Villain: YOLO

Villain: YOLO

Villain: YOLO

#halcyonian repost

Son of an immortal hero lost in space.

Only 17 years old.

Up to no good.

He will only live once. Forever.

Generation: Modern

Drive: To prove himself as a notable threat and get out of the shadow of his mother.

Moves:

* Ridicule others for their lack of perspective and mortality

* Get back up, no matter what is done

* Lash out with abandonment and without care for his wellbeing

Conditions:

Insecure

Hopeless

Thinking about doing a series of posts about “Dual Class” characters in Masks.

Thinking about doing a series of posts about “Dual Class” characters in Masks.

Thinking about doing a series of posts about “Dual Class” characters in Masks. Like the Beacon who is also part of a Legacy. The Bull with a Mentor. The Protege who is also an Alien. The Delinquent Star, rebelling against their image The Janus Popstar, trying to move away for entertainment and into heroism.

Would people be interested in that?

A character to use in your game:

A character to use in your game:

A character to use in your game:

Freemium

A young hero that just wants to provide a valuable service to their community. Sure Freemium will rescue you but they won’t put that much effort into it. If you need more you can pay. Freemium has reasonable rates and hey – everyone needs to eat right?

It works for games, why not for heroes?

So an Innocent, a Bull, a Beacon, 2 Legacies and a Newborn walk into a subway…

So an Innocent, a Bull, a Beacon, 2 Legacies and a Newborn walk into a subway…

So an Innocent, a Bull, a Beacon, 2 Legacies and a Newborn walk into a subway…

Miles or Nova could also be played as a Janus probably.

Ms. Marvel has a bit of a too powerful set of powers for a Beacon but she fits it so well. Actually she is listed as an example Beacon in the book.

At this point she’d probably sleep with anyone if it helps to keep the team together

At this point she’d probably sleep with anyone if it helps to keep the team together

At this point she’d probably sleep with anyone if it helps to keep the team together

Player of our Nova about her character after the game.

That is just such a Masks line.

New Condition: Scattered/Disorganized?

New Condition: Scattered/Disorganized?

New Condition: Scattered/Disorganized?

I thought an extra condition for when you are fighting a group of similar enemies might be interesting. It gives a group of enemies a bit more power.

Now I know that part of the advantages of a group is fictional but I’d like to experiment with this. Name of course is up for debate.

I am not sure about condition moves for this yet, as it goes into the territory of other conditions as well (and that might be a reason why this is not needed).

Do you think this is something worth exploring?

Directly Engage + Not fighting back + Defend = wtf?!

Directly Engage + Not fighting back + Defend = wtf?!

Directly Engage + Not fighting back + Defend = wtf?!

So Tiny the Bull wants to whack Smokey the Delinquent over the head.

Smokey just wants to Defend himself against the attack, not hit Tiny back.

So if there is no back-fighting than there is no Directly Engage a threat because on a hit there wouldn’t be an exchange of blows.

Smokey just wants to Defend himself from the attack. But there is no roll to give -2 to. Maybe you could argue that the whack on the head is a Provoke but that doesn’t feel right.

Even when rolling Engage it feels weird to choose to avoid the blows because there is no backfighting.

So how to handle the situation?

I am a big fan of the GM prep method in Masks.

I am a big fan of the GM prep method in Masks.

I am a big fan of the GM prep method in Masks.

[Arc Sample in the comments]

I created Hooks for all the characters recently and just did the first arc.

It is super comic-booky and I highly enjoy it and I can’t wait to see how it plays out.

Of all the different ways to prep in a PBTA game this is one of my favorites. It gives you a bunch of guidance of how to do it and takes away a lot of the awkwardness of countdown clocks.

For Apocalypse World or Dungeon World I would probably have more arcs going on at the same time – that doesn’t seem quite fitting for Masks however but in the other games you need more stuff going on.