I am brand new to the game and creating my first character.

I am brand new to the game and creating my first character.

I am brand new to the game and creating my first character. When selecting a mixed/dual/multiple Origin, it says to pick 3 moves from the different origin playbooks.

I have played a number of PbtA games, but I want to make sure my understanding is clear: Is a “Move” defined as any of the text that begins with the blue bold print? Example: I’m a Freak looks like the playbook has 3 moves, but the first is only fictional details about being a Feared with no mechanical benefit or other changes. Or is this not actually a move and Feared was just defining the Origin like at the beginning of I’m Back from the Dead?

Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition…

Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition…

Gonna run my first game of WiP next week, and re-reading the rules, I’m really disliking the Critical Condition rules of stackable -1 penalties. My thought is to either get rid of the penalty (in comics being beaten up may close a scene but it doesnt seem to stop superheroes from achieving what they need to (e.g Death of Superman at the hands of Doomsday) or to cap it at a flat -1 rather than stacking each critical condition. Has anyone else done something similar?

After I MCing Dungeon World, Worlds in Peril, and The Sprawl, I feel keenly the importance of using Tags(and…

After I MCing Dungeon World, Worlds in Peril, and The Sprawl, I feel keenly the importance of using Tags(and…

After I MCing Dungeon World, Worlds in Peril, and The Sprawl, I feel keenly the importance of using Tags(and Conditions, Powers) as fictional positioning and as an ingredient in MC moves. But sometimes, I forget to use (or don’t know how to use) them and just make a series of dull description. And I realize the story starts to go flat.

I love Tags because they fuse into the fiction seamlessly(which is the main reason why I switched my go-to system from Fate to PbtA. Sometimes, using Aspects feels artificial to me). But unlike Aspects, I find it very easy to forget to use Tags because there is no bonus or penalty to use Tags. They are only for fictional positioning.

So, how can I become proficient in using Tags as a MC? Could you share your tips?

Is there a way to move power actions from one field to another.

Is there a way to move power actions from one field to another.

Is there a way to move power actions from one field to another. For example if a character who Has super strength gets significantly stronger somehow Lifting a a Freight container may have once been difficult, but would now be simple.

Or perhaps they just get more practice with a skill based aspect of using their power, perhaps a person that can turn to smoke has “Make a hand at the end of a smokey arm be solid” as borderline, but overtime gets more practice with their power and it may just become difficult.

Is there a way to model this that I’ve missed?

Sorry to keep spamming the board with questions but me and my players couldnt find an answer in the book

Sorry to keep spamming the board with questions but me and my players couldnt find an answer in the book

Sorry to keep spamming the board with questions but me and my players couldnt find an answer in the book

For the general bonds (other players, NPC’s , City and Law enforcement) is the maximum amount 3 and the minimum -3 ?

And is there any guidelines for what -1 to -3 actually means in terms of actions and behaviors people might display (same thing for +1 to +3). I’ve not been able to find anything on that.

So Condition threshholds on Villains

So Condition threshholds on Villains

So Condition threshholds on Villains,

Are they all conditions or only the critcal ones? For example if Echo and Blaze are fighting Behemoth and Behemoth has 6 condition threshold, is it just 6 conditions and he’s out or is it 6 critical conditions and he’s out?

How do multiple powers work in this system?

How do multiple powers work in this system?

How do multiple powers work in this system? There doesnt seem to be any way (that I can find) of quantifying how many powers a person may have – there is the sacrificing the total amount of bonds to get more uses with a power in the various difficulty aspects – but I cant find anything saying what number of powers PC’s should have.

For example lets use Thor as an example, he has super strength, super durability, and Mjolnir which lets him control lightning.

Can I make Thor in the system?

Or Ironman has his suit (an advantage), his intellect, and his status in society (fame and wealth in disgusting amounts).

the example given in the book has 2 (Olympic level athlete, and pinpoint accuracy) but I’m a bit unsure of how to manage the discussion as a GM

It’s probably in the book but how do I as the Editor determine how severe a condition a villain will do to a hero…

It’s probably in the book but how do I as the Editor determine how severe a condition a villain will do to a hero…

It’s probably in the book but how do I as the Editor determine how severe a condition a villain will do to a hero upon attacking them?

Lets say for example that I have a villain called Decibelle and she uses her sonic screams to attack a Hero.

I’m struggling to find a bit in the book which says how this is determined beyond the fiction