We have one more session to go in our First Age.

We have one more session to go in our First Age.

We have one more session to go in our First Age. So far it has run 5 sessions + 1 session of family and character creation.

The world we have created has evolved organically due to the family playbooks chosen (Order of the Titan, Uplifted Children of Mankind, and Servants of the One True Faith) with the nature of Fall taking on a spiritual/fantastical aspect.

The world Fell due to the machinations of four scientists who strive to advance humanity in different ways. They are:

– Sotilary, who sought to elevate humanity to the heavens

– Iloseta, who sought to make humanity into an apex predator

– Leolyn, who sought to make humanity one with the earth

– Anbadon, who sought to expand humanity through technology

These four (called Oni) are now sufficiently advanced to be considered gods, each with their own altered people to serve them.

The Fall came about when the Oni managed to breach the sky and connect to the realm of inspiration and dream beyond, which is called Clarion. In an attempt to build a bridge between the two worlds, they found a way to attach worldly desires and suffering to the beings who inhabited Clarion and brought them crashing down to earth.

New for Legacy: The Herald!

New for Legacy: The Herald!

New for Legacy: The Herald! Another of our Titan-level custom playbooks, the Herald is someone who has dedicated themselves to an icon of pre-Fall culture.

By wearing their symbols and re-enacting their legend they gain the power to bring that legend into reality: gaining heroic strength, mythical tools and a whole cast of supporting characters.

It’s still in pretty early playtesting, but any feedback is welcome!

https://www.dropbox.com/s/m0n2bf0o23jcl4g/The%20Herald.pdf?dl=0

LFG

LFG

LFG

I’m running a 2nd Ed. playtest-rules game via Discord that is currently at 3 players, so we’re looking for about 2 more. We play Tuesday nights at 7:30pm US Pacific Time (GMT -8, I think). Current families are the Guilded Company, Enclave, and Uplifted Children, game tone is Mirrors so all are welcome. We’ve gotten a start but haven’t hit a turning of the age yet, so there’s still plenty of opportunity to make a mark on the game.

Play Report

Play Report

Play Report

We had our first session today. Overall, it was positive. Our GURPS player decided he liked PbtA and wanted to try more of it.

Family and character creation made some excellent story threads for me to pull on, and everyone really got into creating our homeland.

During play, we got along well and moved ahead easily. But the game wasn’t without it’s hangups. Here’s where we struggled:

– Starting Tech and Data was confusing; we didn’t know if there was supposed to be any and they began with 0 in both.

– Surplus and Needs were easy to determine, but when to get a new surplus or need didn’t seem like it was covered in the rules. I winged it.

– Gear was awkward. If a family doesn’t have gear as an asset, do they not get that at all? (If you don’t select a weapon, do you not get any weapons? We had a couple of unarmed people.)

– Not having a “discern” type of discovery move felt odd when players tried to look around the scene. I decided it wasn’t important to the game and let perception and stealth just happen, unless they were under pressure.

– The options for Fierce Assault almost always included added chaos and terrible harm to foes. So much so that a player commented that more interesting choices would benefit (I suggested he choose them. Lol)

Finally, as predicted, the difference between families and characters felt awkward at first, but I started to get the hang of it. It’s still confusing why players would ever venture out to fight a force when their families could just do it, but maybe they’re meant for smaller activities? Our group assaulted a camp of cannibals while zoomed in, and it felt like the family may have been the ones who should have done it. Choosing between which would act was difficult.

Most of those things stemmed from our inexperience with the game. Overall, we had a ton of fun and are looking forward to our next game.

Anyone else have a problem with the new playbooks not printing properly?

Anyone else have a problem with the new playbooks not printing properly?

Anyone else have a problem with the new playbooks not printing properly? I ran a test run and half the headings and stat words are missing on the print.

Is there a printer friendly version yet?

Starting a new game tomorrow, our first Legacy or PbtA (I’ve played PbtA, but nobody else has).

Starting a new game tomorrow, our first Legacy or PbtA (I’ve played PbtA, but nobody else has).

Starting a new game tomorrow, our first Legacy or PbtA (I’ve played PbtA, but nobody else has).

So, I’m wondering what playbooks should be allowed. The 7 options for Ruins characters are fine, but there are only 3 Ruins families. We have 4 players.

How should we handle this?

Our Homeland is on Earth after aliens came to enslave the human race. Another alien race tried to stop the slavers, and their war altered the Earth, creating The Wasteland. The PCs are descendants of those who survived and were not taken.

Regarding the new gear system: I much prefer the old one, though I obviously haven’t had the chance to test the new…

Regarding the new gear system: I much prefer the old one, though I obviously haven’t had the chance to test the new…

Regarding the new gear system: I much prefer the old one, though I obviously haven’t had the chance to test the new one yet.

I fear that it will take away specialisation options from players and leave them with little chances to change up their characters’ equipment to suit a mission’s needs.

I can’t find any advice about making communities in the 1.5.1 PDF, but I could have sworn I saw something previously?

I can’t find any advice about making communities in the 1.5.1 PDF, but I could have sworn I saw something previously?

I can’t find any advice about making communities in the 1.5.1 PDF, but I could have sworn I saw something previously? Maybe I’m imagining things! All I can find is the short text on the Homeland map sheet, but I’m unclear if “unique resource/advantage” is meant to refer to a surplus controlled by the community, or if it’s just “make up a cool thing.”

Any thoughts or advice on how I should be addressing the prompts for placing Communities on the map? Am I missing something obvious in the rules (probably!)?