This is a great promo setting up Hulk Hogan’s Championship defense against the 8th Wonder of the World!
Yeah, I’ve started revisiting my childhood when working out in the morning.
This is a great promo setting up Hulk Hogan’s Championship defense against the 8th Wonder of the World!
This is a great promo setting up Hulk Hogan’s Championship defense against the 8th Wonder of the World!
Yeah, I’ve started revisiting my childhood when working out in the morning.
This was a fantastic match. I had forgotten just how different these old matches were.
This was a fantastic match. I had forgotten just how different these old matches were.
The Four Essential Ric Flair Matches That Every Wrestling Fan Should Study
An exhaustive list of 300 wrestlers from years past.
An exhaustive list of 300 wrestlers from years past. A great resource for both NPW and storyline inspiration. Pictured everyone’s favorite Monster/Hardcore Bruiser Brody
This is pure gold for your game … old school
This is pure gold for your game … old school
Originally shared by James Raggi
whoah. Over 100 full-length matches from the 1950s, including Lou Thesz vs Buddy Rogers, Thesz vs Verne Gagne, and tons more.
https://www.youtube.com/channel/UCWXxP_rvXryBPpjIw7Dl9Tg/videos
Scenario: Creative reveals the face is going over.
Scenario: Creative reveals the face is going over. The face rolls his finisher. The heel spends 2 momentum to use the heel move to override booking and counter the finisher and take the win himself. The face spends one momentum to interrupt and narrates no selling the Heel move and rolls Break Kayfabe for a roll up and quick count.
Question: Does this sequence seem like the correct application of the rules? Could the heel spend 2 more momentum? If so, how should Creative handle it?
Community Update
Community Update
I’ve added a couple of categories to the community, since it seems like we do have a couple of evergreen topics that it would useful to be able to browse individually.
Actual Play is for play writeups and links to actual play reports
Backstage Workshop is for custom Gimmicks, Moves and talking about nuts-and-bolts of making custom stuff or hacks for your game
You can see the categories listed in the left-hand column with the community info.
When you make a post you’ll see that you need to choose a category to post in. Everything that isn’t those two topics still just goes into Discussion
As far as I know I can’t retroactively assign posts to categories, so this is just a going-forward thing.
Cool? Cool!
Hey Nathan Paoletta I was thinking if we do end up running a pickup game of WWWRPG at #Dreamation it would be sorta…
Hey Nathan Paoletta I was thinking if we do end up running a pickup game of WWWRPG at #Dreamation it would be sorta cool if you could skype in as the creative and run it remotely! I’ll have my macbook with me but I don’t know how realistic the possibility of this is given the sketchy internet at the Hyatt and this assumes your willingness and availability whenever said game happens. Was hoping to see you again this year!! Just a thought…..
Break It Down
Break It Down
Another really rad episode of NXT this week, if you have the network (or want to check it out, it’s free for this month) it’s worth watching. WWE posted a higlight reel of the main event, Adrian Neville vs. new champ Kevin Owens, which was a really, really good match. This clip cuts out a lot so you don’t get the sense of flow, but it actually preserves some really useful “mapping game-stuff-to-real-wrestling” moments.
Owens starts with control.
:10, Neville Interrupts (with the kick) and takes control
:25, Neville builds up to the dropkick, rolls +Work , 7-9 and gives control to Owens, who narrates the Gutbuster counter
(clip jumps ahead in the match)
:35, Neville has control again, hits the 450 to the outside on +Look , hits on a 10+, holy shit chant from the audience!
(clip jumps ahead)
:45, Neville still has control. FEAT OF STRENGTH on a 10+ (or, possibly on a 7-9, doing it with obvious difficulty – if it was a 10+, the slow lift was part of putting it over, you know?)
(clip jumps ahead)
1:07: Owens with control again, gives it to Neville (or Neville interrupts) with the Superkick. Possibly could be going for a +Look wrestling Move and getting 7-9.
1:12: Neville with the (awesome) reverse ‘Rana rolling +Heat to work with Owens on it, 10+
1:26: Finish has been called, with Neville still in control. Goes for his Red Arrow finisher but Owens rolls out of the way, gives control to Owens to narrate the finish
1:30: Owens hitting his finisher pop-up Powerbomb on a 10+ for sure
The story of the whole match (which was 12 or so minutes, I think?) was that Neville built all the momentum and pulled out all the stops, but Owens never quits and all he had to do was find that one big power move to put Neville down. It was pretty rad.
Here is an early build of a Gimmick I call the Iconoclast:
Here is an early build of a Gimmick I call the Iconoclast:
The Iconoclast
You’re a gunslinger, a giant-killer, a career-ender. Your talents are wasted on jobbers and wannabes; your prey are the greatest heroes and vilest villains that the wrestling universe has to offer. You will forge your own legend from the broken bodies and shattered egos of past greats…until the day that a new generation of Iconoclasts comes for you.
Stats
Look 0
Power -2
Real +1
Work 0
Add +1 to one stat.
Heat Questions
Who has the potential to be on your hit-list someday?
Who has a beef with you because of what you did to their mentor?
Who do you secretly mark out for?
Who thinks your lust for glory is bad for the business?
Starting Audience
+1
Moves
Finishing Move – When you’re booked to win a match, roll 2d6. On a 10+, you hit your Finisher clean. Choose whether you or your opponent gains +1 Audience. On a 7-9, they make you work for it. Choose: your killer instinct takes over and you get +1 Heat with them; or you make them look mighty in defeat and they get +1 Audience. On a botch, choose: you look like an amateur and lose -1 Audience or you take things too far and injure your opponent.
Calling Down The Thunder – When you cut a promo on a wrestler with an Advanced Role, roll +Real. On a 10+, choose 2, on a 7-9, choose 1: book yourself a match with the target of your promo, get +1 Heat with the target of your promo, gain +2 Momentum. On a botch, choose: lose -1 Audience or get booked in a punitive match.
Apex Predator – Take +1 Work.
Did My Homework – Like any good hunter, you study your prey. You get one free Interrupt when working a match with a wrestler with an Advanced Role.
Hungry Young Lion – Take +1 Real (max +3)
Injury
When you are injured, check an injury box. Whenever you lose a match due to your injury, lose -1 Heat. When you push through your injury to win a match, gain +2 Heat.
If you have three checks, you can no longer compete.
Injury Boxes – 3