Three Words: Apocalypse + Car + Wars.
Three Words: Apocalypse + Car + Wars.
I’d like to hear your thoughts.
Originally shared by Gremlin Legions (Michael Wight)
Musings on some thoughts going through my head about mashing together Car Wars and Apocalypse World, as inspired by Chris Goodwin .
Character stats mostly will represent the vehicles, something like: Power (horsepower & towing capacity), Speed (acceleration & handling), Chrome (stylin’ & fancy features), and Frame (toughness and repairability). One stat would represent the actual, flesh-and-blood character, Nerve, for pretty much anything that happens outside of the vehicle.
I’m thinking combat will probably borrow some ideas from The Regiment, maybe something like armor turns serious hits into cosmetic damage, which would still need to be repaired eventually (possibly subtracts from your funds instead of the vehicle’s Hits?).
There’d only be a few, basic moves for characters while in their vehicles, representing standard maneuvers and such. All the add-ons, like weapons, special gadgets, devices, options, or whatever, count as new Moves.
Something like a Flamethrower would work like: Roll + Speed, on a 10+, do your Hits and set their car on fire. On a 7-9, you set their car on fire, but (choose two) – the damage is only cosmetic / the flames only distract the driver / it uses up the last of your propellant / they leave a trail of flame that imperils other tires.
For the driver, their moves would work much like rolls do in World of Dungeons, more free-form and based on the situation.
I realize these ideas are still largely nebulous, but any thoughts?