Andrew Medeiros, Under Additional Rules for almost every PB, it says:

Andrew Medeiros, Under Additional Rules for almost every PB, it says:

Andrew Medeiros, Under Additional Rules for almost every PB, it says:

When you inflict an injury on another player’s character, they reduce their Trust score with your faction by 1 (on their sheet). If this brings their score to Trust -4, it resets to Trust-1 as usual, and therefore you all mark experience.

When you say “you all” are you saying everyone at the table or just the character and the character you are inflicting an injury on? If so, it may be better to say “you both mark experience.” Semantics, I know, but one that was asked of me today that I felt was a valid point.

Question about gangs, as they get injured do they diminish in size or do they just exist as they always are?

Question about gangs, as they get injured do they diminish in size or do they just exist as they always are?

Question about gangs, as they get injured do they diminish in size or do they just exist as they always are?

Vincent Baker, I blame you for my Monday Night Group breaking up! *End Sarcasm

Vincent Baker, I blame you for my Monday Night Group breaking up! *End Sarcasm

Vincent Baker, I blame you for my Monday Night Group breaking up! *End Sarcasm

So, I am going to assume that quite a few of us have stories such as mine tonight. Last June, I came back from a 4 year hiatus after feeling absolute low in the gaming industry.

Just moving to FL from VA and having a hard time finding a gaming group, I was able to start one with one of the new Virtual Table Tops just created in this last year where I assumed gaming mechanics that I knew and loved from before I left …. d20. 5 months things went well, until i learned about Dungeon World in which in this last 2 months have become absolutely everything World related as it really is the kind of narrative system I love to play and run. Well, tonight a line was drawn in the sand in my group for those that want a narrative experience and those that want no RPing in an RPG and would rather it be larger scale board game.

Even explaining the rules, they didn’t like that somethings were left narrative or that some items were subjective ….. I actually think one of my player’s head popped as he was instantly quiet. Should have seen this coming miles away when these people hated when I referred to them by their character’s name. Well, off to make new friends to run more fun games!

Andrew Medeiros, you mentioned you were terrible at setting up the design, but so far even under my professional…

Andrew Medeiros, you mentioned you were terrible at setting up the design, but so far even under my professional…

Andrew Medeiros, you mentioned you were terrible at setting up the design, but so far even under my professional opinion I think you do a fine job with the overall layout. None of text is too compact or tight, rather though you may want to give the page a slightly bigger margin for printer use. So, let’s work on the things that do need to be cleaned up.

1. I would go with a simple Garamond or Times Roman … will give it a newspaper feel which I think works really well for this genre. If you want a more modern feel, you could go Gills sans or Verdana.

2. For the headers, look at these:

Love this font, little old, little new, little decorative

http://www.dafont.com/quiet-the-thief.font

For an older feel

http://www.dafont.com/old-london.font

http://www.dafont.com/seagram-tfb.font

Modern and straight

http://www.dafont.com/evil-dead.font

http://www.dafont.com/revolution-saji.font

http://www.dafont.com/quiet-the-thief.font

The Sex Move represents not only intercourse, but all intimate interactions, physical or by verbal communication,…

The Sex Move represents not only intercourse, but all intimate interactions, physical or by verbal communication,…

The Sex Move represents not only intercourse, but all intimate interactions, physical or by verbal communication, correct?

Been helping James Mullen professionally design his ideas for the ‘Hood:

Been helping James Mullen professionally design his ideas for the ‘Hood:

Been helping James Mullen professionally design his ideas for the ‘Hood:

This specific hack is called ‘hood and it’s all about holding on: all the player-characters are small fish in a big pond, chancers and petty criminals looking for ways to make ends meet without becoming of interest to the authorities, who might send them to prison, or the real villains, who might send them to the graveyard.

https://docs.google.com/file/d/0B9Hhx1yXlz-OMlVOSWp5bnJ2cjg/edit?usp=sharing

http://www.groundhoggoth.co.uk/Welcome-to-the-hood/

If you have any game related feedback, leave it here:

http://www.story-games.com/forums/discussion/17959/039hood-big-fish-in-a-small-pond#Item_6