One of the most interesting things i notice in Worlds in Peril is the fact that moves and stats are independent.
One of the most interesting things i notice in Worlds in Peril is the fact that moves and stats are independent.
I will be running a few games in the incomin Tierra de Nadie Convention, and i’ll like to use the system properly, so a have to ask about how this combination of moves and stats works.
Take Down is the most basic action move, and seems obvious Smash is the stat to use when punchin enemy villains.
What about using laser beams or archery shots?
Archery seems speedy or agile action, so we’ll use Take Down with Maneuver.
But energy beams?, is a matter of aim… Maneuver again?, Investigate if character defines it as a tactical use of her powers (like Cyclops and his force eyebeams)
And the also basic action of a perception check, against an enemy ambush for example?
You can’t examine, neither take down the ambushers nor seize control of something you have yet not noticed.
Serve and protect or Defy danger dont seem adequate too :S. Checking for ambushers is reflexive action, while those moves are active.
Stat should be Protect, because is the defensive passive stat and seems just right. But the move… which one should i use?