I need some help.
The Playbooks in the main MASKS book and in Unbound have a GM section for special moves to use against EACH playbook. But I can’t find any for the Halcyon City Playbooks. I’m running a game now with ‘The Joined’ and would realy like to know what the designers had in mind as GM playbook moves.
Does anyone know where I can find these moves?
(Here is an example of what I’m talking about:
“The Protege
● Convey their mistakes
● Bestow wisdom, wanted or unwanted
● Hold up a mirror to them
● Give them exactly what they need at a cost
● Endanger their mentor” )
I have a vague memory of the Halcyon City book having a section on how to run the playbooks in the chapter about them, although I don’t have access to it right now to confirm.
Page 107 in the pdf
• Offer them, and them alone, opportunities for success or fun
• Flaunt the abilities and successes of their other half in front of them
• Mistake them and their other half for being each other, or a single entity
• Express interest in them, and them alone
• Separate them
Yep, each entry in the book has a section to the tune of GM advice, which started off with a bulleted list of moves/ideas.
Thanks, guys