I’ve been playing in a Worlds in Peril game for two issues now (run by Eran Aviram). We seem to hit a point were we have multiple conditions and each roll got a -2, -3 penalty, which reduce our success rates drastically.
Of course you can burn bonds to succeed anyway, but it seems a bit excessive to me to burn several bonds in one session.
I’m always comparing the game to Dungeon World, since I published that game in Hebrew and it’s the Apocalypse World variant I’ve the most experience with.
In DW, at lower levels, you get about the same rate of failure. But each time you fail, you get XP. Beginning characters in DW can earn a level about every session, up to level 4 or 5, at which time you’ve improved your stats by 2 points already and got better modifiers to your rolls, increasing your success rate.
I don’t know what my point is, beside my personal feeling we fail too much.