Marshall Miller is working on a PbtA game that I’m really intrigued by.

Marshall Miller is working on a PbtA game that I’m really intrigued by.

Marshall Miller is working on a PbtA game that I’m really intrigued by. In Lapins & Lairs, you play rabbits. Like Watership Down rabbits. You make your rabbits, your warren and the world they live in. There are some really interesting things going on with how the world is built. I’ve started a game and I’m really looking forward to playing again. Maybe even today. Further write-up as warranted.

It was good to meet Patrick Henry Downs at PAX!

It was good to meet Patrick Henry Downs at PAX!

It was good to meet Patrick Henry Downs at PAX! Thanks for coming to our panes and swinging by the booth and all that stuff Patrick. We hope to see you again sometime 🙂

Who else did I see at PAX from this list that I am too tired to recall right away?

(Patrick has impressively memorable facial hair.)

In which I talk about Murderous Ghosts!

In which I talk about Murderous Ghosts!

In which I talk about Murderous Ghosts!

Tim Franzke started a thread about AW games, and Declan Feeney had this to say:

“Of those Murderous Ghosts is unusual in that its a two player game (one GM and one Player)”

This is true! Also, this is not the whole truth!

When Vincent and I designed MG it was absolutely as described above, and that way works beautifully. Then we went to PAX East 2012, where Jared Sorensen had no voice (which was a thing in and of itself). And he ran a game of Action Castle in which he did not talk at all. And apparently it was legendary levels of awesome. Which got me thinking about large group games, and how that happens. Which lead me to look squinty at MG, and see how it could be something beyond what we had designed.

So I proposed to run it as a game event at Connecticon 2012. They gave us a room with 75+ people for a two-hour slot. Vincent Baker had no idea what I was thinking, but he went along with it because we’re like that.

Here’s how it works:

Select a member of the audience to manage the cards. One person familiar with the game runs the ghosts and one other person holds the Player book. Treat the Player as a shared character, and when there is any choice to make, poll the populace to come up with the decision. Whenever there is a question like “Who will miss you if you don’t come back?”, the Player chooses a different member of the audience to answer. Enjoy,

The first time we did this, Vincent was the Ghosts and I was the Player. I died in 28 minutes. It was super-fun.

Then we had a new volunteer take on the Ghosts and another take on the Player, and a third handle the cards. Vincent and I shadowed the players for the first half-hour or so in case they got stuck, then it just ran. The Player managed to crawl out alive in just under 90 minutes.

Since then, I ran it for 12 people with John Harper as the Ghosts, facilitated six other people playing it after PAX Prime, and played in another 5-person game. So officially, it works great as a two-player game, but also as a small-group game and as a large group game. Try it, it’s fun!

Hopefully, Vincent and I will be running it at PAX East in a few months.

So, how do you go about making a good setting for Apocalypse World?

So, how do you go about making a good setting for Apocalypse World?

So, how do you go about making a good setting for Apocalypse World? For me, there’s two big steps to getting to good apocalyptica. First, figure out a basic state of the world. Dry and cold and grey? Moldy and hot and damp? Over-run lush, with broken stuff sticking through? Then I layer something everyday onto that, like say, clothes on a line.

Dry etc: There’s a clothesline with the usual shapeless drab garments, but on the end is a little girl’s party dress dancing in the wind, so bright a blue your eyes nearly weep with relief. Or: It’s too cold to wash anything, and there’s no water to spare anyway, but there are some people beating clothes against a pole. Little clouds of dirt billow around them. Some of the specks are florescent and seem to float away instead of fall to the ground

Moldy etc: Nothing’s ever really dry, but people keep trying. If it’s wet and you don’t need to wear it at the moment, you hang your clothes on pegs over the smoke-pits to try to get the wet out, or at least the stink out. If you wear wet stuff too long, red goo starts to form in the creases. The goo eats through clothes, and maybe through skin, too?

Over-run: The vines have started to creep along the clothesline already, even though the holders cut them down a week ago. The flowers have violet centers and smell like fruit three days past ripe. They drip gobs of sticky sap on everything. It sounds like a thousand leaky pipes all out of sync.

I’m just going to flat-out lift this bit I wrote in 2010 from the forum straight:

I’m just going to flat-out lift this bit I wrote in 2010 from the forum straight:

I’m just going to flat-out lift this bit I wrote in 2010 from the forum straight:

“I like the idea of playing ‘normal’ off ‘apocalyptica’ – maybe the weather’s just dandy most days, but every couple weeks there’s a day when the sky goes orange from pollution, or the wind brings such enticing scents that people do stupid shit, or the fog is so thick with maelstrom that going out in it is rolling weird+2 right there.”

I really want to expand on this idea for when I run my next game, because it’s so full of potential in my head!

Hey folks.

Hey folks.

Hey folks. Just wanted to be sure y’all saw these posts by Willow Palecek . Also, I want to have them somewhere handy to read and refer to 🙂

http://willowrants.wordpress.com/2012/11/30/the-genius-of-apocalypse-world-part-i/

http://willowrants.wordpress.com/2012/12/05/the-genuis-of-apocalypse-world-part-ii-character-creation-is-fun/

http://willowrants.wordpress.com/2012/12/20/the-genius-of-apocalypse-world-part-iii/

http://willowrants.wordpress.com/2012/11/30/the-genius-of-apocalypse-world-part-i/

What sort of setting prep do you do for the physical space where you play?

What sort of setting prep do you do for the physical space where you play?

What sort of setting prep do you do for the physical space where you play? I mean beyond making sure it’s clean enough for your friends and having some snacks on hand. Mood lighting? Background music? Focal points of a rusted hubcap, a string of child’s beads, and an ancient can of yams?

Hi folks!

Hi folks!

Hi folks! Here’s a cozy little corner to talk about all things Apocalyptic. I do have to recommend http://apocalypse-world.com/ and the forums there for lots of juicy goodness. In a bit, I’ll be putting up some sub-sections here. For now, hey, how about everyone say a few things about their very first ApW character?

http://apocalypse-world.com/