Hey everyone, this is a working draft of my first mystery, which I’m planning to run with 3-4 friends this coming…

Hey everyone, this is a working draft of my first mystery, which I’m planning to run with 3-4 friends this coming…

Hey everyone, this is a working draft of my first mystery, which I’m planning to run with 3-4 friends this coming Saturday. I’ve never played any kind of tabletop RPG before so any advice is much appreciated! Especially if the concept is too convoluted, plot holey, or at all problematic. I was inspired by Nathan Shields’ thrillclaws from Keep Calm and Carry On and borrowed some aspects of their attacks ^_^ Many thanks for sharing that mystery!

Hi everyone, I have a question that probably stems from never having DM/GM’d before: do you have any advice for…

Hi everyone, I have a question that probably stems from never having DM/GM’d before: do you have any advice for…

Hi everyone, I have a question that probably stems from never having DM/GM’d before: do you have any advice for smoothly moving the clock forward? I don’t mean the countdown per se, but deciding when to make time jumps, skip boring stuff like unnecessary meals, etc. I’m working on a mystery where the monster feeds at night, and the clues I’ve prepared could easily be found the first day they arrive (hunters arrive after first attack to look for missing person). Is that okay? Maybe I should ask the hunters what they want to do, and they can help decide what scene to play out next, e.g., do we skip a dinner scene or have all the chars come together share what they learned? Maybe it will be easy to decide in the moment, but I’ve never played a tabletop RPG before and I’m not sure how much narrative control I should share with the hunters 😀 Any advice is welcome!