The Warren

The Warren

Originally shared by Marshall Miller

The Warren

(formerly Lapins & Lairs)

Ok, so I’m at that point again where I want to get feedback and, if I’m lucky, some outside playtesting done on this game that I’ve been working on.  A while back I released a 6-page hack and, after some playtest feedback, I’ve since fleshed it out into a full rules text.

The Warren

The Warren is a game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits.  While the rabbits in your games will solve some of their problems and discover things they never thought to try before, they are still bound by their basic physiology and nature.  

My aim is to create a *World game that is to Bunnies and Burrows what Dungeon World is to Dungeons and Dragons.

The playtest version, linked below, is all prettied up and ready to go.

Questions, comments, and curse words are all welcome forms of feedback (even if you just read through the text).

Note: If you played in a game of Lapins & Lairs and I didn’t include you in the acknowledgements, let me know.

#apocalypseworld #rabbits #watershipdown #bunniesandburrows  

http://www.finemessgames.com/rabbits

I never really watched/exposed myself to postapocalyptic stories so this will be a good place to start i hope.

I never really watched/exposed myself to postapocalyptic stories so this will be a good place to start i hope.

I never really watched/exposed myself to postapocalyptic stories so this will be a good place to start i hope. 

Originally shared by T. Franzke

#apocalypseworld  

#inspiration  ?

When the seas rose, genetic codes were smashed. Human settlements are ringed by a dense wilderness from which ferocious new animal species prey on the helpless. The high ground belongs to the rich and powerful that overlook swampland shantytowns from their fortress-like cities. Iron-fisted rule ensures order and allows the wealthy to harvest the poor as slaves 

http://www.darkhorse.com/Books/16-920/Orchid-Volume-1-TPB

Ok, so I’m at that point where I want to get feedback and, if I’m lucky, some outside playtesting done on this game…

Ok, so I’m at that point where I want to get feedback and, if I’m lucky, some outside playtesting done on this game…

Ok, so I’m at that point where I want to get feedback and, if I’m lucky, some outside playtesting done on this game that I’ve been working on.  My aim is to create a *World game that is to Bunnies and Burrows what Dungeon World is to Dungeons and Dragons.

Lapins & Lairs

Lapins & Lairs is a game about intelligent rabbits trying to make the best of a world filled with hazards, predators and, worst of all, other rabbits.  While the rabbits in your games will solve some of their problems and discover things they never thought to try before, they are still bound by their basic physiology and nature.  

The playtest version, linked below, is all prettied up and ready to go.

Questions, comments, and curse words are all welcome forms of feedback.

#apocalypseworld #rabbits #watershipdown #bunniesandburrows  

http://www.finemessgames.com/rabbits

Session #4 of our ongoing Urban Shadows game is tonight.

Session #4 of our ongoing Urban Shadows game is tonight.

Session #4 of our ongoing Urban Shadows game is tonight. I’m really looking forward to it since we haven’t had a chance to get together to play in six weeks. Last session my Aware’s fiance was killed and turned into a vampire by the “man” who killed her after Liam (my Aware) asked him to save her from death and two of the protagonists fled arrest from the police after witnesses saw one of them dumping a body in a nearby dumpster. It was epic and I can’t wait to see where things go from here.

Aaron Friesen Rob Wakefield Sean Dalziel Sean Horwich 

#urbanshadows   #apocalypseworld #roleplaying

The second I finished reading through US a few months ago, I felt that I had finally found the great starting point…

The second I finished reading through US a few months ago, I felt that I had finally found the great starting point…

The second I finished reading through US a few months ago, I felt that I had finally found the great starting point for having the WoD fix that I wanted in an AW gaming mechanic.

A few weeks ago, I began writing an Add-On for US adding many of the WoD clans, tribes, orders and creeds. Along the way, I have picked up a great team of Anton Dominic, John Layton, and Steve Moore in writing material for FOUR WoD books, currently we have the Vamp (Vampire the Masquerade,) the Wizard (Mage the Awakening,) the Wolf (Werewolf the Forsaken,) and the Hunter (Hunter the Vigil.)

This is our first draft write up, as you will see not quite complete, but I would love feedback from both WoD fans, US, fans and AW fans. Any advice would be great, there is a lot of material here. We are starting play test on it next week and will keep you informed of how it goes.

If any of you want to playtest this as well, that would be awesome and would love feedback, videos, ect…

Here is a the document:

https://docs.google.com/document/d/1vAfokBManOfs96xyvhPB2q6P1lR3PrN1OGNmjkLoqk8/edit?usp=sharing

Here is a first draft proof of the the Wizard (mage) from what it will look like once finish:

https://docs.google.com/file/d/0B9Hhx1yXlz-OTXlkbnVCdGRIdEU/edit?usp=sharing

Any feedback is noteworthy. You think a clan is represented? Tell us! You don’t like a move? Tell us! You have a great idea for a move? Tell us!

#worldofdarkness   #apocalypseworld   #mage   #vampire   #werewolf   #hunter

We have been recording our sessions for about a year now, and are uploading our actual plays, as well as some of our…

We have been recording our sessions for about a year now, and are uploading our actual plays, as well as some of our…

We have been recording our sessions for about a year now, and are uploading our actual plays, as well as some of our general gaming discussion. We’ve played two seasons of #ApocalypseWorld, quite a few one shots (like fiasco, On mighty thews, Baron Munchausen,etc) and it won’t be too long before our “current season” of #Monsterhearts starts going up.

http://podcastmagicmissile.com

So, first session of my #TechnoirWorld  game, #Technoir  using #ApocalypseWorld  and using it pretty straight…

So, first session of my #TechnoirWorld  game, #Technoir  using #ApocalypseWorld  and using it pretty straight…

So, first session of my #TechnoirWorld  game, #Technoir  using #ApocalypseWorld  and using it pretty straight up. So I haven’t tweaked much, a new move here and there and one new playbook, the Drone Master, heavily inspired by the Beast Master, the Juggernaut and the heritage moves from the Planarch Codex.

And the game was mad good. I think I’m finally understanding the point of Fronts; converting into Fronts an established web of factions and NPCs, built up over six sessions playing Technoir, is actually pretty straightforward and I’m finding it liberating to get a lot of that stuff out of my head. Man, it really builds up in there and you don’t know how cluttered things are until you get it all down on paper.

Genre-wise, cyberpunk has fit neat with many of the apocalypse tropes, as I expected. Augury is mad powerful awesome way to respect the hacking skills of the best hacker in the Twin Cities, a savvyhead who carries his workspace in his head: a nethead I guess.

For example, Wraith cleared a whole city block by inserting info in to the Interface, the all pervasive internet-cum-maelstrom, so everyone thought the collapse of the gun smugglers den and the ensuing munition explosions, was some preliminary stages of an industrial gas leak. Or when Wraith isolated and protected another PC, Grey, from the Interface, making him effectively invisible to all digital-channel perceptions. Grey did disappear from the cyborg syndicate assassins but he also disappeared from Wraith’s view, given Wraith cyber eyes. And the effect bled too, so more and more people on the Skyrail station started disappearing from augmented sight, reminiscent of the Laughing Man I guess.

I’m just waiting to see what happens when Wraith botches his augury, though. Afterall, his augury instruments are in his head, so when they take the brunt of it, it ain’t going to be pretty.

The Drone Master worked well. The Auto-pilot move, giving Mack hold to just make his surveillance drone Bessy to stuff, was smooth and felt about right, though I still might tweak the moves he has to pick from. The impulse hold I held as MC because of some poor rolls was sweet too. For instance, after a pretty tight standoff with January Jade, an NPC, Mack exits carrying a badly injured Wraith. When January collapses the firestairs Mack’s descending, sending him and Wraith hurtling to the bitumen, Mack commands Bessy to shoot January with the submachine guns mounted on her chassis. That’s when I use my 1 hold to activate Bessy’s impulse to butcher, turning on the smgs autofire tag and hitting the whole area with bullets. The end result is the whole shanty construction collapses on another PC, Phase. Who, a day or so later,  eventually crawls out of the rubblewith a broken arm and severe frost and majorly pissed for being left for dead. Phase died  a few sessions back and was barely resuscitated so she’s taking the building collapse and being left for dead rather badly.

I’m also using Paul_T’s alternate Harm system, which I’m liking so far. It’s quite similar to Technoir’s adjective-based hurt, so it’s been a pretty smooth transition. It certainly seem to keep the focus on the fiction. The players certainly engaged with their injuries in a different way compared with other AW sessions that used the standard countdown-style harm. I may still fiddle with the pain and serious shit list, but I’ll play a bit more with it before making any tweaks. Otherwise, very cool. For example, on his harm roll from the fire escape fall, Wraith got +2 armour from a Mack being a cushion. That went surprisingly well for him.

I’m keen to find out what happens next. Keen as mustard.

Yet another great game of #apocalypseworld last night, where my Quarantine activated his medlab, cured his near…

Yet another great game of #apocalypseworld last night, where my Quarantine activated his medlab, cured his near…

Yet another great game of #apocalypseworld last night, where my Quarantine activated his medlab, cured his near fatal radiation sickness and gained Weird (previously Nil) by, unbeknownst to him (but totally orchestrated by the Touchstone), merging his psyche with the spirit of Pellet, a hyper Weird 10yr old with her own agenda…(custom move: mark xp when you follow the will of Pellet)

First request: maim the Hardholder (who the Quarantine was mending in his medlab) as his gang of savages butchered her father… OK then, kerching 🙂 

I love this game, hell yeah.