Can anyone point me to an existing use of standard playing cards in place of the classic dice resolution of…

Can anyone point me to an existing use of standard playing cards in place of the classic dice resolution of…

Can anyone point me to an existing use of standard playing cards in place of the classic dice resolution of 2d6+stat? I’m currently puzzling over how the probabilities compare.

Is there already started a collection of people’s ideas for cool combo-animals?

Is there already started a collection of people’s ideas for cool combo-animals?

Is there already started a collection of people’s ideas for cool combo-animals?

My current favorites are the Chipskunk, the Wallabee, the Elkephant, and the Armadizard.

I am very excited that I get to run Epyllion tomorrow, and I’m confident in my Powered by the Apocalypse GMing…

I am very excited that I get to run Epyllion tomorrow, and I’m confident in my Powered by the Apocalypse GMing…

I am very excited that I get to run Epyllion tomorrow, and I’m confident in my Powered by the Apocalypse GMing skills, but I am still curious about a few game questions not addressed in the kickstarter previews.

Basic mechanics questions

 1. Does rolling a miss grant XP, or only end of session questions?

 2. Do friendship gems carry over between sessions or reset? I would guess the former, but I’m not sure.

 3. Does the first box of the XP track (the one that says “XP:”) also count as one to tick off? (meaning Raw Scaled Drakes need 6 xp to fill their track, not just 5)

 4. When Flying through the Valley of Death, rolling +Gems probably refers to gems you have total, since there’s no other person whose gems would count, and the move is more about the moons’ overall stance toward you, right?

 5. Is there anything official or public yet about how to run the collaborative map-filling activity at the start of a campaign that is shown in the YouTube Exhibition game? Does the GM just ask each player to tell about a bit of Dragonia history that their dragon was involved in and have them add a related location to the map?

 6. Just to clarify, the default assumption is that dragons are the only sentient beings in Dragonia? The social moves all refer to dragons, and therefore don’t technically seem extensible to something like intelligent nature faeries or spirits.

 — I’d love to hear any ideas or examples of how others have conveyed Darkness other than tangible predatory beasts or moral corruption among dragons.

Another move: Affirm a Friend

Another move: Affirm a Friend

Another move: Affirm a Friend

In real life, I’m not sure why, but I have found that it is strangely rare for me and others to authentically affirm what we notice and admire in those we care about. Since I aim to play Epyllion with my family, I want the game to encourage and reward practicing this kind of sincere affirmation.

[I wrote this move assuming the idea of taking bonuses forward, but Epyllion may not have that concept, in which case, this move would need to be modified.]

What do you think?

Affirm a Friend

When you set aside time to sincerely affirm something you admire about another dragon in your clutch, roll +Gems (max +3). On a hit, your affirmation deepens your bonds and lifts your clutchmate’s spirits. Choose one:

—Give the clutchmate you affirmed +1 forward (+1 on one future roll)

—The clutchmate you affirmed may erase a Shadow if you return a gem

On 10+ the exchange also lifts your own spirits. In addition to the choice above, either take the other choice above or choose one of the following:

—Take +1 forward yourself 

—Erase a  Shadow if you return a gem

On a miss, your well-intended effort goes awry somehow, perhaps due to interruption, misunderstanding, or perceived insincerity. Choose one

—Take -1 forward (-1 on your next roll)

—Return a gem to the clutchmate you tried to affirm

—Mark a Shadow

I’m curious what you think: How effectively could Epyllion empower a decent Adventure Time hack?

I’m curious what you think: How effectively could Epyllion empower a decent Adventure Time hack?

I’m curious what you think: How effectively could Epyllion empower a decent Adventure Time hack?

I’m somewhat joking with this, but has anybody made a custom move about “When you fly beyond Dragonia’s shores over…

I’m somewhat joking with this, but has anybody made a custom move about “When you fly beyond Dragonia’s shores over…

I’m somewhat joking with this, but has anybody made a custom move about “When you fly beyond Dragonia’s shores over the Kraken-infested sea“? I feel like the following—while technically a move, and perhaps even setting-appropriate—is not in the spirit of the game. 😛

When you fly beyond Dragonia’s coast over the Kraken-infested sea you become kraken-lunch before anything more interesting happens.

Maybe it would just be the same as the Valley of death move. Or something similar? What about this? Just playing around. I know it is still too dark:

When you fly beyond Dragonia’s coast over the Kraken-infested sea roll +Courage. on a 10+, you make it back alive with a story or trinket that impresses other dragons. On a 7-9, you have an impressive story that is told throughout dragonkind, but you must also choose one:

— your body is no longer fully intact and functional

— your sleep is no longer untroubled by nightmares

— your rationality is no longer fully intact

— you no longer easily trust others and enjoy intimacy

— you no longer have a taste for things you once enjoyed.

On a miss, you fly through the valley of death.

I love the idea of players filling the Dragonia map with awesome story-expanding features through play, so here’s my…

I love the idea of players filling the Dragonia map with awesome story-expanding features through play, so here’s my…

I love the idea of players filling the Dragonia map with awesome story-expanding features through play, so here’s my contribution of a custom #Epyllion  move for the #TasksFromTheCouncil : Explore the Unknown

I’m new to crafting custom moves, so I’d love feedback, especially if anyone uses it or something like it for play!