Listen to Sarah Richardson talk about Bluebeard’s Bride in an episode subtitled “I can take the pain” and includes…

Listen to Sarah Richardson talk about Bluebeard’s Bride in an episode subtitled “I can take the pain” and includes…

Listen to Sarah Richardson talk about Bluebeard’s Bride in an episode subtitled “I can take the pain” and includes links explaining the terms “manpain” and “fridging”. It covers horror, femininity, and how it can be fun to combine the two.

Originally shared by Gamerati

The Curators podcast kicks off 2017 featuring Sarah Richardson talking about Magpie Games «Bluebeard’s Bride», feminine horror, and designing around hack and slash. Also: «Tao Long» by Gonzalo Aguirre Bisi, «Infected: The Board Game» by Jose Guizar, and «Spinagogue» by Eric Pavony.

You can listen here: http://buff.ly/2jjsjsa

Amazing illustration inspired by our Bluebeard’s Bride Game https://youtu.be/EelMonZRLG0

Amazing illustration inspired by our Bluebeard’s Bride Game https://youtu.be/EelMonZRLG0

Amazing illustration inspired by our Bluebeard’s Bride Game https://youtu.be/EelMonZRLG0

Author: https://twitter.com/Vlad_Temper

I’m excited to run/play this game.

I’m excited to run/play this game.

I’m excited to run/play this game. I may wait till the full game gets released or I may not as I also have a hack of the mechanics in mind. Looking over the prerelease I have a question:

For the Martyr move “When you offer forgiveness for a sister’s sins, mark trauma, 1 for 2, to heal that sister.” Does that mean that the Mother takes 2 Trauma to heal 1 Trauma of another sister or is it the reverse that the Mother takes 1 Trauma to heal 2 Trauma? The former is powerful. The latter is heavy but possibly fine.

Also more of a game design question for Whitney Beltrán, any reason why you choose to have the only thing that rolls are used for is the Ring Moves? I ask as I could totally see moves like the Martyr move and the Bear move be more interesting with a bit of randomness. For instance, The Bear move could be rewritten as “When a Sister incurs trauma, you can step in and punish the sister who truly deserves it. Roll + Carnality. On a hit the guilty sister to marks trauma instead, on a 7-9, and mark 1 for yourself as well, as your failure to prevent this is self evident.”

One thought I had – can Bluebeard’s Bride be played with Bluebeard as a woman, or is masculinity a core part of the…

One thought I had – can Bluebeard’s Bride be played with Bluebeard as a woman, or is masculinity a core part of the…

One thought I had – can Bluebeard’s Bride be played with Bluebeard as a woman, or is masculinity a core part of the character? And if Bluebeard can be a non-cis-male, how might that change the dynamics of the story?

Thought was inspired by a story called ‘My Lady’s Maid’ from the Podcastle podcast , which seems to fit the Bluebeard mold despite being about two women – (http://podcastle.org/2015/12/01/podcastle-392-the-ladys-maid/).

http://podcastle.org/2015/12/01/podcastle-392-the-ladys-maid/

I just wanted to say congratulations to the Bluebeard’s Bride team for an amazingly successful Kickstarter!

I just wanted to say congratulations to the Bluebeard’s Bride team for an amazingly successful Kickstarter!

I just wanted to say congratulations to the Bluebeard’s Bride team for an amazingly successful Kickstarter! I have plans to take the beta PDF materials with me to a holiday gathering here in a couple weeks and try to play a game or two with friends. I hope I can also record a session so I can share our game with everyone.

Great work again, Magpie Games team! I’m really looking forward to my rewards. 😀

People, there are FOUR DAYS left the Bluebeard’s Bride kickstarter.

People, there are FOUR DAYS left the Bluebeard’s Bride kickstarter.

People, there are FOUR DAYS left the Bluebeard’s Bride kickstarter. DO NOT miss out on all the beautiful extras that may only be available this one time through the kickstarter!

This game is important, and we’re grateful for your support. Thank you for helping make this project a reality!

https://www.kickstarter.com/projects/1921129910/bluebeards-bride?utm_source=google+&utm_medium=social&utm_content=strix&utm_campaign=audience

https://www.kickstarter.com/projects/1921129910/bluebeards-bride?utm_source=google+&utm_medium=social&utm_content=strix&utm_campaign=audience

Here’s an interview with Marissa & myself.

Here’s an interview with Marissa & myself.

Here’s an interview with Marissa & myself.

Originally shared by Magpie Games

Check out this wonderful interview with Marissa Kelly and Sarah Richardson on Bluebeard’s Bride.

http://keepontheheathlands.com/2016/11/14/bluebeards-bride-interview-developers/?utm_content=bufferfcdd0&utm_medium=social&utm_source=plus.google.com&utm_campaign=buffer

Hello everyone.

Hello everyone.

Hello everyone.

So, two games here.

The first one with Tiburce Guyard ファブリスFabrissou and Eric Massera and myself as the GK.

The second with Tiburce Guyard, Tom Z and Luke Wayland and I as GK.  

I have to admit, if I had concerns before, they flew right out the window.

Both game were awesome ! We just finished a second game with the Witch, the Animus and the Virgin. The game ended with the Witch standing alone, her sisters shattered (reading the text together is really neat). The Bride was on the very edge of madness at the end.

A lot of bleed out and some dark dark stuff… It helps to play with people you trust 🙂

I have a few questions though :

• When the Animus takes a Trauma because of her face “The Shield”, can she decide that every sister takes Trauma as well (we ruled that yes, because the sisters were realising that their protector was failing) ?

• About the Witch : why is the face “The Viper” restricted to Servants and can’t apply to horrors as well ?

• Can you voluntarily pass the ring at anytime ?

• Obviously, when you shiver with fear and take one trauma because of it, you don’t have to pass the ring, right ?

Remarks :

• The questions about the keys which were swapped with Agenda/principles/moves are awesome sauce.

• I really hope the GM section of the game brings some real advice on how to run this game.

In the end, we were all impressed by how elegant the game is and how far it led us.