How do people counter the urge to do ability check rolls that people carry over from other games?
How do people counter the urge to do ability check rolls that people carry over from other games? As I understand it, there shouldn’t really be constant perception rolls or dexterity checks. Everything should start with the fiction, be it from the player or the EIC, and trigger moves. So, how would you expect a player to detect a trap, such as security sensors? I would expect that the player would simply see the sensors if the player knows security systems (per the fiction) and no roll would be required. Evading the system would require a Defy Danger, of course.
In general, isn’t there more of a tendency for things to happen without rolls in WiP (pronounced ‘Whip’, of course), as compared to mechanics-heavy systems like D&D?