Land of the God-Kings Playtest Packet 1.0 is now public! All art and text by me.
This is the first playtest packet for Land of the God-Kings. A game of high fantasy, tragedy, loss, and above all else, kickass adventures.
Land of the God-Kings Playtest Packet 1.0 is now public! All art and text by me.
Land of the God-Kings Playtest Packet 1.0 is now public! All art and text by me.
This is the first playtest packet for Land of the God-Kings. A game of high fantasy, tragedy, loss, and above all else, kickass adventures.
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While I get that your game doesn’t need to follow the PbtA prescription exactly, I think there’s a flaw in your “Basics” chapter in that it says when you want to have your character act, they use a move. In general, this is probably the opposite of what you want, because it means players will be looking to the moves for what they can do without realizing they can do anything.
I think it’s worth stating that you say what your characters does and then check to see if you have triggered a move. Not the other way around.
Ok, skimmed it. I like what I see.
Thanks! I have a bit on that on pages 5 and 6, under ‘examples.’ But I’ll keep this in mind for 1.1.