I did a version of the Mystery Prep Sheet with drop-down lists, just in case anyone finds in useful.

I did a version of the Mystery Prep Sheet with drop-down lists, just in case anyone finds in useful.

I did a version of the Mystery Prep Sheet with drop-down lists, just in case anyone finds in useful. I did it mainly so I wouldn’t need to keep flipping through to find the types and motivations, and to remind me to fill out all of those categories when making a mystery.

https://drive.google.com/open?id=1uRxyN9FE7byF08iT6bON_Fc6seCyh_0J

Just spreading the word for my Monster of the Week session at the FLGS for our unofficial mini-convention in June.

Just spreading the word for my Monster of the Week session at the FLGS for our unofficial mini-convention in June.

Just spreading the word for my Monster of the Week session at the FLGS for our unofficial mini-convention in June. If you are in central Illinois, I hope to see you there!

Originally shared by Jared Rascher

Just in case anyone on the forums might happen to be in Urbana, Illinois in June, I’m running Monster of the Week on June 8th, at 7 pm. We’re having a sort of convention at the FLGS, with plenty of events, and this is my contribution.

I hope to see you there, and if you have any questions, let me know, and I’ll answer the best that I can.

https://warhorn.net/events/gopher-mafia-games/schedule/2018/06/08/sessions/244648

Totally random thought that struck me as I was discussing Supernatural with my wife (as often happens, because it’s…

Totally random thought that struck me as I was discussing Supernatural with my wife (as often happens, because it’s…

Totally random thought that struck me as I was discussing Supernatural with my wife (as often happens, because it’s a geeky thing I think she is actually more obsessed with than I am).

This is probably a terrible idea, but it struck me that you could almost have two Luck tracks–the character’s Luck track, and the Season Luck track.

Whenever someone pulls from the Season Luck track, something major for a recurring threat comes to pass. That may not be the only way the long term big bad advances their cause, but when Luck is used in this manner, they get a big win, full stop, no hunter intervention to stop their goals.

When the last Season Luck is triggered, the next mystery is all about the big bad essentially winning if the hunters don’t stop them, and everything is heavily stacked in the big bad’s favor.

As an example of how this might model the show, any time the seasons ends with one of those kind of “no win” situations, that’s an example of a season where the Season Luck track ran out before the big bad could be confronted about their long term plan.

As a comparison, this would be your Season Two or Season Four finales, with the heroes making things worse and getting one step closer to full on Apocalypse. Season Five and Seven might be examples where the end wasn’t triggered by Luck, so the Hunters have a little more time to end the threat on their own terms (even if they have to make some sacrifices).

Terrible idea? Need some work? Just wondering what others think.

I’d just like to say that while WWWRPG got me back into watching WWE for a while, the best thing to come from trying…

I’d just like to say that while WWWRPG got me back into watching WWE for a while, the best thing to come from trying…

I’d just like to say that while WWWRPG got me back into watching WWE for a while, the best thing to come from trying to broaden my wrestling storytelling experience was moving on to watch things like Lucha Underground and Ring of Honor.

So, thanks everyone that mentioned alternative programming to the elephant in the room over the years!

The final day’s recap for my local convention is up on the blog, including the session I ran of World Wide Wrestling…

The final day’s recap for my local convention is up on the blog, including the session I ran of World Wide Wrestling…

The final day’s recap for my local convention is up on the blog, including the session I ran of World Wide Wrestling RPG.

This is the second part of my convention recap from two weekends ago–posting here because it includes the recap for…

This is the second part of my convention recap from two weekends ago–posting here because it includes the recap for…

This is the second part of my convention recap from two weekends ago–posting here because it includes the recap for the Masks game that I ran Saturday morning. Thanks everyone in this community for the advice!

Just throwing this out there so I don’t lose the thought, but I’m wondering what a Squash Match move would look like.

Just throwing this out there so I don’t lose the thought, but I’m wondering what a Squash Match move would look like.

Just throwing this out there so I don’t lose the thought, but I’m wondering what a Squash Match move would look like. Essentially just one check to see how you dismantle the poor jobber they send in with you in X number of seconds flat.