Prescience in roleplaying games:
Prescience in roleplaying games:
A question about the Bene Gesserit brought up an interesting point about prediction, prophecy and general future sight in roleplaying games. I had been tooling around with a prophetic skill for the Chosen career for a while, but could never quite come up with something that felt right.
The main issue is that prophecy denies both dice rolls and player choice, in-so-far as it assumes a future series of events. Unless the power is “what will happen by the time I finish speaking this sentence”, almost all predictive powers are either rendered useless by player free will and the dice results, or take control of the game.
A possible solution might lie in the Data Points, and leveraging the cryptic, metaphorical nature of prescience. Instead of earning Data Points about a current or past subject through investigation and Assessment, the prophetic Data would be about potential future events like “The moment I die” or “The wrong word spoken” or “Finding true love”. No need to explain what the prophet saw, it doesn’t translate well. But when the moment comes, they’ll know, and be able to spend that Data Point to get + 1 on the roll that could either change what they foresaw, or ensure it comes true.
That said, I’m open to other paths of approach. Also, anyone know of roleplaying games that do prophecy well?