Strange tale from the road.

Strange tale from the road.

Strange tale from the road.

It somehow turned out that half of hunters in my new campaign are Pokemon. It started with one player wanting to play Pikachu (Monstrous with Pure drive – Joy) and me agreeing because this player usually does well with strange characters. Then after a few sessions another player sacrificed his character to draw power out of an immortal demon and suggested his new character will be a Mimikyu (a creepy Pokemon who cosplays Pikachu to steal part of its popularity, of course he’s a Spooky).

I’m actually surprised how well it works. When there’s time to vent off both players are making lovely fun out of being two competing Pokemon, when solving the mysteries both are devoted and efficient. When they need more human hunters badly, Pikachu transforms into a young Pikachu cosplayer – I allowed the Shapechange move to work the other way round because Pikachu has no humanoid form by default. And oh my God, this cosplayer is so cute! He even once lured a minion into a trap by pretending to be a lost child looking for his mother 🙂

I’m slowly starting to create mythology around them. I’ve decided that Pikachu is the clone of Ash’s Pikachu made by Mewtwo in the first Pokemon movie and sent to our world because Mewtwo wants to see if Pokemon will be happier in a world where there are no trainers forcing them to fight each other. Of course the unplanned appearance of Mimikyu is a hard blow for Mewtwo so he tries to reconcile the two Pokemon…

But as a genius with a tendency to act like an EVIL genius he does it by kidnapping Team Rocket into our world and making them hunt for both Pikachu and Mimikyu so that they have to cooperate. Team Rocket with all their Pokemon is a single monster, their weakness is “sending them back to the world of Pokemon” – I don’t want them actually killed, they’re too cartoony for that. When they lose all their Health they’re just blasting off again.

Mimikyu also tells everybody that Team Rocket’s motto (“To protect the world from devastation…”) was actually written by a great Polish poet from XIX century, Adam Mickiewicz, because one of human hunters is Juliusz Słowacki, Mickiewicz’s arch-nemesis (The Exile – a playbook for time travelers from Generic Games website) and Mimikyu hopes their cooperation will go more smoothly when Słowacki believes so.

I’m just can’t wait to see how it develops in future mysteries 😀

I’m running a haunted escape room mystery today and I want to make investigating the room interesting in itself.

I’m running a haunted escape room mystery today and I want to make investigating the room interesting in itself.

I’m running a haunted escape room mystery today and I want to make investigating the room interesting in itself. I created this move to simulate it – what do you think about it? Will it work?

When you’re solving the room each person inside rolls +Sharp. On 10+, hold 2. On 7-9, hold 1. Then each player takes into their left hand the holds they want to spend to investigate what’s wrong about the room and in the right hand what they want to spend to actually solve the room. Everybody reveals their hands simultaneously. For each hold in left hands, ask one question from investigate the mystery or read a bad situation list. If there is at least one right hand hold per hunter, you solve the room on time, if no, you don’t and [something bad happens, spoilers deleted 😉 ]

Kind Patrons, please forgive me a small advertisement but today I’ve had a pleasant surprise – there is a 25%…

Kind Patrons, please forgive me a small advertisement but today I’ve had a pleasant surprise – there is a 25%…

Kind Patrons, please forgive me a small advertisement but today I’ve had a pleasant surprise – there is a 25% discount on my Monsters of Europe mysteries because of Christmas in July 🙂 So, dear Keepers, I wish you a monstrous Christmas! Maybe you’d like to give your players a strange poltergeist mystery from Vienna or a vampire outbreak in Budapest.

The poltergeist case is here: http://www.rpgnow.com/product/221110/The-Haunted-Case-of-Eleonore-Zugun

And vampires live here: http://www.rpgnow.com/product/232925/Blood-in-Budapest

By the way, MotW digital corebook is reduced as well if any of you need it 🙂

http://www.rpgnow.com/product/143518/Monster-of-the-Week?filters=0_0_0_0_0_31815

http://www.rpgnow.com/product/232925/Blood-in-Budapest

Dear patrons, one drink on me – there is much to celebrate!

Dear patrons, one drink on me – there is much to celebrate!

Dear patrons, one drink on me – there is much to celebrate!

My MotW mystery, Blood in Budapest, is finally available as a print-on-demand paperback! It’s a complex but easy to run urban mystery about a hive of highly civilized vampires who go berserk due to a malicious curse.

I’ve put all my heart into making it as easy to read and run as possible, preparing layout and fonts probably took longer than designing the mystery itself. It was aimed at print more than on PDFs so I’m extremely excited that now it’s finally in print!

I will be honored if you decide to give it a try – and please let me know how it works for you!

http://www.rpgnow.com/product/232925/Blood-in-Budapest

Once I’ve heard that original beliefs about Danse Macabre stated that it’s not Death that invites you to dance, it’s…

Once I’ve heard that original beliefs about Danse Macabre stated that it’s not Death that invites you to dance, it’s…

Once I’ve heard that original beliefs about Danse Macabre stated that it’s not Death that invites you to dance, it’s yourself as a corpse. I don’t know if it’s true but today a move inspired by it came to my mind. It could be used with doppelgangers or time-travelling as well.

When you see an unlikely duplicate of yourself, roll +Cool.

On 10+ you can react any way you want.

On 7-9, choose one emotion:

-Puzzled: -1 ongoing until you understand what your duplicate really is.

-Threatened: -1 ongoing until you destroy your duplicate.

– Outraged: you attack your duplicate immediately.

-Overwhelmed: you faint.

On a miss the keeper choses.

I’m thinking about a casino-themed mystery and I’d like to add a little gamble to the advancing rules for this one…

I’m thinking about a casino-themed mystery and I’d like to add a little gamble to the advancing rules for this one…

I’m thinking about a casino-themed mystery and I’d like to add a little gamble to the advancing rules for this one session. A strange idea for a home rule came to me, maybe you’ll find it useful 🙂

Improvement Roulette!

When you mark your fifth experience point, instead of choosing an Improvement, you can assign “1”, “2” and “3” to three of Improvements you can choose. Then roll two dice separately.

The first die decides which Improvement do you actually get – 1-2 means “1”, 3-4 means “2” and 5-6 means “3”.

The second die gives an extra effect:

1 – fate is unkind, take -1 forward.

2 – fate is kind, take +1 forward to the first use of your new Improvement, reroll if it can’t be actively used.

3 – you’ve learned something, gain 1 experience.

4 – you’ve inspired someone, give another Hunter 1 experience.

5 – lucky times await, the Keeper has to create a situation where your Improvement is very useful during this or next mystery.

6 – Jackpot! Choose any two other results, both apply.

I try to write “Death Note”, my phone corrects to “Death MotW”. Has it just suggested a crossover mystery?

I try to write “Death Note”, my phone corrects to “Death MotW”. Has it just suggested a crossover mystery?

I try to write “Death Note”, my phone corrects to “Death MotW”. Has it just suggested a crossover mystery?

Dear All, do you know any blogers/vlogers who review PbtA materials and are interested in Monster of the Week?

Dear All, do you know any blogers/vlogers who review PbtA materials and are interested in Monster of the Week?

Dear All, do you know any blogers/vlogers who review PbtA materials and are interested in Monster of the Week? I’d like to propose some review copies of the mysteries I published with GRAmel but I don’t know whom to talk to about it 🙂

Dear All, I’ve just published a mystery for Monster of the Week.

Dear All, I’ve just published a mystery for Monster of the Week.

Dear All, I’ve just published a mystery for Monster of the Week. It’s called Blood in Budapest and it’s a vampire crisis stimulator – the bloodsuckers are getting hungrier and hungrier with each passing scene, the players have to do something or Budapest will be utterly destroyed and the existence of monsters probably revealed. Works in other cities and other horror/paranormal investigation systems as well (I would love to see it under Urban Shadows!).

http://www.rpgnow.com/product/232925/Blood-in-Budapest

Dear All!

Dear All!

Dear All!

I’d like to ask you for help. You might remember me from September, I’m the guy who writes Europe-based ready-to-play MotW mysteries. The last one – “The Haunted Case of Eleonore Zugun” – was really fun to work with and now I’ve had time to finish another one, under the working title “Blood in Budapest”. It’s shorter than the Zugun mystery and I’ll publish it as pay-what-you-want PDF on DriveThruRPG in December.

I was wondering if some of you would like to read and comment on this text before I make final editing and layout. The mystery uses many experimental ideas – custom moves for every major character, a “bloodlust counter” move replacing countdown etc. – and I’d love to hear what do MotW fans think about them before fixing them in the final version.

If you want to help, please read the link to the google doc with the mystery. It’s open for viewing and comments. Of course everybody who helps me in any way will find him/herself in the thanks and acknowledgements section of the published adventure : ) Have a nice reading!

https://drive.google.com/file/d/1CiT9ikGmRU3r3ZK8PROelWcMZwIODSbE/view?usp=sharing

https://drive.google.com/file/d/1CiT9ikGmRU3r3ZK8PROelWcMZwIODSbE/view?usp=sharing