Me and a few friends are in the process of starting up a campaign, a process which has been somewhat extended due to…

Me and a few friends are in the process of starting up a campaign, a process which has been somewhat extended due to…

Me and a few friends are in the process of starting up a campaign, a process which has been somewhat extended due to the holidays.

One of the players brought up an issue that we struggled with last time, which was the Hardcore’s built in Move. The issue was that there was really no pay off to not using the move, so it was always used.

My suggestion this time was to remove the part where the Hardcore can just make any match “hardcore”, instead he has to add that stipulation somehow (e.g. Cut a Promo).

In my head I compared it to the Veteran who gets 1 Momentum each match, while the Hardcore get 2 Momentum each hardcore match. I figured it should be used about half the time then and with the added “roll for it” risk it feels ok.

Thoughts, other suggestions?

We were getting ready to play and one of the players had a question that I wasn’t actually sure of.

We were getting ready to play and one of the players had a question that I wasn’t actually sure of.

We were getting ready to play and one of the players had a question that I wasn’t actually sure of. I can probably solve it easily but I was curious about the intent behind the design.

The Boss gimmick, for their “finisher” says “when you make a match..” is the intent that the Boss can just make any match, because he is the Boss, or is the intent that the Boss should roll for e.g. Cut a Promo and interpret “book yourself in a match” as “book a match”? Or is there another solution altogether that I’m missing?

How would you create a Tag Team Gimmick?

How would you create a Tag Team Gimmick?

How would you create a Tag Team Gimmick?

I’ve been playing with the idea in my head but I can’t decide if it’s better to create the TT as a Gimmick that reflect both people (and you play both) or if it’s better to create a Gimmick that comes with an attached NPW partner.

Thoughts?

Hi

Hi

Hi

An idea that I have been toying with in my head for a while and I wanted to throw it out there. Has anyone ever tried attaching Moves to Titles? I was thinking mostly of Moves that you can use while holding the specific title but as I was writing this it also hit me that you could attach Moves that anyone can use while interacting with you.

Any experiences or ideas?

I was mostly thinking of it as a way of using the titles for storyline effects and having the titles make an impact on the stories around them.

So, I’m going to my first live wrestling event on saturday.

So, I’m going to my first live wrestling event on saturday.

So, I’m going to my first live wrestling event on saturday. On my way home yesterday I glanced at an advertisment poster and thought “that looks like a wrestling title belt” which made me look closer and, lo and behold, it WAS a wrestling title belt. The show is held about 200 yards from my house and they will have a pre-show bar and everything. It’s a small promotion, Sweden is not a huge pro-wrestling nation but I still look forward to it. Unfortunately it’s not the promotion where Janne Walterz wrestles but I still really look forward to it.

I got some of the players in my WWW game to join as well, some of them had plans for saturday but the rest are joining.

An idea for a Custom Move based around the line that WWE uses that it is a family business, not just for the…

An idea for a Custom Move based around the line that WWE uses that it is a family business, not just for the…

An idea for a Custom Move based around the line that WWE uses that it is a family business, not just for the McMahons but because they’re around each other so much. It popped into my head a few minutes ago but here goes:

It’s a Family Business

You are considered family in the promotion, maybe your family has history in the promotion or maybe you just get along great with management. Your Audience counts as one higher than it actually is to calculate your Stroke, in addition, should you ever end an Episode on 0 Audience, you may spend all your Momentum and avoid being fired. If you are out of Momentum you’re out of luck, you’re family but you’re still hurting the business.

I consider the second part just a bonus, it seems like a relatively minor thing IMO. The first part I am considering replacing the +1 Stroke with “Buying additional Stroke with Momentum costs 1 for 1 for you”. What do you guys think?

So, this is slightly rambly and more than a little unfinished but it’s something that I’ve been trying to put into…

So, this is slightly rambly and more than a little unfinished but it’s something that I’ve been trying to put into…

So, this is slightly rambly and more than a little unfinished but it’s something that I’ve been trying to put into words for some time and I wanted to share it despite the fact that it could stand to be edited a few times.

The Story of Janne Walterz

 

Actually, that’s not really true. This is actually the story of my realization that Janne Walterz might be the perfect metaphor for the Swedish attitude towards wrestling, and therefore perhaps the most Swedish wrestling gimmick of all time.

 

Janne Walterz is a wrestling character in a small Swedish promotion (it’s the biggest one in Sweden, but it’s still a small promotion called Wrestlingpalatset) whose gimmick is that he is the king of the Dance-scene. This particular music scene is, hopefully, unique to Sweden (I say hopefully because I want to spare the rest of you). It is composed of music that my grandparents liked to dance to, but for some reason it’s still popular, especially in smaller communities around Sweden and some of the bands make a lot of money touring the hamlets around Sweden playing live music that people dance to. The most famous bands, historically, have been Vikingarna and Lasse Stefanz, so just youtube those bands if you want to expose yourself to an earworm (the ironic “z” at the end is common amongst these bands and is the reason for it at the end of the character name).

 

Another signature oddity of these bands are their stage clothes, often using spangly jackets or 70’s clothes, still. I don’t know for sure, but I have been told that it has to do with the fact that a lot of these bands don’t make a lot of money, and if the stage clothes are clothes that you wouldn’t ever want to wear in your “civilian life” they are considered work clothes and therefore tax deductible. In any case, these types of clothes have become a signature of the music genre and Janne Walterz has fully embraced the style.

 

The reason that I consider this gimmick such a good representation of the Swedish attitude towards wrestling can be summed up as “If you don’t get it, you’ll think it’s stupid”. It is of course a gross over-simplification but bear with me. In the cities this Danceband music is something that most people in my mothers generation (she’s nearing retirement) find silly and old-fashioned, but move out from the cities, and really in Sweden there are only a few “cities”, and you’ll find that there is a huge following. To most people my age it is even more true that it seems like a weird old, thing, but still, in the rural towns a lot of people still go dancing to this music, wether they admit it openly or it is a guilty pleasure. For myself I don’t think I’ll ever “get” this kind of music, it doesn’t move me, I am not really into dancing anyway and it just feels odd that this thing is still around. But, and here’s my point, the same can be said for Wrestling, if you don’t “get” it, if it doesn’t hook you, chances are you’ll never get into it, because you have to care about some part of the storyline, even something as simple as “why are they fighting?” in order to get into wrestling. In Sweden there is sort of a stigma to enjoy Wrestling, often from the same people who really care what some football (soccer) player thinks about some issue, so a lot of people avoid it to avoid that stigma (same as with that old-fashioned music).

 

But the best evidence for an analogy is this: About a decade and a half ago, one of our, then biggest comedic actors portrayed a mild-mannered silly character in a dark comedy (one of the funniest, if extremely dark, movies I’ve ever seen). Some years later he launched a danceband, based on that character, where he played that character, and recorded an album, it sold like hotcakes, they toured and was hugely popular and not as you would expect only from those who wanted to see him make fun of danceband-music, but people went to his shows to dance. So, like wrestling fans, who know that the show is slightly silly, nonsensical and sometimes just plain weird, and we love wrestling despite (perhaps due to) that, the fans of this kind of music knows that everyone else thinks that what they like is stupid, and they don’t really care, they’re laughing about it themselves.

 

So when Janne Walterz pulls his opponent into his finisher “Sista Dansen” (the Last Dance) he is making a more or less perfect pastiche of what wrestling is, or at least how wrestling is viewed here.

I am starting a new campaign and I decided to use the rules for Long Term play but one thing hit me.

I am starting a new campaign and I decided to use the rules for Long Term play but one thing hit me.

I am starting a new campaign and I decided to use the rules for Long Term play but one thing hit me. The Advance that gives you a valet/manager/enforcer, it seems a bit useless after it costs more than 1-2 Advances. Even before then it is really just an excuse for how you get hold of that folding chair and doesn’t change anything. Would anything break if I just decided that if it fits the story, you get a manager?

A rules queston: In WWWRPG there exists the run-in move, but in Wrestling there are two things that I’ve seen often…

A rules queston: In WWWRPG there exists the run-in move, but in Wrestling there are two things that I’ve seen often…

A rules queston: In WWWRPG there exists the run-in move, but in Wrestling there are two things that I’ve seen often enough to consider how to enact them in WWWRPG.

1. The misdirect: A match is in progress, suddenly the entrance music of a rival of one of the wrestlers in the ring hits, he is distracted and pinned. No interference (no one is disqualified at least) has taken place but you have still affected the match. You could certainly “just narrate it”, but I was wondering if there are any ideas for a Move that reflects this?

2. The interference from ringside: A heels buddy/manager/tag team partner distracts the opponent or referee. It can certainly be played as the Heel role move, but I have players who want to gamble sometimes and roll to see if they get away with it and then play the results. Any suggestions?

I love the game, just two things that has been bothering me a little.

I love the game, just two things that has been bothering me a little.

I love the game, just two things that has been bothering me a little.

1. Is the “my tag team partner/faction partner helps me win by hitting the other guy while the ref is looking the other way” or “I hit my opponent with a low blow while the ref is distracted by my buddy” staples assumed to be covered by the Heel move or should there be a separate move for that?

2. The False Finish. How do you set that up and get anything out of it? You know when you hit your finisher in a big match and your opponent still manages to kick out.

Maybe a move along the lines of (the move is intended to only be added to “Big Matches” like title fights and/or main events)

Roll (that’s right, like your actual finisher you add nothing)

10+ You gain 1 Audience and choose 1 from 7-9

7-9 Choose 2: Your opponent gains 1 Audience, Gain 1 momentum, Gain 1 momentum and your opponent gains 1 momentum, You and you opponent gains +1 Heat with each other.

On a botch your opponent chooses: You injure your opponent or he no-sells it so bad it’s time for a new finish move (you can start using your old finisher again when you have either changed gimmick or won a title).

The move is something I made up while writing this so this is a VERY rough draft, please critique.