Game Session 1 of the 2.0 to report: Our game is set in Paris at the turn of the century focusing on the nightclub,…
Game Session 1 of the 2.0 to report: Our game is set in Paris at the turn of the century focusing on the nightclub, the Moulin Rouge. The game has started smoothly enough; however, the changes in the moves, rules and advances are awkward for vets of the 1.1 system.
My current problems:The advancement system has an artificial, plot focused feeling, forcing players to interact with a focus on the faction orientations rather than character improvement.
Also, Wild needs support even in playtest, currently only represented by the Fae.
Debts seem to have gotten weaker from PC to PC, only seeming to have story functions rather than true mechanical purposes. It feels like attempted mechanics on what could easily just be roleplay.
What I LIKE: Skins are still well done and got better. I want the rest! But from what I’ve seen, they’ve bene tightened up a touch here and there and that works well.
Basic Moves and Faction Moves feel cleaner. I can sense a certain reliance on Mind more often, but that’s just cause we started with a lot of new faces in the crowd.
Looking forward to seeing what comes next.