h and we spend 1:30h. I usually play fate or dungeon world and the character sheet is faster.

– The other thing was the debt system and the corruption system, i think that it’s awesome but you need some sessions to explore it.

– In general this is a great game, maybe i need some more examples to make combat conflicts easier or harder. I think that is a great game to play many sessions, not to play a one shot

what do you think about?

Hey!

Hey!

Hey! Im looking for a suggestion. I want to create a resource for my players, a sort of book of monsters and items and creatures so as to compilate all the monsters and creatures we’ve seen without going out of fiction. I had the idea of making kind of like a game wiki as a resource for the players but I don’t know how to do it or which platform to use (i.e. Wikia or so) any ideas?

Hi everyone, I need some feedback on a couple of custom moves I have created for special items in my game.

Hi everyone, I need some feedback on a couple of custom moves I have created for special items in my game.

Hi everyone, I need some feedback on a couple of custom moves I have created for special items in my game.

The relic of the fairy is a silver sphere that contains a truth serum:

Whenever you try to make someone drink the serum roll with heart on a success you can ask any question an it must be answered truthfully. On a 7-9 choose one:

The person notices that something is off, – 1 to rolls against they for the rest of the session.

You run out if potion and can’t use it for the rest of the session.

On a failure the character notices your intentions lie and mark corruption or own them one for the trouble you created.

The other is a DIY flamethrower by some character that doesn’t have any move related to item construction. So we established that it is unstable and dangerous:

When using the flamethrower in a fight roll with mind on a success choose one:

You do 2 fire damage in an area in front of you

The enemies in the area fear the fire and you get an opportunity.

On a 7-9 choose one:

Something goes wrong and you burn your hands: take 1 penetrating fire damage

The fuel runs out.

If you fail something goes horribly wrong, the MC will decide what happens.

Missing out on the Kickstarter I read about Los Cazados.

Missing out on the Kickstarter I read about Los Cazados.

Missing out on the Kickstarter I read about Los Cazados. What happened to that? And will there be any more products for Urban Shadows? Any info would be great since I love US and want more official playbooks.