Any Apocalypse World PBP games looking for players?

Any Apocalypse World PBP games looking for players?

Any Apocalypse World PBP games looking for players?

I have two masks games I’m GMing but I’m itching to play some AW. Pbp would work best for my current schedule though. So, anyone currently recruiting or willing to start something?

I’m gathering info on experience systems in PbtA games and was wanting to have some people respond to the following…

I’m gathering info on experience systems in PbtA games and was wanting to have some people respond to the following…

I’m gathering info on experience systems in PbtA games and was wanting to have some people respond to the following questions:

What is your favorite mechanic for gaining experience in a PbtA game?

Are there any commonly used methods that you dislike?

How fast do you prefer to gain advances for your characters?

Have you encountered a mechanic for gaining experience that felt too slow or fast, and what was it?

If you had the option of having any of the following mechanics in a game, which two would you pick:

Exp tied to…

…relationships

…missing rolls

…rolling specific stats chosen at beginning of a session

…end of session move regarding actions taken within a session

…character specific moves that fit along a theme for every character

If genre of game is important to your answer, let me know how and in what way you’d want the mechanic tied to genre.

The purpose for those wanting to know is for a game I’m creating that I’m currently playtesting privately.

Had my first use of a Moment of Truth in our game today and I felt like it ended up turning the final battle with…

Had my first use of a Moment of Truth in our game today and I felt like it ended up turning the final battle with…

Had my first use of a Moment of Truth in our game today and I felt like it ended up turning the final battle with the first big villain into a bit of an anti-climactic dud. It will have massive consequences because of what was done, but it kind of ended things a little swiftly.

I think I know what went wrong and I was tired so I may have allowed the scene to end prematurely. I’m curious about how others have used or have experienced the use of the moment of truth.

How do you actually treat the moment of truth?

I let the player tell me what he did and didn’t call for any rolls, he just succeeded. His idea was wild and pretty cool, but letting it happen ended the fight almost immediately.

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

Issue #2 – The First Day of School sees the Super Punks dealing with the drama of their first day of school. Our young heroes first have to navigate daily life, then have to thwart a plot that could alter the very fabric of time!

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

https://www.greenhillgamerguild.com/2018/06/11/actual-play-masks-super-punks-issue-2-the-first-day-of-school/

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

Here is Issue #1 – The Last Day of Summer, containing the thrilling tale of the Super Punks struggling to enjoy the last day of summer. Listen as the young heroes attempt to end a hostage situation and save the city from a sudden blizzard in the month of August!

The Super Punks are:

The Protege Hawk, real name Marshal, played by Kollin.

The Beacon Jax, real name Jasper, played by Mel.

The Innocent Wheels, real name Russ, played by Adam.

The Delinquent Deke, real name Memo, played by Chris.

https://www.greenhillgamerguild.com/2018/05/12/masks-super-punks-issue-1-the-last-day-of-summer/

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

The Green Hill Gamer Guild plays Masks!

Here is Issue #0, wherein the players create their characters and the world!

Enjoy!

https://www.greenhillgamerguild.com/2018/03/26/actual-play-masks-super-punks-issue-0/

What is/are/were your longest-running campaigns/characters?

What is/are/were your longest-running campaigns/characters?

What is/are/were your longest-running campaigns/characters?

I’m just curious what everyone’s usual length for a campaign has been. Do you find players switching playbooks when they’ve gained the advances to keep the campaign going, or do they keep choosing advances above the line, or do you just decide that the game has gone as far as it can after a certain point?

Thank you in advance for your answers.

Apocalypse World 2nd edition question: How would you determine the effect of a vehicle plowing into a large gang?

Apocalypse World 2nd edition question: How would you determine the effect of a vehicle plowing into a large gang?

Apocalypse World 2nd edition question: How would you determine the effect of a vehicle plowing into a large gang?

My thought was to count the vehicle as a small, medium, or large gang in its own right dependent on the massive, determine damage as such, and then figure out how it looks in the fiction with a conversation. Does that seem accurate?

I have a Doomed in one of my games that asked to have time pass differently in her Sanctuary as one of the downsides.

I have a Doomed in one of my games that asked to have time pass differently in her Sanctuary as one of the downsides.

I have a Doomed in one of my games that asked to have time pass differently in her Sanctuary as one of the downsides. The location is a pocket dimension dream world where she can retreat, so time passes as it does when you dream, sometimes very little time passing, sometimes a great deal more. I decided to make a custom move to figure it out as I love when moves create that little bit of chaos during play that requires me to “take a powerful blow” as GM to figure out how to weave it all together.

Here is the current rough draft:

Time Elapse

When you spend time in Changeling’s Sanctuary, she will roll+Current Doom Track, on a miss no time has passed at all, you arrive where you were in the same moment that you left. On a 7-9, it has been 2d6xCurrent Doom Track minutes since you entered. On a 10+, it has been 2d6xCurrent Doom Track hours since you entered.

I decided to have it replicate the Take a Powerful Blow move so it is inverted (high roll = worse outcome) with the current doom track determining what to add to the roll. I wasn’t comfortable assigning arbitrary values to the amount of time that passed though, so I went with random rolls for the time, probably rolled by the person affected, whereas the roll to see where you fall in the time elapse is always rolled by Changeling. As written the smallest amount of elapsed time, if time has elapsed, is 2 minutes, the greatest possible amount of time elapsed is 2 days(!!!).

The themes that have come up in the game thus far (just played the first full play session yesterday) have fallen along the lines of ancestry/lineage, the way the public interacts/reacts to young heroes, especially when they screw up in very public ways, and time manipulation (via an artifact that has formed the basis of the first arc thus far).

What do folks think? Can anyone think of any improvements?

Also, I love this game. Seriously. So freaking fun!

So, prep: what does everyone do to prep between sessions that may not be in the rules?

So, prep: what does everyone do to prep between sessions that may not be in the rules?

So, prep: what does everyone do to prep between sessions that may not be in the rules? Anything in the rules you don’t do for some reason?

Thus far my prep has been just the post-first/second session stuff. The first session character/city creation ran the whole time and we couldn’t do the mini-scene intro, so we did that first thing in the second, and then did the second session after a short break. So, what I’ve done is made a relationship map and NPC list with little details that will help bring them together in various ways (Protege is the only known hero of the group and one of the other hero’s younger siblings made his own action figure to go with the Mentor’s figure that he already owned). I also made some initial labels various people in their lives will push, though it is just a loose guide. There are there are other small details I’ve firmed up as well, but I’m very interested in what the community tends to do between sessions as prep.