what does everyone think about this idea
what does everyone think about this idea
rather than full playbooks, you have “archetypes”. these archetypes come with stat adjustments( but give you a floating +1, ala monsterhearts) and a single move they get (see appendix A for details). and then you pick a few moves from a “Move Bank”.
Three benefits i see from this. First, you could have a standardized character sheet (no more printing out a dozen playbooks for 3 players). Second it leaves a lot of customizability, even at creation. and third it enforces the unofficial rule to not take a classes “thing” (take at will brain atonement or seeing souls, don’t take deep brain scan or hypnotic if theres a skinner or brainer in the game)
Appendix A:
Examples of Archetypes
The Wanton (+1 determined, -1 sane)
Need: When you are desperate, cornered, or otherwise in immediate danger, roll +Determined, on a 10+, you get to what you need (allies, a weapon, a place of temporary safety). On a 7-9, you can choose to or not, but if you do, someone else will be exposed to danger or consequences. On a miss, you and someone else are exposed to danger or consequences
The Traitor (+1 Sane, -1 Determined)
Farewell kiss: at any time, you may elect to shed a negative condition or wound, and give it to a willing, or unknowing ally through physical contact
The Liar (+1 scared, +1 Sane, -1 determined, -1 pure)
Now you see me: When you shift your position quickly to avoid harm, roll +Scared. On a 10+, you are out of the way, and have the enemy at a disadvantage. On a 7-9, you get out of the way, just barely. Take 1 forward. On a 6 miss, you’re flat on your ass and vulnerable to your attacker.