Hi, i’ve two questions regards limitation and bonds.

Hi, i’ve two questions regards limitation and bonds.

Hi, i’ve two questions regards limitation and bonds.

1) During the creation of superhero i can take limitations in order to have more bonds but which is the ratio ? How many limitations  i need to gain one bond ? Looking at the manual i see a reference table but when it say “Actively ostracized by most” how many limitations are ? How many bonds and powers i take if i choose one limitation ? and two ? and five ? and so on…

2) Later in the manual it says that I can remove a limitation from a power  using an achievement point, but this means I have to give the limitation to the power?

thanks 🙂

I have a few questions.

I have a few questions.

I have a few questions.

1) It’s my understanding that the only way to get Advancements is to open new Drive books and their related Moves.

This seems not only incredibly slow, but very limiting when you consider that only a select number of Drives will mesh with a particular type of character. I can’t imagine many characters fitting into more than 3 drives over an extended campaign. That doesn’t total out to many Achievement points. Am I missing something? Do points also get handed out t the end of each session?

2) When Pushing, the rules state that on a 10+ to add the power to your profile “if it’s not already there”. Am I correct that this statement is referring to “Possible” powers? And if so, does that mean players need to Push to use their “Possible” power? If so, and they succeed, does that power become a simple/difficult/borderline power? Do you pick a new Possible power?

One of the most interesting things i notice in Worlds in Peril is the fact that moves and stats are independent.

One of the most interesting things i notice in Worlds in Peril is the fact that moves and stats are independent.

One of the most interesting things i notice in Worlds in Peril is the fact that moves and stats are independent.

I will be running a few games in the incomin Tierra de Nadie Convention, and i’ll like to use the system properly, so a have to ask about how this combination of moves and stats works.

Take Down is the most basic action move, and seems obvious Smash is the stat to use when punchin enemy villains.

What about using laser beams or archery shots?

Archery seems speedy or agile action, so we’ll use Take Down with Maneuver.

But energy beams?, is a matter of aim… Maneuver again?, Investigate if character defines it as a tactical use of her powers (like Cyclops and his force eyebeams)

And the also basic action of a perception check, against an enemy ambush for example?

You can’t examine, neither take down the ambushers nor seize control of something you have yet not noticed.

Serve and protect or Defy danger dont seem adequate too :S. Checking for ambushers is reflexive action, while those moves are active.

Stat should be Protect, because is the defensive passive stat and seems just right. But the move… which one should i use? 

So, just finished first read through of the pdf.

So, just finished first read through of the pdf.

So, just finished first read through of the pdf. I love the production. It is nicely put together and really like that intro comic. 

First thought upon completion:

Where are the sample characters? Arrowhead is used in the book, but still the game would benefit from having a filled out character sheet for him. It would also benefit from filled out sheets for more traditional heroes like those in the starter comic. The way powers are handled is the least intuitive thing in the game system IMO, and could definitely use some examples to help prospective players and EIC get a handle on things. 

Still excited to play this as soon as possible. Hopefully at Gen Con, but if not then, then I’ll be running it soon after.

Just bought this game from DTRPG on the Xmas in July sale.  Can’t wait to dig in and see what’s up.

Just bought this game from DTRPG on the Xmas in July sale.  Can’t wait to dig in and see what’s up.

Just bought this game from DTRPG on the Xmas in July sale.  Can’t wait to dig in and see what’s up.

My thought on “Ease of Fitting in” :

My thought on “Ease of Fitting in” :

My thought on “Ease of Fitting in” :

I think the limitation of WiP defines not only how PCs’ power is limited, but also shows how human the PCs are(Yeah. “Ease of Fitting in”). What does it mean to be “human”? In WiP, the more flaws PCs have, the more they look mundane and people accept them. But the closer they reach to perfection, the less they care about “unimportant” bonds of mundane world and try to do something more “transcendent” which people can’t understand. Dr. Manhattan is the prime example of “Perfect character.” and So are Yoda, hermit masters, and so on.

There is Chinese saying “水至淸則無魚” (Water that is too clear has few fish). It means “If  you are too perfect, people are afraid of you”.