GMS/PLAYERS WANTED!

GMS/PLAYERS WANTED!

GMS/PLAYERS WANTED!

 

VirtuaCon is putting out the call for GMs & Players. VirtuaCon is a free online RPG convention that brings amazing GMs and players together like no other! We want everyone to be part of the “Best 3 Days in Virtual Gaming”! The cadre of volunteers is working hard to make this year’s event better than last year. We’re for the community, by the community! If you enjoy running games online through Google Hangouts and want to be more active in the online gaming community, please think about running a game(s) at VirtuaCon next month. If you’d rather just play, come on over and see what we’re about! Please feel free to ask questions.

 

VirtuaCon

23-25 Oct 2015

Online through G+

 

Website/wiki: http://www.rpggeek.com/wiki/page/Virtuacon15  

 

Schedule of Events: https://docs.google.com/spreadsheets/d/1nSX1RfQWt61-X0tb1xjBMM4J51ynP98Eh3eGJ62p5JE/edit?usp=sharing  

 

GM Information: https://www.rpggeek.com/thread/1400138/virtuacon-15-game-master-sign-ups-deadline-01-oct  

 

G+ Community: https://plus.google.com/u/0/communities/109731066728042855503

So, I have a lot of content (Dragons, Places, Plots) from almost every game of Epy I’ve run.

So, I have a lot of content (Dragons, Places, Plots) from almost every game of Epy I’ve run.

So, I have a lot of content (Dragons, Places, Plots) from almost every game of Epy I’ve run. What stuff might I mine from those files and share with the community which could help others in their games? 

Alternatively, would it be more useful to discuss the strategies I use to hang leading questions and kick-start worldbuilding at the table? 

Here are my cleaned-up notes from the Games on Demand sessions I ran at GenCon:

Here are my cleaned-up notes from the Games on Demand sessions I ran at GenCon:

Here are my cleaned-up notes from the Games on Demand sessions I ran at GenCon:

https://docs.google.com/document/d/1iH37jkZMw58hSlxdUGjWkVJ25I9q-KEtASgE7jmnQmI/edit?usp=sharing

The material is presented more or less in the order that it would be useful during play, but there’s no other organization, so potential DMs should read it all the way through first.

I designed this adventure for a maximum of four players. The pregenerated dragon characters I gave out included the Academic, the Daredevil, the Seer, and the Warrior. I excluded the Crafter and the Nature Adepts since I didn’t think they’d have much to do in this scenario. I leveled up the characters to Winged Drakes to give them a little more breadth of ability, and because I wanted them to be able to fly all the way up to the summits of the Longtail Mountains on their own.

It’s a short adventure. I got through it in two hours pretty consistently. If you have more time, you can certainly let your players linger around some of the setting elements and try to resolve some of the other questions in the adventure outside the main mission. Do Thilda and Chelle ever make it to the capital? Does Krim recover his courage? Does Aeria ever break out of the prison of resentment that her ancestors built for her? Will the PCs ever get any more of that cake?

When you roll +Gems when travelling through the Valley of Death, is that your total Gems, Gems returned, or Gems to…

When you roll +Gems when travelling through the Valley of Death, is that your total Gems, Gems returned, or Gems to…

When you roll +Gems when travelling through the Valley of Death, is that your total Gems, Gems returned, or Gems to a specific character?

Had a blast GMing Epyllion at Gen Con.

Had a blast GMing Epyllion at Gen Con.

Had a blast GMing Epyllion at Gen Con. I ran three sessions, and each time the players quickly got into the spirit of the game. The rules are easy to grasp even when I haven’t explained them very well. My third session included a player who had never roleplayed before, and she jumped right in and was storytelling along with the rest of the clutch.

I did notice that it seemed trivially easy for players to hand around friendship gems. Since these were just 2-hour sessions, I wasn’t too worried, since it helped the players build up to the big rolls they needed near the end. However, players who weren’t casting magic were able to save up quite a big bonus for “help another dragon” rolls. Over time I expect it would take some of the drama out of things if you were sitting on 10 gems and you could always roll a hit on your “help another” rolls. Possibly I’ve misread part of the rules there.

Overall, though, this was a joy to run, and I’m looking forward to trying it again at the next Games on Demand. I’m also planning to clean up my GM notes for the adventure and share them with the G+ group.

Ran a playtest last night of the Epyllion adventure I’ll be running at Games on Demand at GenCon.

Ran a playtest last night of the Epyllion adventure I’ll be running at Games on Demand at GenCon.

Ran a playtest last night of the Epyllion adventure I’ll be running at Games on Demand at GenCon. Looks like I can get through the whole adventure in two hours if I keep everyone moving and on task.

Unfortunately, the short time slot means that I can’t introduce story complications when someone rolls a miss. Adding any extra obstacles could leave me out of time without the story coming to a resolution.

My players did notice something right away on the playbooks that I had seen but not thought through. The first age bracket is “Raw Scaled Drake” and the second bracket is “Winged Drake.” Does that mean that beginning characters don’t have wings yet?

So, I got a chance to play the Drake Edition courtesy of Emily Care Boss a few weeks ago, and had an awesome time. …

So, I got a chance to play the Drake Edition courtesy of Emily Care Boss a few weeks ago, and had an awesome time. …

So, I got a chance to play the Drake Edition courtesy of Emily Care Boss a few weeks ago, and had an awesome time.  So I wandered over to look at what changes the playbook I used (Daredevil) had for the final version.  And while I like most of them, the ‘animal companion’ as signature move felt kinda weird and jarring and not very Daredevil-y (I literally went and checked to make sure it wasn’t some sort of error where another playbook’s move had been duplicated).  I don’t know how much this stuff is still in flux, but this one feels weird and off to me.  I’d expect the daredevil to have, I dunno, awesome flying maneuvers or something as a signature move.

Greetings!

Greetings!

Greetings! I’m hoping to run Epyllion at Games on Demand at GenCon, and I have a couple of questions about the playbooks and basic moves:

Most of the basic moves don’t list the effects of a miss. Should we assume that, on a miss, something bad happens and the DM and players work it out in context?

Also, the DM’s moves sheet suggests that the DM can “inflict wounds (as established)” and “trade wounds (as established)”. When would a dragon receive a wound? Should the DM just assign wounds as penalties for missed moves?