My vote for a solid MotW Movie: Night of the Demon
I submit:
A Monster-of-the-Week Mystery Starter: Casting of the Rune as evidence.
Feedback appreciated!
https://drive.google.com/file/d/0B7cav44145d9cllKaVRIbEZTS2c/view?usp=sharing
My vote for a solid MotW Movie: Night of the Demon
My vote for a solid MotW Movie: Night of the Demon
I submit:
A Monster-of-the-Week Mystery Starter: Casting of the Rune as evidence.
Feedback appreciated!
https://drive.google.com/file/d/0B7cav44145d9cllKaVRIbEZTS2c/view?usp=sharing
Christian Book of the Dead
Christian Book of the Dead
An exceedingly rare and powerful arcane text or grimore the “Christian Book of the Dead” is a collection of translated older, medieval magical rituals centered on the “heretical” practice of Christian Necromancy by the Cathars (sometimes referred to as the Albigensians) a gnostic sect centered in Southern France brutally eliminated by the Inquisition. The original text is in Church Latin of the late 13th century by a William of Baskerville but an abridged modern translation was produced in the 1920s by a Professor M.R. James for the Red Dragon Press.
The book describes magic spells centered on focusing the will, identification with the dead person and speaking the “true name” of the Angel of Death to achieve the desired results. Magic circles of salt or sacrificial blood are often required to keep the caster safe from harm and any defect in the magic ritual may prove disastrous to the necromancer. The book describes rituals that allow one to conjure spirits of the dead and speak with them as well as raise suicides from the dead to become zombies under the control of the necromancer.
The book also details the rituals necessary to create a “Hand of Glory”.
Famously the original but not the abridged text also includes a ritual that allows for the manufacture of an item called Gabriel’s Horn, a musical instrument when sounded that can transform four zombies created by the book’s ritual into the Four Horsemen of the Apocalypse and bring about the end of the world.
A new Mystery Starter for the Roadhouse…
A new Mystery Starter for the Roadhouse…
Third and final chapter of my Sci-Fi Mystery Starter trilogy.
https://drive.google.com/file/d/0B7cav44145d9Vm9wN2p4M3VYZUU/view?usp=sharing
Second Chapter of the new Sci-Fi Mystery Starter Trilogy: Riders of the Worm!
Second Chapter of the new Sci-Fi Mystery Starter Trilogy: Riders of the Worm!
War of the Worlds with Space Worms…
Special Thanks to Eric Lockstampfor of the Dungeon World Tavern for inspiring this one…
https://drive.google.com/file/d/0B7cav44145d9RTFkQXlWSGd1N2M/view?usp=sharing
First Chapter of the new Sci-Fi Mystery Starter Trilogy: Creature Feature
First Chapter of the new Sci-Fi Mystery Starter Trilogy: Creature Feature
Let me know what you think…
https://drive.google.com/file/d/0B7cav44145d9c1ptNldSNDdSdlk/view?usp=sharing
This completes my first supernatural Mystery Starter trilogy…
This completes my first supernatural Mystery Starter trilogy…
I may try three sci-fi next!:) An X-files homage…
Feedback very much appreciated!
https://drive.google.com/file/d/0B7cav44145d9VDkzcFM1NmF6VzQ/view?usp=sharing
Another Mystery Starter for the Roadhouse!
Another Mystery Starter for the Roadhouse!
Feedback is very welcome….
https://drive.google.com/file/d/0B7cav44145d9UkR5X29DS09EX0U/view?usp=sharing
Star Wars Rathtar
Star Wars Rathtar
Description: A terrifying alien predator
Type: Beast
Power: Tentacles, teeth, relentless and ravenous
Weakness: Sunlight, Chocolate is Highly Toxic
Attack: Grapple and Bite (See Custom Rules)
Harm Capacity: 10, 2 Armor
Finn:”You’re not hauling rathtars?”
Han Solo:”I’m hauling rathtars.”
These alien predators originated long ago in a galaxy far, far away.
Rathtars were large, octopus-like creatures that slither on land. They are very dangerous creatures known for hunting in packs on their home world. On Earth they find our sunlight damaging and will also expire suddenly if fed even relatively small amounts of chocolate. Otherwise they are relentless, ravenous and often unstoppable.
If you are grappled by a ravenous rathtar; roll +Tough.
•On a 10+ you break free and avoid damage
•On a 7-9 you break free and suffer 1 Harm
•On 6 or less it grapples and bites you for 4 Harm
I’m interested in feedback on this as a Monster of the Week mystery format…
I’m interested in feedback on this as a Monster of the Week mystery format…
https://drive.google.com/file/d/0B7cav44145d9dGM3S3pDemNsMTA/view?usp=sharing
Star Trek Salt Vampire
Star Trek Salt Vampire
Description: A terrible shape shifting alien vampire
Type: Devourer
Power: Shape shifting and salt draining grip
Weakness: Attacker must roll versus illusions to harm
Attack: 1 Harm Strike with Fists/Bite or Salt Draining Grip
Harm Capacity: 7
Armor: 1
The Salt Vampire, or M-113 creature, is the unofficial nickname given to a sapient species which once inhabited planet M-113. This creature is notable for requiring extremely large quantities of salt, specifically sodium chloride, to live. It can remove salt directly through the skin of other beings using the sucker-like structures on its fingers, a process which usually results in the death of the victim. Also noteworthy are the creature’s illusory shape shifting abilities. Although it cannot physically change its appearance, it can use telepathy to project an illusion into the minds of those around it, making it appear like any person it wants.
The Salt Vampire is a humanoid being about 1.5 meters tall. It has brownish skin and long white and purple fur covering its whole body, except for its face and hands. Its yellowed eyes and the deep folds on its face give it a distinctly sad appearance. It also has a tubular mouth equipped with sharp, needle-like teeth. The creature uses this mouth for consuming salt and probably other food sources as well. However, it also has three long fingers on each hand, each finger sporting three suckers similar to those found on the tentacles of Earth’s cephalopods. These suckers are used by the creature to extract salt directly through the skin of a living victim, which is usually killed in the process.
In spite of its beast-like appearance and behavior, the Salt Vampire is actually a sapient and highly intelligent being. Its home planet, M-113, is currently a desolate desert world filled with ruins of an ancient civilization.
When you attack a Salt Vampire; roll +Weird
• On a 10+, you resist the Salt Vampire’s illusions. You may attack as normal.
• On a 7-9, you resist the Salt Vampire’s illusions but are confused and must take a -1 on all moves directed against the Salt Vampire.
• On a miss, you are confused by the Salt Vampire’s illusions and may not make any hostile move toward it.
When a character is being drained by a Salt Vampire; roll +Tough.
• On a 10+, you resist the Salt Vampire’s grip. No further rolls are necessary. You are free!
• On a 7-9, you continue to resist but remain in the vampire’s grip and you move one level down the Salt Drain Countdown.
• On a miss, you move two levels down the Countdown.
Salt Drain Grip Countdown:
Day: The Salt Vampire takes hold of the hunter and the he or she is immobilized by pain
Shadows: The player screams horribly.
Dusk: The hunter receives 1 Harm.The player screams horribly.
Sunset: The hunter receives 3 Harm.The player screams horribly.
Nightfall: The hunter can no longer scream and is unconscious.
Midnight: The character is killed and drained of all salt by the Salt Vampire.