(Long post alert!)

(Long post alert!)

(Long post alert!)

It’s common for those who have never played Legacy to wonder what kind of scenarios the game can generate. We have all seen Titanomachy and for many of you this was the first setting of a Legacy game ever.

So, why not share some of the Homelands we have created in our playtests here?

Northern Lights – it holds the honor of being our first scenario and the only 100% Earth based . On the coast of Alaska people struggling to survive the aftermath of the last world war, which surprisingly featured heavy use of biological warfare and some cool use of organic drones. Winter and raiders were serious Threats, but in simple and grounded ways. Families were a S.E.T.I Enclave, Lawmen Rangers and Cultivator ranchers. More than anything it started a tradition of bold Family moves and exploitative use of Treaties. It ended with the Families finding out enough about the winners of the World War to do something about it.

Olympus Run – a terraformed Mars where gene engineered lifeforms (Uplifted and Pioneers) struggled to survive a world wide blockade, orbital attacks and a weather going crazy. The Homeland was a cold, reddish steppe, with some frigid seas, and a huge abandoned metropolis around a deceased space elevator in Olympus Mount. The Fall had come due to alien lifeforms from beyond on a crusade to free the new Martian sentients from Earth/Human yoke. In the end, the Uplifted refused to wage genocidal war upon the surviving humans as the stakes were revealed… and stood proudly against the alien lifeforms. It saw 7 Turns of Ages, 300 years of story and some really memorable Characters.

Solar Flare – Earth at some point in the near future. Mankind was wiped out in 24 hours by invading energy based aliens, that weaponized the Sun itself. The chronicle revolved around the Elite, a faction who lived in safety, segregated behind might energy shields. The protagonists Families orchestrated the Elite downfall, and conquered their Haven, just to find out further layers of preserved technology, greater safety and luxury. In the end, the Others were a background threat for a class struggle of the worst sort. The group was a volatile mix of criminal Merchants and terrorist Tyrants, with a bred for maintenance ferret-based (!!) Uplifted Family. It saw the birth of two Wonder Capitals and it was a cloack and dagger nightmare, with the Uplifted stealing the limelight with their heroism.

Waters of Gaia – an alien planet, covered in jungles and marshes. Mankind was not the only invading species, as Dragons arrived first and a few centuries earlier. The war between species become genocidal when mankind brought down the first dragon matriarch. In response, the Dragons unleashed a device that wiped out all Human settled territories creating a large desert area. The player Families were the human Order, Cultivators and Enclave, plus the alien and native Pioneers. It was a short-lived chronicle, but the Homeland was described in rich detail.

The Death Trap (ongoing) – an alien moon, fully artificial and hostile. An endless ruined city in all levels, inhabited only by aggressive indigenous kaiju. These monsters had invaded Earth through a portal, and so an expeditionary force was sent across this portal to the Death Trap. There they fortified positions and started hunting the monsters, but all too suddenly the portal closed. Generations later, Humans receive the visit of an alien species rescue mission, which pretty much stalled their ultimate demise. It’s the debut of the new Order of Titans and Architects of Tomorrow, plus Stranded Starfarers (straight out of Stargate, egyptian themes and all). This chronicle is focusing a lot on the Character level, playtesting Roles evolution extensively. One of its most striking points is that Humans (characters) are anything but – with a Machine and a post-human Promethean. We have constantly in awe with the sheer hostility and alien horror of the scenario.

So I’m sure we’re all excited for at least one of the alternate settings, but has anyone considered making one of…

So I’m sure we’re all excited for at least one of the alternate settings, but has anyone considered making one of…

So I’m sure we’re all excited for at least one of the alternate settings, but has anyone considered making one of their own?

I’ve got some rough ideas (rival families and guilds in totally-not-Florence chief among them), but I’m not sure what mechanical work actually goes into such a thing.

I’m disgustingly excited for Godsend, and will hold each and every one of you responsible if we don’t reach it!

I’m disgustingly excited for Godsend, and will hold each and every one of you responsible if we don’t reach it!

I’m disgustingly excited for Godsend, and will hold each and every one of you responsible if we don’t reach it! The new playbook and Role in the supplement sound awesome, too.

Does anyone have any advice for running one-shots in Legacy?

Does anyone have any advice for running one-shots in Legacy?

Does anyone have any advice for running one-shots in Legacy? I was considering running the Titanomachy quickstart to playtest the system, but I hope to eventually start doing my own thing and I might not always have time for a campaign.

Would anyone here be interested in trying to schedule at least a session of Legacy to try out these nifty draft…

Would anyone here be interested in trying to schedule at least a session of Legacy to try out these nifty draft…

Would anyone here be interested in trying to schedule at least a session of Legacy to try out these nifty draft rules? I’m itching to give it a go. I’d be happy to run it, though it might go smoother if someone who’s played before GMs.

In terms of weapon tags, is unpredictable intended to be added to melee or ranged, or is it a third option?

In terms of weapon tags, is unpredictable intended to be added to melee or ranged, or is it a third option?

In terms of weapon tags, is unpredictable intended to be added to melee or ranged, or is it a third option? If the former, does that mean it can’t be taken without Armoury investment being 1 or greater? If the later, is melee or ranged tags assumed as part of the weapon?

Just to clarify, is only one player allowed to use a Character Playbook at a time, even if the players are all from…

Just to clarify, is only one player allowed to use a Character Playbook at a time, even if the players are all from…

Just to clarify, is only one player allowed to use a Character Playbook at a time, even if the players are all from different families? I assume the answer is yes, but want to make sure. As a follow-up, is a player allowed to use a given Character Playbook type that another player used in a previous age? Again, I assume the answer is yes, but want to confirm.

When you mark your fourth role, do you immediately retire the PC or do you retire the PC after they have succeeded…

When you mark your fourth role, do you immediately retire the PC or do you retire the PC after they have succeeded…

When you mark your fourth role, do you immediately retire the PC or do you retire the PC after they have succeeded or failed what triggered the role? The text suggests the former but common sense the latter.

About the move “Forge a path”, i’m not sure that the possible results for a 10+ are good because a 10+ is a sucess…

About the move “Forge a path”, i’m not sure that the possible results for a 10+ are good because a 10+ is a sucess…

About the move “Forge a path”, i’m not sure that the possible results for a 10+ are good because a 10+ is a sucess but all the 4 propositions have negative effects, that’s not in the Apocalypse world mood, according to me.