We’ve been playing a few sessions now and I just really, really like this system!

We’ve been playing a few sessions now and I just really, really like this system!

We’ve been playing a few sessions now and I just really, really like this system! I hope you (or someone) adapts it for pure fantasy.

I think the most genius thing that separates it from other PbtA systems is Face Adversity. Being flexible with that move seems crucial, and I love it!

The only thing I would change is that my players rarely use Assessment, but love the “Deduction” move. Other systems (like Dungeon World) allow their “investigate” move to force the GM to reveal the truth about a lot of different topics, I think Assessment could be tinkered to provide that support: players love forcing the GM to reveal things, and it’s good for the GM too!

I have a simple FBH rules question: is “Lay on Hands” supposed to buff “Alchemy” and “Inscribe,” since those moves also use “Patch Up?”

Hey all! I just DM’ed my first game of Uncharted Worlds: we had an absolute blast!

Hey all! I just DM’ed my first game of Uncharted Worlds: we had an absolute blast!

Hey all! I just DM’ed my first game of Uncharted Worlds: we had an absolute blast!

One move that really impressed me was the “Stealth” move. The first time the player used it, I thought “Oh my gosh this is gonna be so overpowered and unfun.” But it wasn’t at all! The player had a blast sneaking around and disrupting the enemies, and it took SO much less time than it would have in any other system. Really impressed with it.

Anyway: looking for some advice!

One thing that I struggled with was that my Threats felt a little static/passive/weak. It seemed like I got them into position, but then my players would attack and demolish them with Open Fire. Part of it was luck but I did feel like the enemies didn’t really do anything.

Another thing: I struggled with one player’s Crew. He had a Class 3 crew from Military and relied on them heavily. However, once he rolled a 7-9 to command them to drive. The situation was intense and it just didn’t make sense that they wouldn’t accept more Commands.

Any advice to help me up the Threat dynamic and treat power player Crew assets?