Ok, reading the moves, it says for Investigate a Mystery a 10+ gives you 2 hold.

Ok, reading the moves, it says for Investigate a Mystery a 10+ gives you 2 hold.

Ok, reading the moves, it says for Investigate a Mystery a 10+ gives you 2 hold. But the example given on page 100 says it gives the character 3 hold. Which one is the typo?

I don’t know if it was in this group or not, but I recall that recently someone posted a link of a PBTA game/hack…

I don’t know if it was in this group or not, but I recall that recently someone posted a link of a PBTA game/hack…

I don’t know if it was in this group or not, but I recall that recently someone posted a link of a PBTA game/hack based on a 1980s theme in a manner similar to Spirit of 77. Has anybody seen this?

Bonds:

Bonds:

Bonds:

It says that to calculate your bond threshold, you add the number of other PC to the number of points you get for how well you fit in. (Page 89). It also says you automatically take a bond with both “The City” and “Law Enforcement”. Does that mean you automatically get 1 point in each, or do you have to spend from your remaining points to have any?

On page 162 under “advancement” it says

On page 162 under “advancement” it says

On page 162 under “advancement” it says

“When a character undergoes a significant, drastic personal upheaval, they may also choose a new advancement from any career.”

Does this mean they can add a 2nd advancement trigger in addition to the one they already have, or is this just a requirement to choose another trigger from a different career when they normally cash in their XP for a skill? (As described on pangs 163 under “Gaining a skill”.

So, when making a “Take Down” move using a ranged weapon (Bow and Arrow) or power (lightning bolt), would you still…

So, when making a “Take Down” move using a ranged weapon (Bow and Arrow) or power (lightning bolt), would you still…

So, when making a “Take Down” move using a ranged weapon (Bow and Arrow) or power (lightning bolt), would you still use Smash, or would Maneuver be more appropriate?

Ok , just got the book and am digging the system.

Ok , just got the book and am digging the system.

Ok , just got the book and am digging the system. I just have one question, though. In regards to the difficulty levels on the power profile. Does doing something on the on your profile happen automatically, or is a move needed? This is mainly referring to tasks listed under “simple”.

Example: your hero whom we will call “Ironclad” has “Super strength, impervious skin, and enhanced leaping” on his powers summary. On his Powers Profile under simple, he has “shrug off bullets.”

Scene: Some armed thugs with machine guns begin to fire at a lone bank guard who’s revolver just ran out of ammo. Ironclad immediately leaps between them, triggering “serve and protect”. He rolls an 8 total and spends his 1 hold immediately to redirect the attack to himself. Now, would the EIC just “follow the fiction” and narrate the bullets bouncing off him, or would he have to roll “defy danger”. (Maybe to see if a bullet ricochets off him and hits a bystander.)?

Under Harm, it says that if you ever need to mark harm and have no boxes left, you die.

Under Harm, it says that if you ever need to mark harm and have no boxes left, you die.

Under Harm, it says that if you ever need to mark harm and have no boxes left, you die. So, if a character had taken (after applying reduction from armor) 3 harm from one attack, then 2 more harm from another attack, that’s all 5 boxes filled exactly. So do they die instantly, or would they need to take a 6th point of harm. (Or wait until the MC decides it’s appropriate to “worsen” their wounds and effectively take 1 more harm as a result.)

Basically, does harm have to “overflow” your boxes to kill you outright, or does the 5th do it instantly?