SCUP Playtest Session #3

SCUP Playtest Session #3

SCUP Playtest Session #3

Since PCs are not supposed to go on Quests, and I had ended the last session inadvertently sending the Spur and Bloodletter on a Quest, I decided to advance time a week, give everyone a Love Letter, and bring everyone back to Castle Stormwrack.

Yessta took a wound on the return trip protecting Terrence Torrent, Sasha discovered that her fiance is intelligent and useful, but old and feeble, Helena got some juicy information about Iron Bandha (he has a sister, an innkeep), and the Old One got its sanctum cleaned up, but is on the Duke’s wrong side.  Additionally Helena has been keeping an eye on Fione, feeding him prisoners from the dungeons.  Pretty soon she’ll have cleaned them out.

Sasha and Terrence investigated Fione, and learned that it is possible to reverse the effects to his body, but his soul is tainted.  Sasha got Yessta patched up.  Squire Tobias came to the infirmary, and revealed his problem to Sasha.  She got a 10+ on her diagnosis, so we came up with a procedure using some prisms and refracted light to repigment him.

Meanwhile the Old One dropped eaves on the Duke’s council, and learned that the King will be coming to visit Stormwrack.  The Old One returned to his quarters, and found Princess Rhala, there to study the dark arts from him.

The Duke’s court was assembled; Yessta’s obligation was in play, so she had a message from Lord Entworth that at some point, someone was going to challenge the Old One to a duel, and Yessta was to answer the challenge.  As promised, Sir Jace, the Castellan of Stormwrack accused the Old One of cursing the castle, so challenged him.  The Old One laughed, asking for proof.  Yessta stepped forward to serve as the Old One’s second, and with her force of personality got Jace to back down, securing her promise to Lord Entworth but avoiding a duel against a member of her Order.  Sir Jace compromised with a trial for the Old One.  The Old One was released to his own parole.

During this, Helena gazed into the Unspeakable Power to try to figure out who was pulling the strings here, and her attention was focused on Lord Entworth, who seemed unsurprised by all of this.  (Later she’d use her faction move to see what her informations could find out about Entworth- he was the seventh son of the previous Lord, whose elder brothers all died in the war or in the plague that ravaged Entworth.)  But the price was that she was drained, and fainted in a heap.

Also, the Duke announced that he was going to ride out to meet the King’s party, and wanted Yessta to accompany him.

The Old One, back in his Sanctum, used Dreams Of Unknown Kadath to see how he could transfer the curse on Fione to Sir Jace- a blood transfusion would do the job.  He summoned up his mastery of illusions to cloak himself as a servant to sneak back into the castle, and then, seeing Helena with the cursed Tobias, used his mastery of illusions to restore the color to the poor lad.  He succeeded, but in doing so rended his original illusion, leaving him revealed where he was forbidden to be.

The webs are being laid, and the screws are being tightened.  The pace of the plots are still pretty slow, although the Old One is pretty active which tends to throw a curveball into everything, which is great!

Procedurally, all of the players have complained about the size of the text on the character sheets, especially the advancement and experience checkboxes.

No one has used any Pull yet- the Old One was thinking about using it on Princess Rhala, but he didn’t need to.

SCUP Playtest Session 2:

SCUP Playtest Session 2:

SCUP Playtest Session 2:

We started with Duke Calder holding court.  The Duke was uninterested in most of the proceedings, trusting it to Councillor Abes, his Master of Laws.

One supplicant was Sir “Iron” Bandha, captain of the Lower Watch.  He wanted more men and better equipment to defend the Lower City and find the killers who attacked one of his patrols.  Duke Calder refused his request (“I will consult with my treasurer.”).  Dame Yessta offered the assistance of the Wall Watch, to which Bandha gave her a look of scorn.

The Duke gave Yessta a task: go to the city of Torrent, and escort Terrence Torrent to Stormwrack.  Terrence Torrent is an old man, younger brother to the even older Lord Torrent, and a luminary of the Arcanum Phlegum.

The Duke dismissed his court, except his wards, Sasha and Helena.  (The Old One stayed, because he/she/it’s the Old One).  The Duke inquired about his son, and then broke the news to Sasha and Helena: they are to be wed: Sasha to Terrence Torrent, and Helena to Tobias Entworth.

Sasha went to check in on Fione, the Duke’s heir, and found that he was still dying, and not like to last the night.  Since he was running a sharp fever, she sent for a tub of water.  Helena tried to Read Sasha, so the guards came back with the tub at exactly the wrong time and saw how badly Fione was- it’s no longer a secret that he is dying.

The Duke and the Old One were summoned, and much gnashing of teeth was had by the Duke but he agreed that his son needed to be saved by “any means necessary.”  Sasha sent the Old One to get a Sacrifice for her Blood for Blood move.  (I gave her a custom move that would let her tend to an NPC)

The Old One went to his catacombs and used Dreams Of Unknown Kadath to gaze into the Unspeakable Power and determine what must be done to see Fione become King of the Realm.  He saw that Fione must live to marry Princess Lyne, and to do that, he saw Sasha at an altar of blood, surrounded by corpses… and then he saw himself at the same altar, the corpses of Sasha and Helena dead by his hand.

The Old One determined that Sasha’s ritual needed a worthy sacrifice, so he set out a needlessly complex plan, that involved using his mastery of illusions to appear as Squire Tobias.  But he botched the roll…

Making preparations for their journey, Yessta is with Squire Tobias, congratulating him on his nuptials, when all the color leeches out of him, rendering him black and white and grey.  “Where did all the colors go,” asks the Squire.  Yessta decides the boy should stay behind and sleep it off.

Meanwhile a giant torrent of color comes bursting out of the Old One’s summoning circle, corroding everything it touches.  The Old One Rends Reality to escape, ending up in the King’s Castle.

Meanwhile, Helena decides the Old One has taken too long, and goes to fetch a prisoner from the dungeons to be the sacrifice.  She tells the Duke, and he’s not at all happy about it, but gives her leave to proceed.

Sacrifice ready, Sasha prepares a mystic surgery, transferring blood and organs from the prisoner to Fione.  She makes her roll… and fails.  The procedure looks like a success!

Helena is helping Sasha clean up the awful mess, and checks on Fionne.  He is warm, but there’s no pulse.  She slaps him… and he wakes up.  And he’s hungry.  It’s obvious to Sasha that he’s not quite dead, but not really alive either.

Helena leaves to dispose of the body.  Sasha panicks and leaves, locking Fione in her infirmary.

The Old One shows up at the King’s Castle and soon learns that Princess Rhala is missing, and the King is sending out scouting parties.  Princess Lyne’s quarters are under heavy guard.  The Old One corners a serving girl and gives her a secret message to send to the princess… and fails the Manipulate roll.  A squad of guards shows up soon to arrest him.  The Old One uses Tear Reality to escape… to the Infirmary.

Sasha comes clean to the Duke that something terrible has happened, (still covered in blood and gore during the conversation) and only her intended, Terrence Torrent will know how to solve it.  She cleans up and goes to Dame Yessta, asking to leave tonight.

Yessta knows the roads are not safe even during the best of times, so she decides to have a small militia go ahead with Lady Sasha, with the rest of her militia come up as planned.

A failed Act Under Duress to make good time at night leads them (almost) into an ambush by highway men.  Yessta’s tactical instincts let her get a good read on the situation, and she dispatches her men well, dispersing the highwaymen.  One of her men is injured, and she sends him to a farmhouse to rest.  The rest of the group presses on.

The Old One finds Fione, trying to eat whatever he can that’s left of the sacrifice.  He’s so hungry.  The Old One casts an Illusion on Fione so he looks like his old self (not cut open and gangrenous and covered in blood and gore), and lets him into the Pantry.  Helena sees most of this and is determined that it is wrong.

The Old One wants to find Yessta to have her keep an eye on Fione, but she’s not around, so he finds the Castellan, Ser Jace.  Ser Jace informs the Old One that this is all the fault of the Old One for bringing sorcery into this household, and if he gets any proof of the Old One’s involvement he’ll have his head.

Making a couple of cheat sheets for SCUP that have information not already on the handouts.

Making a couple of cheat sheets for SCUP that have information not already on the handouts.

Making a couple of cheat sheets for SCUP that have information not already on the handouts.

First one is some player side moves that didn’t make it onto the moves sheet that we found we wanted in play.

(For purposes of summarizing, I somewhat streamlined the Patron move.)

https://docs.google.com/document/d/1cf9Mc1kz6HQiJZelou5JyheMtGRslc0zcflETHzC82k/edit?usp=sharing

SCUP Playtest Session 1

SCUP Playtest Session 1

SCUP Playtest Session 1

So I got four friends together to playtest SCUP.  We’re all seasoned AW veterans.

Our mythology told the tale of Hildebradnt and Ravencall.  Hildebradnt wanted the crown, so he made dark pacts and sacrifices to summon up a giant fire breathing behemoth to defeat his enemies… which it did, and then he lost control of it, and it defeated his own armies.  It was only stopped by the self sacrifice of legendary hero Ravencall, Hildebradnt’s own sister, who was given a heavenly steed and mystic arts by the ancient sage Treeroot.

Our protagonists all live in the city of Stormwrack, ruled by Duke Calder.  Duke Calder was a great war hero in his youth, but finds himself troubled by the concerns of peacetime and his squabbling bannermen.

The characters are:

Dame Yessta, the Spur, played by +Sabe Jones .  She is a formidable warrior and Captain of the Castle Walls.  She has control of the Castle Armory (her place) and is a member of the Knights of Ravencall (her faction).  In addition to directly serving her patron, Duke Calder, she owes obligations to Lord Entworth, one of the Duke’s Bannermen.  Entworth has provided coin and skilled soldiers for Yessta, as well as his own son to serve as her squire.

Helena, the Screw, played by +Moth Chan .  She is the sister of Sasha (see below), and bastard sibling to the King.  She is small and pretty… and secretly serves as the Duke’s hooded executioner, and has the run of the Catacombs (her place), including a small sealed room that no one knows about.  She has a “guild” of young Lowtown thieves who do her bidding.  (Her faction)

Sasha, the Bloodletter, played by +Shari Corey. She is Helana’s sister (and also the King’s bastard sister).  She studied at the Arcanum Phlegum in the city of Torrent (which is her faction), is master of the castle infirmary, but is most comfortable in her herb garden (her place).

The Old One, the Adept, played by +Tim Jensen .  (S)he is an ancient wise person, imbued with powerful magic, serving on the Duke’s Council of Sages (his faction) and living in the cave system beneath Stormwrack (his place).

The Old One is kept alive by a monthly blood transfusion laced with quicksilver provided by Sasha, which is fatal for the donor.  Helena is sometimes involved in procuring bodies.  There is some sort of thing going on where the three of time know different things about who knows what about this arrangement, (like so and so doesn’t know that so and so knows that so and so knows such and such), but honestly I couldn’t keep that straight.  I think everyone knows the whole truth of the relationship but thinks that someone else is in the dark.

The session started out pretty slow, setting up future stuff.  I think a slow boil suits AW games, but this felt particularly slow.  Yessta was the only one with a Patron or start of session move, which I usually go to inform the initial reaction.  She got a 10+ on the Patron move, indicating no tasks from the Duke, but botched the Militia move, suggesting that Lord Entworth will have a task for her.

I let that simmer for a while, and prompted the other characters for some scenes.  We saw the Duke braving the caves to get the Old One’s advice for who he should marry to his son, Fione.  (Fione was originally going to be a daughter, Fionna, but I decided to make him a guy to have possible love/marriage interests with the mostly all female PCs.)  The Old One used his Dragon’s Eye relic to scry into the court of the King, and determine that the King has two daughters of marriageable age, the younger of which has a magical gift.

Meanwhile Helena was shamelessly flirting with Tobias, Yessta’s squire, making the lad quite uncomfortable.  Later Yessta and Sasha chided her about it.

Sasha decided it was the Dark of the Moon, so it was time to make the Old One’s Immortality Potion.  She was looking at Blood for Blood as a template, but I ruled that since no harm was being done, she just needed to get the blood sacrifice and do it.  Helena provided a man from the dungeons, who had been sentenced to hang after stabbing Fione in a brawl.  The man pleaded for mercy.  Sasha tried to speak pleasantly to him to shut him up… and botched the roll.  He began screaming for help, attracting the attention of Officer Artabran of the Keep, who needed to be distracted with a roll in the hay by Helena.  Afterwards he confided to Helena that as a watchman he learns all sorts of things… like how Councillor Abes secretly likes to bugger young boys.

Since it was established that Fione had been stabbed, Sasha went to check on his wounds, and rolled her Diagnosis… and botched the roll.  I revealed that the wound is mortifying, and he is unlikely to live out the week… not the speedy recovery that she had promised the Duke.

(Shari asked me if she could use Blood for Blood on an NPC, and I told her I’d make a custom move for it.)

Yessta took a few picked men to do Entworth’s dirty work, and tonight’s task was a bit dirtier than usual, asking her to pick up some cargo in a smuggler’s cove and deliver it to a warehouse in the city.  I had her Act Under Fire to get there without incident.  On a 7-9 they encountered a watch patrol, and I suggested the possibility of trying to evade them, talking, or fighting.  Yessta tried to talk her way through and pull rank, but botched the Manipulate roll, drawing the interest of the watch even closer.  She then tried to threaten Violence, and botched that too, causing the watch sergeant to go for his cudgel.  Superiorly armed and trained, he and her men joined Battle, and drove off their foes… but one of her men killed a watchmen.  Yessta is not looking forward to the fallout from this.

The Old One gave his council to the Duke, that he marry his son to a princess.  The Duke liked this, but balked when the Old One offered to deliver a proposal tonight, with magic.  The more the Old One talked it up, the more the Duke did not like it, eventually fleeing in terror when the Old One used his illusions to appear as Fione.

The Old One used his teleportation power to rip a hole in reality and walk to the younger princess’s chamber, and beckon her to come seek him out for instruction.  He used the Unspeakable Power to summon a book of power and give to her.

Some pretty cool stuff going on, and I have lots of ideas for looming consequences and events.  Some things I noted

*Some playbooks seem like they inspire more immediate conflict than others.

*It’s weird that the Bloodletter doesn’t have a Patron or an option for one.

*All four of our characters are technically member’s of the Duke’s court, but since only the Spur has him as a Patron, he’s the one most beholden/connected to him, as I read it.

*Nobody used any Pull or Faction/Place moves.  Part of this is probably the shorter first session and slower pace.  A few people gained Pull on new characters.

*I wanted to have my MC moves in front of me.

*I don’t care for the default names list.  Most of them seem too gibberishy to me.  I’ll probably end up using a list out of the SGNP.

Last few sessions on World Wide Wrestling…

Last few sessions on World Wide Wrestling…

Last few sessions on World Wide Wrestling…

So, we had a session that was just me, Shari (Nikki), Tim (Gryla), Brendan (El Presidente) and Rebecca (Dark Twilight).  Doc (The Prince) couldn’t make it, and Amelia (Sharknado) and James (Scorpio) are expected to be absent more likely than not.

Since we had a smaller group, one of the things that got brought up was having some behind the mask, off camera, scenes that involve the wrestler as person instead of persona.  Tim was really excited about exploring this and felt the game needed more of it.

We had:

A scene where El Presidente’s doctor tells him he needs to retire, and stop wrestling.

A scene where Nikki is bandaging herself up after her injuries, and Dark Diva is totally nice and caring and supportive and then Draco gives her a bag full of Oxycotin.

A scene where Gryla meets with his little sister from Iceland, who wants him to come home.  But since he won’t, she decides to join the show as Ice Princess.

The longest such scene was Bright Twilight clubbing with some of her fans and getting completely in over her head.  I cobbled together basically an act under fire move for this situation, since there really wasn’t any mechanical support.  A too-drunk wrestling fan noticed her and really wanted to fight her.  On a 7-9 on her roll to deal with it I offered her the choice to kick his ass and throw him through a glass table, or have Johnny Saturn show up and intervene; she chose the intervention.

With Doc missing, we didn’t want to do the Deportation Match, so we had a couple of matches against NTC: El Presidente against mountain man Grizzly Bob, where Bob got wrapped up in a Mexican flag and then got the tar beat out of him.

Bright Twilight got “educated” by the Professor on his School of Hard Knocks segment, but she beat the Professor with his own Board of Education to turn the tables.  (The Professor is totally Terry Crews in a tear away grey tweed suit, wearing spectacles and smoking a pipe as he enters the ring.)

Nikki had a match against Rock Lobster, she cut promo to add the stipulation that it was fought in two feet of warm “butter.”  Nuff said.

Gryla got to joyously beat down Eric Thorrson.

A couple of opportunities were made for promos and vignettes.  Twilight/Annabelle had a “locker room” scene where Annabelle said she had a lot of respect for Twilight, but wasn’t going to go easy on her.

I have in my notes that there was an Unholy Alliance vs. 3 Faces match.  I don’t remember if that happened, or was swerved, or what.

(Also had on my notes that Nikki was going to get booked in a match against Twilight to strip her of #1 contender status, but that didn’t happen.  Maybe Nikki botched her finisher in the 3v3 match, leading to an Unholy Alliance victory and Johnny Saturn having more faith in Bright Twilight?  Geez, this was like a month ago.)

The championship match was Bright Twilight vs. Miami Annabelle.  I had Annabelle booked to win, but told Rebecca it was her choice if she wanted to use her heel move.  It’s the Freestyle Championship, so anything goes.

El Presidente was announcing in character, explaining how horrible both wrestlers were and that he would do it better.  Eventually, he couldn’t take it any more!  He needed to get down there and show them how it was done.  El Presidente did a Run In against Bright Twilight (allowing her to win, but by DQ, letting Annabelle keep her belt, right?)  But then, he activated his heel move, and picked up the Belt- citing an obscure league rule that in a freestyle match, any belt placed on the ground is in play.  (I ruled he could totally steal the title, but I wasn’t giving him an advance for it.)

In the context of the fiction, what exactly is “Number One Contender” status, and how is it gained and lost?

In the context of the fiction, what exactly is “Number One Contender” status, and how is it gained and lost?

In the context of the fiction, what exactly is “Number One Contender” status, and how is it gained and lost?

Questions and observations from last night’s game:

Questions and observations from last night’s game:

Questions and observations from last night’s game:

What does it mean that a gimmick starts “and resets” at a certain audience level?  When does this Reset occur?  Is it supposed to be part of the Over move?

I care for the advancement mechanism hitting at 4 audience, because some of my players are really looking for ways to game that and make sure audience slingshots between 3 and 4 as much as possible.  I’d prefer a simple Gain an Advance at the end of the episode, when you resolve a feud, or gain a championship, and add a different incentive to be at 4 Audience (the Over move might be enough, or perhaps gaining 2 momentum whenever you hit the top spot.

My players don’t have any problems building up Heat.  Scorpio built all the way up to 4 heat with Prince in one session easily, and I think ended up scoring 2 audience off of that.  Heat isn’t really degrading between the talent.

When should a move that overrides or changes my booking be retconned into the scripted storyline  (Run-In, the Heel move specifically, a player calling an audible, certain botched finishers, a champion using Champion’s Advantage if you have them booked to win), and when should it count as breaking Kayfabe?

LIVE FROM EL PASO, TEXAS, IT’S WORLD WIDE WRESTLING!

Our third session of World Wide Wrestling. This session Amelia (Sharknado) and Rebecca (Bright Twilight) couldn’t make it, so some of our pending grudge and/or championship matches were put on hold, but we had a new player James, and a lot of craziness went down. James has an amazing level of wrestling knowledge, and was very excited about the level of detail in the rules.

James is playing Scorpio, the Technician, a highly skilled wrestler with a very mercenary-for-hire aesthetic. Scorpio comes from an “amateur” wrestling background, and seems to have nothing but legit scorn for all these posing over-produced strongmen.

I was planning to structure the episode around the Bright Twilight v. Miami Annabelle championship match, so I had to rearrange things. I also scripted a lot of plot Vignettes, which I’m not sure how well it worked- it seemed a little railroady, but as we will see, things ended up getting switched up quite a bit.

We had Gryla, El Presidente, and Prince Roy ALL making the Over move. The Prince picked up momentum, El Presidente confronted Roy (we never actually ended up playing this out- it was ‘banked’ and never came up, but he got the heat), and Gryla scheduled a match vs. El Presidente. This actually caused me frantically rewriting the whole first half of my booking to rearrange things to play up the various storylines.

(El Presidente and Roy weren’t there last week, and I didn’t want to penalize them for missing, so they kept their 4 Audience, even though Gryla hit 4 Audience during that time.)

We started with a close up on Johnny Saturn selling how awesome tonight’s episode was going to be, zooming out to reveal the King of the Hill stage. Gryla then grabbed the mic and challenged El Presidente, which transitioned into our first match. El Presidente went up against Gryla for a while, and then tried to hit him with his own boulder, and failed miserably, setting up Gryla for his finisher.

We then had our first vignette: El Presidente “hiring” Scorpio to take out Gryla. I gave Brendan and James the basic premise of the scene and told them to play it out. Brendan added the detail that he wanted Scorpio to steal Gryla’s boulder so he could smash it into rubble.

El Presidente: “That price can’t be right!”

Scorpio: “You’re right, I left off a couple of zeroes.”

After El Presidente left, Dark Diva showed up and stuffed a wad of cash into Scorpio’s trunks for him to get a lock of Gryla’s beard hair. Scorpio asked Diva to help him steal the boulder.

We went right to our Scorpio vs. Gryla match. Scorpio had and kept control of the match for a while early, doing a barrage of attacks against Gryla. Dark Diva and Draco showed up to roll the boulder out of the arena- Gryla jumped out of the ring, did a quick move to take out Draco and get his boulder back- all before the count of 20, according to announcer Shari. However, not long after, Scorpio put Gryla in a mighty submission hold (and actually went to do some real harm, Working Real Stiff, but Gryla sucked it up). During all of this, Gryla also botched a Work the Audience move, and ended up going from 4 audience to 1 in the course of the match. Scorpio nailed his finisher, making a strong impression, stealing some of Gryla’s beard hair, and leaving the arena with Dark Diva, Draco, and the boulder.

We had another scripted Vignette where El Presidente broke into the INS offices to steal Prince Roy’s immigration paperwork.

Brendan: “Why am I doing this?”

Creative: “It’s part of your cunning plan.”

Brendan had a good time narrating the shabbiness of the set, and playing up the dastardliness of his plan.

My notes were to have both Prince and Tricky Nikki have matches against NTCs before the big King of the Hill match, but that’s not exactly what happened next…

Prince Roy had a match against Kombat King that was over pretty quickly. Roy called out Kombat King on his rip-off of his style. They had a match where Roy did some high-flying moves, and had fun describing the maneuvers. He proposed a custom move where he can use Work instead of Look to do his crazy high-flying maneuvers, and I told him sure, he can take that. With Human Highlight Reel and Put Over, Prince Roy is an audience generating machine, easily able to get up to 4 Audience frequently repeatedly. (Later he would do twice multiple times in one match, losing an audience with Put Over only to regain it.)

Soon Kombat King was defeated, and Roy was about to do his finisher… but Scorpio did a Run In! Roy won by DQ, and the enraged Kombat King had a quick match against Scorpio, which he also lost. We saw Roy help his rival Kombat King out of the ring… could a Face turn for Kombat King be in the future?

Roy and Nikki BOTH cut promos against Scorpio, setting up a “Clean and Fair” tag team match against him and El Presidente that ended up being anything but. Nikki started in the ring and was working the crowd, but when she used Always Learning she botched and made a Rookie Mistake- turning her back on Scorpio, who went right for a cheap shot. I gave him control of the match and he went in to Work Real Stiff, giving Nikki her second injury box! During this she went down to 0 audience and took an advance… but choose to keep both injury boxes on her sheet!

Nikki tapped out and Prince fought against Scorpio, and then El Presidente. El Presidente and Scorpio did a few brutal maneuvers (with Nikki complaining to the ref about- there’s two guys in the ring! But by the time the ref turned back, Scorpio was safely out of the ring). He then tapped back in Scorpio, who went to do a real “amateur style” scrum, rolling with Heat… but it turned out Prince couldn’t keep up, which seemed to legit anger Scorpio.

Prince tapped back in Nikki, who was cleared to do her finisher, and she took out Scorpio!

But wait! El Presidente reveals to the ref that he has the Prince’s immigration files, and there’s some irregularities there- The Prince can’t legally wrestle in the states! Furthermore, El Presidente has purchased the island of Paradisio, the Prince’s homeland! Johnny Saturn shows up and says that El Presidente has gone too far, and his Diplomatic Immunity has been revoked. There’s only one way to settle this… in the ring. That’s right, we’ve got a DEPORTATION MATCH on deck.

Next we had the King of the Hill match. The custom moves worked pretty well. 10 seemed like a little low for a countdown, but that seems pretty easy to tweak. We had a huge roster of talent and NTC talent in the ring, actually having to make up 2 new NTCs to fill the roster.

Gryla is entering the arena… flanked by Dark Diva and Draco as ominous music plays! What is happening? Why are they working together? Gryla has done a Face/Heel turn, resolving his Feud (“for now” Tim says. It’s always For Now.)

Gryla picks up Draco, who’s already holding Dark Diva, and they launch her up the mountain to dethrone Miami Annabelle. The Prince, instead of going for the Hill, goes to throw El Presidente out of the Ring! I called an audible to have him do the Wregal Rangle move to model that. He got a 9, and spent momentum to make it a 10, throwing out El Presidente. “Oh, I don’t think I wanted to do that. I got excited.” But he didn’t take it back- El Presidente is out of the ring in the first two minutes of the match.

Scorpio comes up on Prince from behind, and heels it up, leaving him lying helpless on the floor. Scorpio dethrones Dark Diva, and gets dethroned by Nikki.

On count 1, I called for Nikki to make her finisher. (I originally had Roy booked to win, but swapped it out when he was taken out by Scorpio.) She botched, and didn’t have enough momentum to make it up! She choose for creative to call an audible, so Dark Diva and Draco TOGETHER took her off the hill and claimed a joint victory- and then Gryla joined them on the hill. Dark Diva announced that Gryla was under her spell, and no one could defeat the new Unholy Alliance!

(Featured tweet: “Wait, did Dark Diva just legit ensorcell Gryla? #WorldWideWrestling”)

At this point it was 9 o’clock. I was going to wrap the session with the Deportation Match, but the Prince’s player had to legit go home, so we wrapped the session. We’ve got three people at 4 Audience again, and several grudge matches standing. Next week is going to be even bigger. BE THERE!

Custom stipulation for tonight’s game:

Custom stipulation for tonight’s game:

Custom stipulation for tonight’s game:

KING OF THE HILL MATCH

A King of the Hill match features multiple wrestlers in a single ring, with a raised platform in the middle. At the end of a five minute timer, whoever stands on the platform is King of the Hill! Any wrestler knocked out of the ring is eliminated.

Set the timer to 10. After any Wrestling move (and possibily other moves, Creative’s call), reduce the timer by 1. When the timer becomes 0, whoever is currently King of the Hill wins; they gain +1 Audience.

Creative chooses who starts as King of the Hill and who starts with control (default is most Audience and most Momentum, respectively..)

Whenever you make the Wrestling move, use this for the result:

If you are King of the Hill:

On a 10+, you hit it clean, choose one. You retain control of the match.

*You gain +2 momentum.

*You gain +1 Heat with someone challenging you for the hill.

*You knock a challenger out of the ring, they are eliminated!

On a 7-9, you hit it okay, choose one:

*You keep control of the hill, but at a cost. Lose one momentum and choose a different challenger to gain control of the match.

*You are dumped off the hill! Choose who dethrones you and give them control of the match, and gain +1 Heat with them.

On a Miss, you get dumped off the Hill. Whoever dethroned you gains control of the match and becomes King of the Hill. Choose one:

*Give one Momentum to the new King of the Hill and stay in the match.

*You’re thrown out of the ring and eliminated! Gain +1 Heat with whoever took you out.

If you are challenging for the Hill:

On a 10+, you hit it clean, choose one. You retain control of the match.

*You become King of the Hill

*You gain +2 momentum

*You gain +1 Heat with the King of the Hill.

On a 7-9, you hit it okay, choose one

*You make a valiant effort but you don’t make it up the hill, lose one momentum and choose another challenger to gain control of the match.

*You need to work with someone else- choose someone else to become King of the Hill and give them control of the match.

On a Miss, you get dumped off the Hill. Whoever is King of the Hill gains control of the match. Choose one:

*Give one Momentum to the King of the Hill and stay in the match.

*You’re thrown out of the ring and eliminated! Gain +1 Heat with the King of the Hill.